me/cfs
4:38An Update On Dianna's Health
5.9M views • 3 years ago
Physics Girl
A health update from the Physics Girl channel explaining that Dianna Cowern has been seriously ill with long COVID and ME/CFS, and that new science videos are postponed.
1:01:07The Ultimate Game Boy Talk (33c3)
241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
1:16:22Randy Pausch Lecture: Time Management
2.8M views • 18 years ago
Carnegie Mellon University
Carnegie Mellon professor Randy Pausch gives a lecture on time management at the University of Virginia in 2007. He covers practical habits such as tackling important tasks first and distinguishing important from urgent work.
5:53Learn Jacques Pépin's famous omelet techniques
7.1M views • 9 years ago
American Masters PBS
In this American Masters clip, Jacques Pepin shows two different techniques for making a perfect omelet, a dish he is famous for teaching America.
14:40How the Quantum Eraser Rewrites the Past | Space Time | PBS Digital Studios
2.9M views • 10 years ago
PBS Space Time
PBS Space Time explains the quantum eraser experiment, in which erasing which-path information appears to reverse causality in a double-slit setup. It discusses what this means for quantum mechanics.
44:13Doctor Dissects the Wim Hof Method - Cold Hard Science Analysis
1.8M views • 7 years ago
Medlife Crisis
A cardiologist runs a detailed, skeptical review of the Wim Hof Method, covering the research on cold exposure and breathing techniques. It also teaches how to read scientific statistics critically.
8:53Game Critics
17.7M views • 9 years ago
videogamedunkey
A videogamedunkey video essay on video game critics. It argues that a critic's taste and integrity matter as much as their score, and tries to explain why major outlets give such inflated ratings.
8:00Edgar Wright - How to Do Visual Comedy
11.4M views • 12 years ago
Every Frame a Painting
An Every Frame a Painting video essay analysing how Edgar Wright creates visual comedy through framing, camera movement, editing, sound effects and music.
18:04How the Higgs Mechanism Give Things Mass
1.9M views • 4 years ago
PBS Space Time
A PBS Space Time episode on how the Higgs mechanism gives particles mass, prompted by Fermilab's heavier-than-expected W boson measurement. It goes beyond the usual pop-science treatment without heavy math.
8:55Are Space and Time An Illusion?
3.3M views • 11 years ago
PBS Space Time
A PBS Space Time episode hosted by Gabe Perez-Giz on the nature of spacetime and whether space and time are fundamental. It builds up reference frames and causality in a short, dense format.
9:32The Higgs Mechanism Explained | Space Time | PBS Digital Studios
2.7M views • 10 years ago
PBS Space Time
PBS Space Time explains the Higgs field and how the Higgs mechanism gives particles mass within quantum field theory. It is a ten-minute overview for a lay audience.
14:03Quantum Entanglement and the Great Bohr-Einstein Debate | Space Time | PBS Digital Studios
2.6M views • 10 years ago
PBS Space Time
PBS Space Time explains the Bohr-Einstein debate over quantum mechanics and how quantum entanglement settled it. It covers the weirdness of measurement and nonlocal correlations.
48:30What's a Memory Allocator Anyway? - Benjamin Feng
89K views • 6 years ago
Zig SHOWTIME
A Zig SHOWTIME talk by Benjamin Feng on what a memory allocator is, followed by an interview. It covers allocation strategies and different allocator types in Zig.
37:36Making Sense of VRChat, the "Metaverse" People Actually Like
511K views • 4 years ago
People Make Games
People Make Games explores VRChat, the social virtual world that many consider the metaverse people actually like, interviewing users and covering its communities and uncertain future.
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
5:15Megaprocessor Tour 1 - (fixed audio)
479K views • 10 years ago
Megaprocessor
A short tour of the Megaprocessor, a microprocessor built at enormous scale from tens of thousands of discrete transistors. The builder shows what the machine is made of and where it now lives, at the Centre for Computing History in Cambridge, where visitors can play Tetris on it.
