neural rendering
18:40But what is a neural network? | Deep learning chapter 1
25.1M views • 9 years ago
3Blue1Brown
3Blue1Brown's first chapter on deep learning explains what neurons and layers are and the math underlying a basic neural network, using handwritten digit recognition with visual animations.
20:33Gradient descent, how neural networks learn | Deep Learning Chapter 2
9.7M views • 9 years ago
3Blue1Brown
3Blue1Brown's second neural network chapter explains cost functions and gradient descent, showing how a network learns by minimizing error during training.
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
21:42Future Computers Will Be Radically Different (Analog Computing)
13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
55:02GradIEEEnt half decent: The hidden power of imprecise lines
391K views • 3 years ago
suckerpinch
Tom 7 (suckerpinch) delivers a long, comedic digression on gradient descent and floating-point imprecision. He shows how rounding behavior can supply the nonlinearity needed to build a neural network.
12:47Backpropagation, intuitively | Deep Learning Chapter 3
6.4M views • 9 years ago
3Blue1Brown
3Blue1Brown's third deep learning chapter gives a visual, intuitive account of backpropagation and what happens to a neural network as it learns. A follow-up video covers the underlying calculus.
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
8:25Large Language Models from scratch
375K views • 4 years ago
Graphics in 5 Minutes
A short cartoon explaining how language models like ChatGPT work, from autocomplete and conditional probabilities to neural networks, gradient descent and backpropagation. It shows how networks act as universal function approximators.
24:07AI can't cross this line and we don't know why.
2.5M views • 2 years ago
Welch Labs
A Welch Labs explainer on neural scaling laws and the compute-efficient frontier, asking why model loss seems to hit a line it cannot cross. It draws an analogy to an ideal gas law for AI.
10:18Backpropagation calculus | Deep Learning Chapter 4
4M views • 9 years ago
3Blue1Brown
3Blue1Brown's chapter 4 on deep learning gives a more formal, symbol-based account of backpropagation calculus, connecting the intuition from the previous chapter to the math found in textbooks and code.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
22:13what did you do
1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.