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Carbon Language Successor Strategy: From C++ Interop to Memory Safety - Chandler Carruth - CppNow 231:38:57

Carbon Language Successor Strategy: From C++ Interop to Memory Safety - Chandler Carruth - CppNow 23

24K views • 3 years ago
CppNow
Chandler Carruth's CppNow 2023 talk describes Carbon as a successor language to C++ rather than a superset, focusing on C++ interop and a path to memory safety in large existing codebases. It explains why Carbon takes a different approach from Cpp2 and Circle.
Introducing a Memory-Safe Successor Language in Large C++ Code Bases - John McCall - CppNow 20231:22:21

Introducing a Memory-Safe Successor Language in Large C++ Code Bases - John McCall - CppNow 2023

18K views • 3 years ago
CppNow
John McCall of Apple's Swift team presents at CppNow 2023 on introducing a memory-safe successor language into large C++ code bases. He argues incremental improvement of C++ hits hard limits and explains Swift's C++ interoperability for gradual migration.
C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 21:21:13

C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 2

71K views • 9 years ago
alexsmail
Herb Sutter's deep C++ and Beyond 2012 talk on atomics and the C++ memory model, covering why programmers chasing top performance need to understand hardware ordering. This is part one of two.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced.  What do they really do?”1:14:22

CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”

288K views • 9 years ago
CppCon
Fedor Pikus's CppCon 2017 talk on C++ atomics, looking at what they let the programmer express and what the hardware actually does. It covers memory ordering and lock-free programming from basic to advanced.
Topic match · C, C++, Rust, Go & systems languages
C++ and Beyond 2012: Herb Sutter - atomic Weapons 2 of 21:32:33

C++ and Beyond 2012: Herb Sutter - atomic Weapons 2 of 2

29K views • 9 years ago
alexsmail
Part two of Herb Sutter's C++ and Beyond 2012 session on atomic weapons, a deep dive into the C++ memory model, atomics, memory ordering, and hardware behavior. It ends with the modern meaning of volatile.
Topic match · C, C++, Rust, Go & systems languages
The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 20191:05:39

The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019

11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”1:39:25

CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”

149K views • 10 years ago
CppCon
Herb Sutter's CppCon 2016 talk on lifetime safety in C++, aiming for code free of leaks and dangling pointers by default. It covers smart pointers, ownership, reference counting pitfalls and deferred reclamation resembling garbage collection.
Topic match · C, C++, Rust, Go & systems languages
code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care1:16:58

code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care

231K views • 11 years ago
NOKIA Technology Center Wrocław
Scott Meyers explains how CPU caches work and why they matter for performance, covering cache levels, access speeds, associativity, and effects in multithreaded code. The focus is C++ and cache-aware, data-oriented programming.
Topic match · Computer architecture & CPUs
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
Topic match · C, C++, Rust, Go & systems languages
Modern C and What We Can Learn From It - Luca Sas [ ACCU 2021 ]1:05:59

Modern C and What We Can Learn From It - Luca Sas [ ACCU 2021 ]

130K views • 5 years ago
ACCU Conference
Luca Sas's ACCU 2021 talk on Modern C, a style of C and C-like C++ aligned with data-oriented design. It covers centralized memory management, zero-is-initialization, error handling and API design.
Topic match · C, C++, Rust, Go & systems languages
Jeff Hawkins: Thousand Brains Theory of Intelligence | Lex Fridman Podcast #252:09:42

Jeff Hawkins: Thousand Brains Theory of Intelligence | Lex Fridman Podcast #25

329K views • 7 years ago
Lex Fridman
Lex Fridman interviews Jeff Hawkins, founder of Numenta and author of On Intelligence, about the Thousand Brains Theory and reverse-engineering the neocortex. They also cover Hierarchical Temporal Memory and brain-inspired AI architectures.
Topic match · Neuroscience & the brain
COLLAPSE of Personal Computing | Investigation Into the Destruction of Ownership3:28:54

COLLAPSE of Personal Computing | Investigation Into the Destruction of Ownership

3.2M views • 5 months ago
Gamers Nexus
A roughly 3.5-hour Gamers Nexus investigation into rising PC component prices, driven largely by AI data-center demand for memory and other hardware. It draws on interviews with industry figures to argue that personal computing and ownership are being eroded.
Topic match · Computer architecture & CPUs
Is It Time to Rewrite the Operating System in Rust?1:09:18

Is It Time to Rewrite the Operating System in Rust?