10:30Unreal Engine 4 - GT.TV Exclusive Development Walkthrough
972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
15:48How to Detect Extra Dimensions
1.6M views • 8 years ago
PBS Space Time
A PBS Space Time episode on how gravitational wave observations of a neutron star merger, GW170817, can limit the number of spacetime dimensions. It is based on a 2018 paper.
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
5:08Incremental reading: Learning about nutrition from Wikipedia (SuperMemo 17)
35K views • 8 years ago
SuperMemo Video
A five-minute SuperMemo demo of incremental reading: importing a Wikipedia article on nutrition, extracting passages, making cloze deletions and finishing the item. It lists the keyboard shortcuts used.
51:11Game Development with SDL 2.0 (Steam Dev Days 2014)
235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
9:43Meteor Screecast
50K views • 14 years ago
meteorscreencasts
The original 2012 screencast introducing Meteor, a JavaScript framework for building web apps quickly. It demonstrates realtime updates, latency compensation and low boilerplate.
1:39Multiple local news stations say the same thing verbatim
1.8M views • 8 years ago
ShootMeDead
A short compilation showing many local news anchors across different stations reading the same scripted statement verbatim. It is presented as evidence of centralized message control in local media.
2:10Google Chrome Speed Tests
9.3M views • 16 years ago
Google Chrome
Google's 2010 Chrome ad filmed web page rendering with a high-speed camera, comparing it with a potato gun, a pirate ship and lightning. It presented browser speed as Chrome's key selling point.
33:53Linux for Chromebooks: Secure Development (Google I/O ’19)
239K views • 7 years ago
Chrome for Developers
A Google I/O 2019 talk explaining the architecture of Linux on Chromebooks (Crostini), a sandboxed Linux development environment built on containers inside a VM, with demos and design rationale.
2:37Zuckerberg likes smoked meats
882K views • 8 years ago
The Time Wasting Machine
A short, edited clip of Mark Zuckerberg talking about smoking meats at a barbecue. It circulates as a meme about his awkward persona.
5:02Jerry Seinfeld Interview: How to Write a Joke | The New York Times
3.1M views • 13 years ago
The New York Times
In a New York Times interview, Jerry Seinfeld describes the anatomy of his Pop-Tart joke, still a work in progress, and shows his longhand writing process.
1:54Don't Mention the War! | Fawlty Towers | BBC Comedy Greats
5.1M views • 17 years ago
BBC Comedy Greats
The classic Fawlty Towers scene in which Basil Fawlty tries not to mention the war while serving German guests, ending in goose-stepping and mocking. It is a two-minute BBC comedy clip with John Cleese.
53:58GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
101K views • 16 years ago
GameSpot
Sid Meier's GDC 2010 keynote on how players perceive probability in games, including how Civilization's odds were adjusted because players misjudged them.
2:47Key & Peele - Text Message Confusion - Uncensored
48.2M views • 12 years ago
Comedy Central
A Key & Peele sketch in which two friends keep misreading the tone of each other's text messages while making plans.
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
41:53Mechanical Computer (All Parts) - Basic Mechanisms In Fire Control Computers
483K views • 15 years ago
Excelsior10000
A 1953 US Navy training film explaining the basic mechanisms in mechanical fire control computers aboard ships. It shows how gears, differentials and cams solved mathematical problems in permanent mechanical form.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
27:14Transformers, the tech behind LLMs | Deep Learning Chapter 5
11.6M views • 2 years ago
3Blue1Brown
3Blue1Brown's visual explanation of how transformers and GPT-style language models work, tracing data through tokens, embeddings and attention.
47:52Finding the Missing Memristor - R. Stanley Williams
133K views • 16 years ago
The Qualcomm Institute
R. Stanley Williams of HP Labs gives a keynote on the memristor, covering the physics, crossbar computation, and potential for memory and new computer architectures.
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
23:16A Tour of the Acme Editor
151K views • 14 years ago
Russ Cox
Russ Cox gives a 23-minute tour of the Acme text editor from Plan 9, showing its mouse-driven interface, executing commands from text, and its filesystem-based interface to other programs.