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Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG1:18:42

Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG

14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
Breaking the 1000ms Time to Glass Mobile Barrier45:49

Breaking the 1000ms Time to Glass Mobile Barrier

104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
ClojureScript in the Age of TypeScript — David Nolen59:31

ClojureScript in the Age of TypeScript — David Nolen

29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
Keynote: Flutter (Dart Developer Summit 2016)24:03

Keynote: Flutter (Dart Developer Summit 2016)

19K views • 10 years ago
Google for Developers
Keynote from the 2016 Dart Developer Summit introducing Flutter, Google's toolkit for building mobile apps from one codebase. It shows early demos aimed at native look and feel.
Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
T-Mobile’s path to IPv6 Only52:31

T-Mobile’s path to IPv6 Only

2K views • 9 years ago
Rocky Mountain IPv6 Taskforce
A Rocky Mountain IPv6 Taskforce talk in which T-Mobile's Stephan Lagerholm explains how the carrier went IPv6-only using DNS64 and 464XLAT, with a live Android demo and best practices.
Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)27:19

Sky: An Experiment Writing Dart for Mobile (Dart Developer Summit 2015)

108K views • 11 years ago
Google for Developers
Eric Seidel presents Sky, an experimental open-source framework for writing mobile apps in Dart with fast development cycles and 60Hz UI. Sky later became Flutter.
T-Mobile's journey to IPv628:21

T-Mobile's journey to IPv6

1K views • 8 years ago
NANOG
Stephan Lagerholm of T-Mobile explains at NANOG how T-Mobile turned off IPv4 for over 10 million handsets using DNS64 and related technologies. He shares advice on finding and handling broken applications.
Edwin Brady - Idris 2 - Type-driven Development of Idris40:39

Edwin Brady - Idris 2 - Type-driven Development of Idris

19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 1843:23

Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18

20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
Linux Kernel Development, Greg Kroah-Hartman - Git Merge 201637:34

Linux Kernel Development, Greg Kroah-Hartman - Git Merge 2016

72K views • 9 years ago
GitHub
Greg Kroah-Hartman's Git Merge 2016 talk on how the Linux kernel is developed, how fast it moves, and how git and email workflows keep it manageable. He is the stable kernel maintainer.
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Type-Driven Development in Idris — Edwin Brady46:36

Type-Driven Development in Idris — Edwin Brady

26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
Doctor on How Screen Time Hurts Kids' Cognitive Development4:56

Doctor on How Screen Time Hurts Kids' Cognitive Development

2.9M views • 9 months ago
C-SPAN
A five-minute C-SPAN clip of Dr. Jared Cooney Horvath testifying to a US Senate committee that screen time, including in schools, harms children's learning and cognitive development.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Autonomous Car - what goes into sensing for autonomous driving?35:31

Autonomous Car - what goes into sensing for autonomous driving?

40K views • 10 years ago
Mobileye
Mobileye co-founder and CTO Amnon Shashua explains what goes into sensing for autonomous driving and whether end-to-end deep learning can work for it. He argues for decomposing the problem.
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
The best stats you've ever seen | Hans Rosling20:36

The best stats you've ever seen | Hans Rosling

4.4M views • 19 years ago
TED
Hans Rosling uses the Gapminder animated-data tool to debunk myths about world development, with sportscaster-like energy. It shows trends in health, income and child survival across countries.
ClojureScript for Skeptics - Derek Slager41:09

ClojureScript for Skeptics - Derek Slager

72K views • 10 years ago
ClojureTV
Derek Slager's Clojure/conj talk argues that ClojureScript is a pragmatic choice for web development. He addresses common objections, recent improvements, tooling and use cases where it shines.
John Carmack Keynote QuakeCon 2010 Part 115:00

John Carmack Keynote QuakeCon 2010 Part 1

10K views • 16 years ago
J
Audio-only recording of the first part of John Carmack's QuakeCon 2010 keynote, taken from G4TV. It covers id Software's work around that time, including Rage and platform topics such as PC, PS3 and Xbox 360, and includes his informal audience poll about paying for mobile apps.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea41:18

