intersection design
2:22Intersection design, the Dutch - cycle friendly - way
965K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch protected intersections continue cycle paths through the junction without needing extra street width.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
36:42Bottom Up vs Top Down Design in Clojure - Mark Bastian
29K views • 10 years ago
ClojureTV
Mark Bastian contrasts top-down object-oriented design with bottom-up, data-oriented design in Clojure. He models a board game as plain data plus small composable functions and compares it with a roughly 22-class OOP version.
58:23Evan Czaplicki - Let's be mainstream! User focused design in Elm - Curry On
82K views • 11 years ago
Curry On!
Evan Czaplicki, creator of Elm, talks at Curry On 2015 about user-focused language design. He explains the principles behind Elm and how to make a functional, typed language as approachable as JavaScript.
37:15Stuart Halloway - Narcissistic Design
29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
33:39Music Software & Interface Design: MuseScore
959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
27:00AT&T Archives: Saul Bass Pitch Video for Bell System Logo Redesign
417K views • 14 years ago
AT&T Tech Channel
The 1969 pitch film in which Saul Bass presents the Bell System logo redesign to AT&T, part of the largest corporate re-identity program in U.S. history.
25:215 steps to designing the life you want | Bill Burnett | TEDxStanford
11.4M views • 9 years ago
TEDx Talks
TEDxStanford talk by Bill Burnett, executive director of Stanford's design program, on applying design thinking to your own life and career. He offers five practical tips such as getting curious, talking to people and trying things.
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
18:19Why city flags may be the worst-designed thing you've never noticed | Roman Mars
5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
1:00:06Computer Science - Brian Kernighan on successful language design
332K views • 10 years ago
University of Nottingham
Brian Kernighan gives a talk at the University of Nottingham on how to succeed in language design without really trying. He draws on his experience with awk and other languages.
1:58:46Dynamic Languages Wizards Series - Panel on Language Design
16K views • 14 years ago
Eduardo Cavazos
A 2001 panel with Paul Graham, John Maeda, Jonathan Rees and Guy Steele on programming language design, part of the Dynamic Languages Wizards Series.
23:23Building Prototypes Dan Gelbart part 18 of 18 Design
99K views • 13 years ago
Dan Gelbart
The final part of Dan Gelbart's 18-part Building Prototypes series, focused on mechanical design. It opens with a demonstration of stiffness and covers practical design principles for prototype machines.
28:10CANDO: A Compiled Programming Language for Computer-Aided Nanomaterial Design and Optimization
3K views • 10 years ago
European Lisp Symposium
Christian Schafmeister presents CANDO at the 2016 European Lisp Symposium. It is a compiled Lisp-based language for designing macromolecules and nanoscale materials, built on the Clasp implementation of Common Lisp.
1:03:14Category Theory, The essence of interface-based design - Erik Meijer
74K views • 11 years ago
FooCafe
Erik Meijer argues that category theory is the mathematicians' version of interface-based design. He shows that Java 8 lambdas and method references form a Cartesian closed category.
36:30Pricing Design Work & Creativity (The Guide)
4.6M views • 10 years ago
The Futur
The Futur's guide to pricing design and creative work, arguing against hourly rates and for value-based pricing. It features Blair Enns and says to price the client, not the job.
3:56Autonomous Intersection Management: Traffic Control for the Future
419K views • 14 years ago
csatc2002
A short research demo of Autonomous Intersection Management, a protocol in which self-driving cars reserve slots through an intersection instead of obeying signals or stop signs. It uses UT Austin's autonomous vehicle Marvin and a simulation to show cars crossing without stopping.
0:49Material design
4.5M views • 12 years ago
Google for Developers
Google's 2014 reel introducing Material Design, a visual language based on a paper-and-ink material metaphor and a system of motion. It is a short promotional video.
1:01:40A Philosophy of Software Design | John Ousterhout | Talks at Google
547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
11:39The Ingenious Design of the Aluminum Beverage Can
19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
1:00:16Clasp: Common Lisp using LLVM and C++ for Designing Molecules
9K views • 11 years ago
Google TechTalks
Christian Schafmeister's Google Tech Talk on Clasp and CANDO, a Common Lisp implementation on LLVM and C++ used to design molecules, including energy minimization and force-field calculations.
5:10Junction design in the Netherlands
630K views • 12 years ago
BicycleDutch
A five-minute BicycleDutch episode showing how Dutch junctions are designed so cyclists and pedestrians can cross safely. It explains the layout choices that separate and protect them.
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
59:34CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
59:56AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)
468K views • 7 years ago
Amazon Web Services
Rick Houlihan's AWS re:Invent 2018 deep dive on advanced DynamoDB design patterns. It covers index overloading, GSI sharding, composite keys, graph processing and transactions.
1:05:18What can Seattle learn from Dutch street design?
328K views • 13 years ago
UniversityGreenways
Seattle landscape architect Fred Young gives an hour-long visual tour of Dutch cycling infrastructure, covering design details, continuous networks and how cycling fits daily life in the Netherlands.
1:17:21Sid Meier's Psychology of Game Design
137K views • 10 years ago
GDC Festival of Gaming
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
23:57GopherCon 2016: The Design of the Go Assembler - Rob Pike
116K views • 10 years ago
Gopher Academy
Rob Pike's GopherCon 2016 talk on the design of the Go assembler, explaining why Go uses a common assembly language translated to each architecture.
1:00:46CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
271K views • 8 years ago
CppCon
A CppCon 2018 talk arguing that OOP has failed to deliver on reuse and performance, and presenting data-oriented design for C++ with practical worked examples from real systems.
58:39Robert C Martin - Clean Architecture and Design
285K views • 12 years ago
gnbitcom
Robert C. Martin (Uncle Bob) talks about clean architecture and design, including keeping the database and frameworks out of the center of an application. It is an hour-long conference talk.
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
285K views • 7 years ago
GDC Festival of Gaming
RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.
5:10Computational Design of Mechanical Characters
3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
1:23:35Bob Martin SOLID Principles of Object Oriented and Agile Design
517K views • 11 years ago
People career
Robert C. Martin (Uncle Bob) gives a talk on the SOLID principles of object-oriented and agile design, in the context of encapsulation and clean code.
4:13Homer Designs a Car
8.6M views • 9 years ago
Alex Galvis
A short clip of the Simpsons episode in which Homer designs a car with absurd requirements, used here as a lesson in project requirements and scope.
18:27Apple botches Macbook board design: again!
280K views • 7 years ago
Louis Rossmann
Louis Rossmann, an independent repair shop owner, explains a recurring MacBook logic board design problem that leads to failures such as a black screen. The video is part of his right-to-repair advocacy.
1:05:37Designing the Ideal Bootstrapped Business with Jason Cohen
551K views • 6 years ago
Rob Walling
Jason Cohen's MicroConf talk on designing a bootstrapped business by starting from your own strengths, goals and constraints. He works backward to the business model, pricing, market and product that fit, with practical points like annual prepay and pricing tiers.
1:02:50The Language of the System - Rich Hickey
174K views • 13 years ago
ClojureTV
Rich Hickey's 2013 talk applies language-design thinking to whole systems, covering names, queues, data, failure, and the interfaces between programs. It ends with a call to action for building systems holistically.
21:35Music Software & Bad Interface Design: Avid’s Sibelius
1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
54:14Zig: A programming language designed for robustness, optimality, and clarity – Andrew Kelley
75K views • 8 years ago
Recurse Center
Andrew Kelley, creator of Zig, introduces the language at the Recurse Center's Localhost series in 2018. He covers its goals of robustness, optimality and clarity, C interop, cross-compilation and explicit allocators.