modular building
1:57:45The spelled-out intro to language modeling: building makemore
1.3M views • 4 years ago
Andrej Karpathy
Andrej Karpathy builds a bigram character-level language model from scratch, introducing torch.Tensor and the framework of training, sampling and loss evaluation. It is the first step toward a GPT-style Transformer in his makemore series.
34:49Passive House - Fresh Air System Install & Costs (Zehnder)
392K views • 6 years ago
Matt Risinger
Matt Risinger covers installing a Zehnder ERV fresh-air system in a tight passive house, explaining balanced ventilation, the benefits of heat recovery and the costs involved.
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
58:30Emacs From Scratch #1 - Getting Started with a Basic Usable Configuration
299K views • 6 years ago
System Crafters
The first stream in the Emacs From Scratch series, building a custom Emacs configuration from zero while teaching basics. It covers a usable baseline setup and the packages for completion, themes and productivity.
11:00Wim Hof Method Guided Breathing for Beginners (3 Rounds Slow Pace)
26.9M views • 6 years ago
Wim Hof
A guided Wim Hof breathing session of three rounds at a slow pace, building from a 30 second to a 90 second breath hold. An on-screen bubble animation helps you keep the rhythm.
3:01The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin
83K views • 5 years ago
tim hunkin
The trailer for Tim Hunkin's series The Secret Life of Components, eight guides to mechanical and electromechanical parts for designers and makers.
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.