310K views • 7 years ago
InfoQ
Bryan Cantrill's QCon SF 2019 talk asking whether operating systems should be rewritten in Rust. He draws on his systems experience to discuss C, memory safety and Rust's fit for system software.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2018: G. Nishanov “Nano-coroutines to the Rescue! (Using Coroutines TS, of Course)”1:04:26

CppCon 2018: G. Nishanov “Nano-coroutines to the Rescue! (Using Coroutines TS, of Course)”

40K views • 8 years ago
CppCon
Gor Nishanov's CppCon 2018 talk on using tiny C++ coroutines to hide memory latency, interleaving useful work while prefetches bring cache lines in from main memory.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Andrei Alexandrescu “std::allocator...”1:12:27

CppCon 2015: Andrei Alexandrescu “std::allocator...”

196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
Topic match · C, C++, Rust, Go & systems languages
Can C++ be 10x Simpler & Safer?  - Herb Sutter - CppCon 20221:54:00

Can C++ be 10x Simpler & Safer? - Herb Sutter - CppCon 2022

277K views • 3 years ago
CppCon
Herb Sutter's CppCon 2022 talk on whether C++ can become ten times simpler and safer. He introduces his experimental Cpp2 syntax and the cppfront transpiler, explaining the limits on incremental improvement.
Topic match · C, C++, Rust, Go & systems languages
Andy Matuschak — The reason most learning tools fail2:22:40

Andy Matuschak — The reason most learning tools fail

58K views • 3 years ago
Dwarkesh Patel
Dwarkesh Patel interviews Andy Matuschak on how he learns, why memorization matters for understanding, and why most learning tools fail. The conversation also covers handling confusion and the role of tutoring.
Topic match · Education & learning
Surge 2015 - Lightning Talks1:19:43

Surge 2015 - Lightning Talks

12K views • 10 years ago
OmniTI
A collection of lightning talks from the Surge 2015 conference on scalable systems, hosted by Geir Magnusson. HN mostly points to one segment, a Bryan Cantrill talk touching on madvise semantics.
Topic match · Operating systems & kernels
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"1:13:41

CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"

235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”1:00:07

CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”

357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
Topic match · C, C++, Rust, Go & systems languages
C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance1:30:53

C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance

63K views • 8 years ago
CppNow
Malte Skarupke's C++Now 2018 talk on hash table performance, explaining why std::unordered_map is slow and memory hungry and presenting faster designs, including his bytell hash map.
Topic match · C, C++, Rust, Go & systems languages
TypeScript is being ported to Go | interview with Anders Hejlsberg1:01:31

TypeScript is being ported to Go | interview with Anders Hejlsberg

102K views • 1 year ago
Michigan TypeScript
An interview with Anders Hejlsberg, lead architect of TypeScript, about porting the TypeScript compiler to Go. He covers the 10x type-checking speedup, lower memory use, and why Go was chosen.
Topic match · C, C++, Rust, Go & systems languages
Google I/O 2008 - Dalvik Virtual Machine Internals1:01:34

Google I/O 2008 - Dalvik Virtual Machine Internals

188K views • 18 years ago
Google for Developers
Dan Bornstein's Google I/O 2008 talk on the internals of Dalvik, the virtual machine that runs Android code. It covers the motivation for its design, the dex format and its register-based interpreter, plus tips for writing code that suits the platform.
Topic match · Operating systems & kernels
The Caretaker - Everywhere At The End Of Time - Stages 1-6 (Complete)6:30:32

The Caretaker - Everywhere At The End Of Time - Stages 1-6 (Complete)

40.2M views • 7 years ago
vvmtest
The complete six-stage album series Everywhere at the End of Time by The Caretaker, about 6.5 hours of music that depicts the progression of dementia through distorted, decaying old ballroom recordings.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
How to Speak1:03:43

