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Apple Execs on What Went Wrong With Siri, iOS 26 and More (Full Interview) | WSJ24:14

Apple Execs on What Went Wrong With Siri, iOS 26 and More (Full Interview) | WSJ

1.2M views • 1 year ago
The Wall Street Journal
WSJ's Joanna Stern interviews Apple's Craig Federighi and Greg Joswiak at WWDC 2025 about Siri's delays, AI strategy, the Liquid Glass redesign in iOS 26, iPad versus Mac, and tariffs.
The man with 1,000 Klein Bottles UNDER his house - Numberphile6:49

The man with 1,000 Klein Bottles UNDER his house - Numberphile

2.2M views • 11 years ago
Numberphile
Numberphile visits Cliff Stoll, the man behind ACME Klein Bottles, and sees how he stores a thousand glass Klein bottles in a crawlspace under his house. A remote-controlled forklift fetches them.
Topic match · Magic, puzzles & curiosities
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
Topic match · Indie game development
Patrick Stewart interview - Parkinson - BBC4:45

Patrick Stewart interview - Parkinson - BBC

868K views • 19 years ago
BBC Studios
Patrick Stewart on the BBC's Parkinson talk show talks humorously about going bald, how it affected his career and relationships, and how he came to accept it.
Richard Feynman Fire4:43

Richard Feynman Fire

758K views • 17 years ago
nebulajr
A short clip from a Richard Feynman interview in which he explains fire, describing how burning wood releases sunlight stored by the tree, which built itself mostly from air. It showcases his curiosity and plain-spoken explanations.
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
The Talk Show: Remote From WWDC 20201:35:14

The Talk Show: Remote From WWDC 2020

230K views • 6 years ago
Daring Fireball
John Gruber interviews Craig Federighi and Greg Joswiak after WWDC 2020 about the Mac transition to Apple silicon, macOS Big Sur and iOS 14.