"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea

35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
Progressive Performance (Chrome Dev Summit 2016)35:42

Progressive Performance (Chrome Dev Summit 2016)

34K views • 9 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
Hans Rosling: Debunking third-world myths with the best stats you've ever seen20:36

Hans Rosling: Debunking third-world myths with the best stats you've ever seen

2.2M views • 19 years ago
TED
In this TED talk, Hans Rosling uses animated statistics to debunk myths about the developing world, showing how health and income have improved across countries.
Bruce Hauman - Developing ClojureScript With Figwheel45:31

Bruce Hauman - Developing ClojureScript With Figwheel

56K views • 11 years ago
ClojureTV
Bruce Hauman presents Figwheel, a ClojureScript tool for live, interactive development with hot code reloading. He explains the main ideas, demonstrates how it works, and shares tricks for getting the most out of it.
Oculus Connect Keynote: John Carmack1:34:57

Oculus Connect Keynote: John Carmack

49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Glenn Vanderburg of LivingSocial on why software development is an engineering discipline41:47

Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.
Rich Harris: Futuristic Web Development22:50

Rich Harris: Futuristic Web Development

91K views • 6 years ago
Svelte Society
Rich Harris's Svelte Summit 2020 talk on what a modern web development workflow could look like. It announced that Sapper would give way to what became SvelteKit.
Linux for Chromebooks: Secure Development (Google I/O ’19)33:53

Linux for Chromebooks: Secure Development (Google I/O ’19)

239K views • 7 years ago
Chrome for Developers
A Google I/O 2019 talk explaining the architecture of Linux on Chromebooks (Crostini), a sandboxed Linux development environment built on containers inside a VM, with demos and design rationale.
Lars Bak - The Making of a Secure and Robust IoT Development Platform1:06:20

Lars Bak - The Making of a Secure and Robust IoT Development Platform

3K views • 7 years ago
Curry On!
A Curry On talk by Lars Bak, known for V8 and Dart, on building a secure and robust IoT development platform. It discusses language and VM design choices for small devices.
Hammock Driven Development - Rich Hickey39:49

Hammock Driven Development - Rich Hickey

333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
LISA11 - Fork Yeah! The Rise and Development of illumos1:04:04

LISA11 - Fork Yeah! The Rise and Development of illumos

310K views • 14 years ago
USENIX
Bryan Cantrill's LISA11 talk on how illumos arose after Oracle closed OpenSolaris. It covers the history of Sun, ZFS, DTrace and Zones, and the diaspora of kernel engineers, with a famous rant about Oracle and Larry Ellison.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Google I/O 2009 - The Myth of the Genius Programmer55:17

Google I/O 2009 - The Myth of the Genius Programmer

1.2M views • 17 years ago
Google for Developers
Brian Fitzpatrick and Ben Collins-Sussman argue that the 'genius programmer' ideal harms collaboration. They advocate trading ego for growth, sharing work early, and understanding how tools shape social behavior.
I Like Notebooks52:09

I Like Notebooks

55K views • 6 years ago
Jeremy Howard
Jeremy Howard defends Jupyter notebooks as a serious development environment, especially when paired with nbdev. He responds directly to Joel Grus's talk about why he dislikes notebooks, and contrasts REPL-style and notebook-style work.
Hacker Way: Rethinking Web App Development at Facebook44:36

Hacker Way: Rethinking Web App Development at Facebook

900K views • 12 years ago
Meta Developers
Facebook engineers explain why they abandoned the traditional MVC paradigm for a more functional architecture, introducing Flux and React. They use the unread-message-count bug as a case study of the problems of bidirectional data flow at scale.
Autonomous Testing and the Future of Software Development - Will Wilson32:02

Autonomous Testing and the Future of Software Development - Will Wilson

7K views • 7 years ago
The Linux Foundation
Will Wilson explains autonomous testing: using deterministic simulation and fuzzing, building on FoundationDB's approach, to test software continuously. It sets out the ideas behind his later company Antithesis.