How to Speak

23.5M views • 6 years ago
MIT OpenCourseWare
Patrick Winston's long-running MIT lecture on public speaking teaches heuristic rules for talks. It covers how to start, use time and place, boards, props and slides, and how to inform, persuade and finish.
Topic match · Education & learning
Light Years Ahead | The 1969 Apollo Guidance Computer1:21:22

Light Years Ahead | The 1969 Apollo Guidance Computer

2.8M views • 6 years ago
TNMoC
Robert Wills of TNMoC explains the Apollo Guidance Computer hardware and software, then walks through the Apollo 11 landing procedure step by step, including the 1202 alarms.
Topic match · Computer architecture & CPUs
The Thirty Million Line Problem1:48:55

The Thirty Million Line Problem

326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
Topic match · Operating systems & kernels
The Ultimate Game Boy Talk (33c3)1:01:07

The Ultimate Game Boy Talk (33c3)

241K views • 9 years ago
media.ccc.de
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.
Topic match · Computer architecture & CPUs
Controlling Your Dopamine For Motivation, Focus & Satisfaction2:16:32

Controlling Your Dopamine For Motivation, Focus & Satisfaction

12.5M views • 5 years ago
Andrew Huberman
Andrew Huberman's long Huberman Lab episode is a masterclass on dopamine. It covers the neural circuits, peaks and baselines, dopamine depletion, and 14 tools for motivation, focus and avoiding addiction.
Topic match · Neuroscience & the brain
VCF East: Ken Thompson interviewed by Brian Kernighan1:03:51

VCF East: Ken Thompson interviewed by Brian Kernighan

417K views • 7 years ago
Vintage Computer Federation
Brian Kernighan interviews Unix co-creator Ken Thompson at VCF East 2019. Thompson recounts how he was hired at Bell Labs, writing the Unix kernel in about three weeks, the origins of B and TMG, pipes, and other anecdotes.
Topic match · Operating systems & kernels
Confessions of a Converted Lecturer: Eric Mazur1:20:09

Confessions of a Converted Lecturer: Eric Mazur

207K views • 17 years ago
UMBCtube
Harvard physicist Eric Mazur explains how he realized his students were memorizing rather than understanding, and how he changed his teaching. He presents peer instruction and data showing improved student performance.
Topic match · Education & learning
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Topic match · C, C++, Rust, Go & systems languages
LISA11 - Fork Yeah! The Rise and Development of illumos1:04:04

LISA11 - Fork Yeah! The Rise and Development of illumos

310K views • 14 years ago
USENIX
Bryan Cantrill's LISA11 talk on how illumos arose after Oracle closed OpenSolaris. It covers the history of Sun, ZFS, DTrace and Zones, and the diaspora of kernel engineers, with a famous rant about Oracle and Larry Ellison.
Topic match · Operating systems & kernels
USENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover Hardware1:06:20

USENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover Hardware

46K views • 5 years ago
USENIX
Timothy Roscoe of ETH Zurich delivers the joint USENIX ATC/OSDI 2021 keynote arguing that operating systems must reckon with modern hardware, which is a heterogeneous collection of processors, firmware and coprocessors rather than a simple machine. It shows how much runs below and beside Linux.
Topic match · Operating systems & kernels
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · C, C++, Rust, Go & systems languages
How I program C2:11:32

How I program C

1M views • 9 years ago
Eskil Steenberg
Eskil Steenberg's two-hour talk on his personal approach to writing C, covering code style, structure, naming, pointers and large-project organization. He warns it contains a fair bit of programming religion.
Topic match · C, C++, Rust, Go & systems languages
Joe Rogan Experience #1109 - Matthew Walker1:55:33

Joe Rogan Experience #1109 - Matthew Walker

9.9M views • 8 years ago
PowerfulJRE
Joe Rogan interviews Matthew Walker, Berkeley neuroscience professor and author of Why We Sleep. They discuss what sleep does for the brain and body, the effects of sleep deprivation, and sleep myths.
Topic match · Neuroscience & the brain
Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #701:34:44

Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #70

742K views • 6 years ago
Lex Fridman
Lex Fridman interviews legendary chip architect Jim Keller about Moore's Law, microprocessor design, and first-principles thinking. Keller draws on his work at AMD, Apple, Tesla and Intel, discussing instruction sets, transistor budgets, and self-driving.
Topic match · Computer architecture & CPUs