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The spelled-out intro to neural networks and backpropagation: building micrograd2:25:52

The spelled-out intro to neural networks and backpropagation: building micrograd

4.4M views • 4 years ago
Andrej Karpathy
Andrej Karpathy's first Neural Networks: Zero to Hero lecture, which builds micrograd, a tiny autograd engine, from scratch in Python. It explains backpropagation and neural network training step by step, assuming only basic Python and some high-school calculus.
Neural Networks Demystified [Part 1: Data and Architecture]3:07

Neural Networks Demystified [Part 1: Data and Architecture]

838K views • 12 years ago
Welch Labs
The first of a short series by Welch Labs on building a complete neural network in Python. It introduces the data and the architecture of a simple network before later parts cover forward propagation, gradient descent, and backpropagation.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Improving VR with NVIDIA’s Foveated Rendering1:21

Improving VR with NVIDIA’s Foveated Rendering

110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
But what is a neural network? | Deep learning chapter 118:40

But what is a neural network? | Deep learning chapter 1

25.1M views • 9 years ago
3Blue1Brown
3Blue1Brown's first chapter on deep learning explains what neurons and layers are and the math underlying a basic neural network, using handwritten digit recognition with visual animations.
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Gradient descent, how neural networks learn | Deep Learning Chapter 220:33

Gradient descent, how neural networks learn | Deep Learning Chapter 2

9.7M views • 9 years ago
3Blue1Brown
3Blue1Brown's second neural network chapter explains cost functions and gradient descent, showing how a network learns by minimizing error during training.
Will AI outsmart human intelligence? - with 'Godfather of AI' Geoffrey Hinton47:15

Will AI outsmart human intelligence? - with 'Godfather of AI' Geoffrey Hinton

878K views • 1 year ago
The Royal Institution
Geoffrey Hinton's 2025 Royal Institution Discourse on what AI has learned from biological intelligence and how it might surpass it. He explains neural networks and argues that human language use resembles what backpropagation-trained networks do.
Dan Abramov: Beyond React 16 | JSConf Iceland33:25

Dan Abramov: Beyond React 16 | JSConf Iceland

139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
Geoffrey Hinton talk "What is wrong with convolutional neural nets ?"1:11:36

Geoffrey Hinton talk "What is wrong with convolutional neural nets ?"

200K views • 9 years ago
trwappers
Geoffrey Hinton gives an MIT talk on what is wrong with convolutional neural networks and introduces his capsules project. The description points to the capsule network papers.
Lecture 1 | Introduction to Convolutional Neural Networks for Visual Recognition57:57

Lecture 1 | Introduction to Convolutional Neural Networks for Visual Recognition

2.9M views • 9 years ago
Stanford University School of Engineering
The first lecture of Stanford's CS231n course on convolutional neural networks for visual recognition. It surveys the history and key challenges of computer vision, from the Cambrian explosion and Hubel and Wiesel to ImageNet.
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #1185:26

Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118

209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
React.js Conf 2015 - Hype!31:17

React.js Conf 2015 - Hype!

108K views • 11 years ago
Meta Developers
Ryan Florence's React.js Conf 2015 talk pushes React into unusual use cases, including a demo comparing rendering in React, Ember and Angular.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

45K views • 10 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Future Computers Will Be Radically Different (Analog Computing)21:42

Future Computers Will Be Radically Different (Analog Computing)

13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
George Hotz: Hacking the Simulation & Learning to Drive with Neural Nets | Lex Fridman Podcast #1323:08:46

George Hotz: Hacking the Simulation & Learning to Drive with Neural Nets | Lex Fridman Podcast #132

1.6M views • 6 years ago
Lex Fridman
Lex Fridman interviews George Hotz, founder of Comma.ai, in a three-hour conversation. Topics include self-driving, Tesla and Waymo, crypto, GPT-3, immortality and book recommendations.
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
GradIEEEnt half decent: The hidden power of imprecise lines55:02

GradIEEEnt half decent: The hidden power of imprecise lines

391K views • 3 years ago
suckerpinch
Tom 7 (suckerpinch) delivers a long, comedic digression on gradient descent and floating-point imprecision. He shows how rounding behavior can supply the nonlinearity needed to build a neural network.
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
MarI/O - Machine Learning for Video Games5:58

MarI/O - Machine Learning for Video Games

11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Andrej Karpathy - AI for Full-Self Driving at Tesla30:09

Andrej Karpathy - AI for Full-Self Driving at Tesla

374K views • 6 years ago
Matroid
Andrej Karpathy, then Tesla's head of AI, presents at ScaledML 2020 on how Tesla builds full self-driving using vision-based neural nets and fleet data collection. He covers training custom detectors and neural nets gradually replacing traditional code.
Tensorflow and deep learning - without a PhD by Martin Görner2:35:53

Tensorflow and deep learning - without a PhD by Martin Görner

610K views • 10 years ago
Devoxx
Martin Gorner's Devoxx talk introduces deep learning with TensorFlow, walking through neural networks for MNIST, how to choose an architecture and how to diagnose networks that fail to train.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
ElixirConf 2018 - Keynote - Chris McCord57:50

ElixirConf 2018 - Keynote - Chris McCord

32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
Backpropagation, intuitively | Deep Learning Chapter 312:47

Backpropagation, intuitively | Deep Learning Chapter 3

6.4M views • 9 years ago
3Blue1Brown
3Blue1Brown's third deep learning chapter gives a visual, intuitive account of backpropagation and what happens to a neural network as it learns. A follow-up video covers the underlying calculus.
Connections between physics and deep learning51:46

Connections between physics and deep learning

67K views • 10 years ago
MITCBMM
Max Tegmark's MIT CBMM talk on why deep learning works so well. He argues that the laws of physics and the symmetries in physical data make it compressible into small neural networks, tying physics to network structure.
Stealing Baseball Signs with a Phone (Machine Learning)13:30

Stealing Baseball Signs with a Phone (Machine Learning)

30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
[CVPR'21 WAD] Keynote - Andrej Karpathy, Tesla31:32

[CVPR'21 WAD] Keynote - Andrej Karpathy, Tesla

51K views • 5 years ago
WAD at CVPR
Andrej Karpathy, then Tesla's head of AI, gives a CVPR 2021 workshop keynote on how Autopilot's neural networks work. A large part covers the move to a vision-only stack, including why radar was dropped and how vision produces depth estimates.