level 4
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
6:35The Doomed Cleveland Balloonfest of '86
12.6M views • 8 years ago
The Atlantic
A short Atlantic documentary on Cleveland's 1986 Balloonfest, when 1.5 million balloons were released at once and the attempt went badly wrong.
1:00:00How to Build a Startup Without Funding by Pieter Levels @ Dojo Bali
355K views • 8 years ago
@levelsio
Pieter Levels talks at Dojo Bali about building startups without venture capital through bootstrapping, persistence and learning many skills as a generalist. He reviews his own past projects.
15:42Jacob Collier Explains Music in 5 Levels of Difficulty ft. Herbie Hancock | WIRED
16.8M views • 8 years ago
WIRED
WIRED's 5 Levels format with Jacob Collier explaining harmony to a child, a teen, a college student, a professional and Herbie Hancock.
34:00User-level threads....... with threads. - Paul Turner - Google
41K views • 13 years ago
Linux Plumbers Conference
Paul Turner of Google presents kernel interfaces for user-level scheduling of real threads, aiming at a uniform synchronous programming model across C++, Java, Go and Python. It introduces the switchto-style system calls behind Google's fibers.
3:43:34Pieter Levels: Programming, Viral AI Startups, and Digital Nomad Life | Lex Fridman Podcast #440
2.6M views • 2 years ago
Lex Fridman
A roughly 3.7-hour Lex Fridman podcast with Pieter Levels, the solo developer behind over 40 startups. They discuss programming, viral AI products, indie hacking and digital nomad life.
19:27Quantum Computing Expert Explains One Concept in 5 Levels of Difficulty | WIRED
8M views • 8 years ago
WIRED
IBM's Dr. Talia Gershon explains quantum computing to five people of increasing expertise: a child, teen, college student, grad student and professional. The WIRED series format moves from simple analogies to technical detail.
47:30John Backus: Function Level Programming and the FL Language 1987
3K views • 9 years ago
Arthur Vard
A 1987 talk in which John Backus, creator of Fortran, presents function-level programming and the FL language, a successor to his FP work. It is an archival recording with links to the related paper.
49:15Erlang Factory 2014 - That's 'Billion' with a 'B': Scaling to the Next Level at WhatsApp
50K views • 12 years ago
Erlang Solutions
Rick Reed of WhatsApp explains at Erlang Factory 2014 how the service scaled to billions of messages with a very small engineering team. He covers the FreeBSD and Erlang stack, Mnesia usage, server counts and bottleneck work.
19:53Sequelitis - Mega Man Classic vs. Mega Man X
15.7M views • 15 years ago
Egoraptor
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.
Topic match · Game design
1:30:33We Play Doom With John Romero
854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Topic match · Game design
22:36Computer Scientist Explains One Concept in 5 Levels of Difficulty | WIRED
7.2M views • 4 years ago
WIRED
WIRED has UCLA professor Amit Sahai explain zero-knowledge proofs to a child, a teen, a college student, a grad student and an expert. Each round goes deeper into the cryptography and why it matters.
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
56:49Escape from the Heap: Low-Level Programming in Common Lisp
17K views • 10 years ago
Arthur Gleckler
Ahmon Dancy of Franz Inc explains low-level programming in Common Lisp, including off-heap data structures used in AllegroGraph to manage memory outside the garbage collector.
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
Topic match · Game design
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Topic match · Software performance & optimization
1:16:58code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care
231K views • 11 years ago
NOKIA Technology Center Wrocław
Scott Meyers explains how CPU caches work and why they matter for performance, covering cache levels, access speeds, associativity, and effects in multithreaded code. The focus is C++ and cache-aware, data-oriented programming.
Topic match · Software performance & optimization
44:05FreeBSD optimizations used by Netflix serving at 800Gb/s - Drew Gallatin - EuroBSDcon 2022
28K views • 4 years ago
EuroBSDCon
Netflix engineer Drew Gallatin's EuroBSDcon 2022 talk quantifies the older FreeBSD optimizations that let Netflix serve web traffic at 800Gb/s, including TSO, LRO, VM page cache zones, asynchronous sendfile and unmapped mbufs.
