ios
51:32Behind the Scenes of iOS Security
127K views • 10 years ago
Black Hat
Apple security head Ivan Krstic gives a Black Hat 2016 talk on iOS security, covering HomeKit, Auto Unlock and iCloud Keychain. He explains key hierarchies and how data can stay safe even in adversarial clouds.
44:29Behind the scenes of iOS and Mac Security
36K views • 6 years ago
Black Hat
Ivan Krstic's Black Hat talk on Apple platform security, including the Find My design that uses elliptic curve key diversification to locate offline devices privately. It also covers hardware features such as the T2 chip and secure boot hardening.
17:51The call to learn | Clifford Stoll
1.3M views • 18 years ago
TED
Clifford Stoll's energetic TED talk, a wandering mix of anecdotes, a science experiment and thoughts on curiosity, education and technology. He is the author of The Cuckoo's Egg.
Topic match · Ideas & learning (other)
58:0637C3 - Operation Triangulation: What You Get When Attack iPhones of Researchers
85K views • 2 years ago
media.ccc.de
A 37C3 talk by Kaspersky researchers on Operation Triangulation, a zero-click iPhone attack that targeted their own colleagues. They describe capturing every stage of the chain, four zero-days and a previously unknown spyware active for years.
44:50My personal fight against the modern laptop
121K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Hamish Coleman describes reverse engineering the keyboard controller in a Thinkpad and reflashing it with custom firmware. He covers how Lenovo secures its firmware, and his ongoing work on the protocol between the BIOS and the vendor flash tool.
53:11EFI and Linux: the future is here, and it's awful - Matthew Garrett
77K views • 14 years ago
Linux.conf.au 2012 -- Ballarat, Australia
Matthew Garrett's linux.conf.au 2012 talk covers EFI and UEFI from the Linux point of view: why the PC BIOS was bad, what EFI changes, the issues it brings, and Secure Boot.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
16:40Massive-scale online collaboration | Luis von Ahn
315K views • 14 years ago
TED
Luis von Ahn, creator of CAPTCHA and reCAPTCHA, explains how small contributions from many people online can digitize books. He then introduces Duolingo as a way to translate the web while people learn languages.
Topic match · Ideas & learning (other)
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
20:23The paradox of choice | Barry Schwartz | TED
7M views • 19 years ago
TED
Psychologist Barry Schwartz argues in this TED talk that abundant choice makes people more paralyzed and dissatisfied rather than freer and happier.
Topic match · Ideas & learning (other)
20:03Learning from dirty jobs | Mike Rowe
7.4M views • 17 years ago
TED
Mike Rowe, host of Dirty Jobs, shares stories from messy real-world jobs in this TED talk. He argues that hard work has been unjustly degraded in society.
Topic match · Ideas & learning (other)
54:47Social Physics: How Good Ideas Spread | Sandy Pentland | Talks at Google
53K views • 12 years ago
Talks at Google
Sandy Pentland of MIT presents his book on social physics, which uses big-data studies of how people interact to explain how ideas spread. He describes findings on collective intelligence and social influence.
Topic match · Ideas & learning (other)
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
20:04Do schools kill creativity? | Sir Ken Robinson | TED
25.1M views • 19 years ago
TED
Sir Ken Robinson argues, with humor and stories such as that of choreographer Gillian Lynne, that education systems undermine creativity and should be changed. It is one of the most viewed TED talks.
Topic match · Ideas & learning (other)
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
15:10Life is easy. Why do we make it so hard? | Jon Jandai | TEDxDoiSuthep
16.1M views • 15 years ago
TEDx Talks
Thai farmer Jon Jandai talks about leaving Bangkok to farm and build his own house, arguing that food, shelter, clothing and medicine are easy to provide and that modern life is made needlessly complicated. He founded the Pun Pun Center for Self-reliance.
Topic match · Ideas & learning (other)
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
1:17:43Diablo: Original Game Development
12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Indie game development
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
37:34Zach Oakes - Making Games at Runtime with Clojure
31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
4:29Make love, not porn (Adult content) | Cindy Gallop
2.7M views • 16 years ago
TED
Cindy Gallop gives a 4-minute TED2009 talk arguing hardcore pornography has distorted how young men think about sex. She introduces her website MakeLoveNotPorn as a response.
Topic match · Ideas & learning (other)
4:04How to grow fresh air | Kamal Meattle
511K views • 17 years ago
TED
Researcher Kamal Meattle describes how an arrangement of three common houseplants placed in specific spots can measurably clean the air in a home or office. It is a short TED talk based on his work in a plant-filled building.
Topic match · Ideas & learning (other)
52:54Antichamber: An Overnight Success, Seven Years In The Making
129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Topic match · Indie game development
18:17Where good ideas come from | Steven Johnson
1.7M views • 16 years ago
TED
Steven Johnson's TED talk argues that good ideas come from connected, slow-building hunches and liquid networks, from London coffee houses to Darwin to the modern web, rather than lone Eureka moments.
Topic match · Ideas & learning (other)
55:40Antifragille: Things That Gain from Disorder | Nassim Nicholas Taleb | Talks at Google
589K views • 13 years ago
Talks at Google
Nassim Nicholas Taleb talks at Google about his book Antifragile, on systems that gain from disorder and volatility. It draws on themes from his earlier books.
Topic match · Ideas & learning (other)
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Topic match · Indie game development
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Indie game development
15:25The surprising habits of original thinkers | Adam Grant | TED
12M views • 10 years ago
TED
Adam Grant's TED talk on the habits of original thinkers, including procrastination and embracing failure. He argues the greatest originals fail the most because they try the most.
Topic match · Ideas & learning (other)
17:58Copyrighting all the melodies to avoid accidental infringement | Damien Riehl | TEDxMinneapolis
346K views • 6 years ago
TEDx Talks
Lawyer and musician Damien Riehl argues that music is math with a finite number of melodies, and describes how he and programmer Noah Rubin generated every possible melody and released them under CC0 to avoid accidental infringement claims.
Topic match · Ideas & learning (other)
17:55Which country does the most good for the world? | Simon Anholt
5.4M views • 12 years ago
TED
Policy advisor Simon Anholt presents the Good Country Index, a measure of how much each nation contributes to the world beyond its own borders. In a funny TED talk he argues governments should think globally, and reveals which countries rank surprisingly.
Topic match · Ideas & learning (other)
1:02:23Q&A: Techniques for dealing with lack of motivation, malaise, depression
62K views • 9 years ago
Jonathan Blow
The question-and-answer session that followed Jonathan Blow's talk on dealing with lack of motivation, malaise and depression. It is hosted on YouTube as a mirror of a Twitch recording.
Topic match · Indie game development
49:47DEF CON 25 - John Sotos - Genetic Diseases to Guide Digital Hacks of the Human Genome
14K views • 9 years ago
DEFCONConference
John Sotos, a physician and former Intel chief medical officer, argues at DEF CON 25 that genetic diseases are exploitable vulnerabilities in the genome. He warns that CRISPR and related tools will make malicious genome hacks and targeted bioweapons feasible.