Topic match · Software performance & optimization
7:26Teletype Model 19 - Part 1: A Teletype Arrives for Restoration
33K views • 8 years ago
CuriousMarc
CuriousMarc inspects a newly arrived Teletype Model 19, an early military unit built around a Model 15 keyboard and printer, after an initial rough cleaning. It is the first part of a restoration series and touches on 5-bit Baudot code.
Topic match · Repair, teardowns & right to repair
1:02:17'Fastware' - Andrei Alexandrescu [ ACCU 2016 ]
34K views • 10 years ago
ACCU Conference
Andrei Alexandrescu's ACCU 2016 talk previews material from his book on writing fast code, with a focus on optimization techniques such as sentinels and faster search.
Topic match · Software performance & optimization
1:45:47Bryan Cantrill on Jails and Solaris Zones
34K views • 10 years ago
PapersWeLove
Bryan Cantrill's Papers We Love talk on FreeBSD Jails and Solaris Zones, tracing how OS-level virtualization grew out of chroot and the limits of the traditional UNIX security model.
11:52The Extreme Physics Pushing Moore’s Law to the Next Level
4.6M views • 7 years ago
Seeker
Seeker's Focal Point short documentary on ASML's extreme ultraviolet lithography machines, which make the most advanced chips. It shows how plasma-generated 13.5 nm light is used to push Moore's Law forward.
5:52Lars Andersen: A new level of archery
62.6M views • 11 years ago
larsandersen23
Archer Lars Andersen demonstrates fast, accurate shooting techniques he says he revived from historical art and texts, arguing Hollywood archery is not historical.
18:41Why our IQ levels are higher than our grandparents' | James Flynn
3.2M views • 13 years ago
TED
Moral philosopher James Flynn explains the Flynn effect, the steady rise of IQ scores across the 20th century. He argues the shift reflects a move toward abstract, hypothetical thinking as cognitively demanding professions grew.
29:21Hillel Wayne - Beyond Unit Tests: Taking Your Testing to the Next Level - PyCon 2018
38K views • 8 years ago
PyCon 2018
Hillel Wayne's PyCon 2018 talk on testing beyond pytest and mypy. It introduces property-based testing with the Hypothesis library and design-by-contract with dpcontracts, and shows how to combine them with an existing test suite.
1:11Infinite Mario AI - Long Level
1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
1:00Mercedes S Class Active Lane Assist Hack
561K views • 12 years ago
cinder1280
A short clip of a 2014 Mercedes S-Class driving itself with adaptive cruise control and Active Lane Assist, with the hands-on-wheel timeout defeated.
1:27Next Level Perfect Pitch (8 Year Old)
4.6M views • 10 years ago
Rick Beato
Rick Beato tests his 8-year-old son Dylan's perfect pitch on single notes, note pairs and complex polychords.
49:55How Python was Shaped by leaky Internals, Armin Ronacher, Flask framework
20K views • 10 years ago
Видео с мероприятий {speach!
Armin Ronacher, creator of Flask, explains how CPython's internals and C API leak into the language's semantics. Using examples like the complexity of the add operation, he shows why Python is hard to optimize or reimplement.
Topic match · Software performance & optimization
1:12:27CppCon 2015: Andrei Alexandrescu “std::allocator...”
196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
Topic match · Software performance & optimization
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Game design
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Game design
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
Topic match · Software performance & optimization
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
Topic match · Software performance & optimization
1:48:55The Thirty Million Line Problem
326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
Topic match · Software performance & optimization
59:34CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
Topic match · Software performance & optimization
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Software performance & optimization
42:59"How NOT to Measure Latency" by Gil Tene
119K views • 11 years ago
Strange Loop Conference
Gil Tene of Azul Systems explains common pitfalls in measuring latency and response time, including why averages mislead and the problem of coordinated omission. He introduces open source tools like HdrHistogram for better measurement and reporting.
Topic match · Software performance & optimization
18:41Refterm Lecture Part 1 - Philosophies of Optimization
93K views • 5 years ago
Molly Rocket
Casey Muratori's first refterm lecture lays out philosophies of optimization, distinguishing optimization from non-pessimization, which means avoiding needless work. It uses his fast terminal renderer project to show how fast computers really are.
Topic match · Software performance & optimization
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · Software performance & optimization