no-code
13:14How to Make/Build a Lifter or Ionocraft
851K views • 14 years ago
RimstarOrg
A step-by-step guide to building a lifter, a small triangular ionocraft made from balsa wood, aluminum foil and thin wire, powered by a high-voltage supply. It also shows high-voltage safety practices.
15:39The Best Easy Way to Capture Analog Video (it's a little weird)
1M views • 7 years ago
Technology Connections
Technology Connections shows a cheap method for capturing analog video: a composite-to-HDMI upscaler feeding an HDMI capture dongle, aimed at digitizing home movies and VHS tapes.
Topic match · Audio & video engineering
5:21EC's Big Announcement
469K views • 9 years ago
Essential Craftsman
Essential Craftsman announces the start of a spec house build on a scenic lot, kicking off a long series. The channel covers every step of building a house from the viewpoint of a general contractor.
17:50Blockchain 101 - A Visual Demo
3.3M views • 10 years ago
Anders Brownworth
Anders Brownworth gives a basic visual introduction to blockchain using an interactive web demo, covering SHA256 hashes, blocks, chains, distribution, tokens and coinbase transactions.
Topic match · Cryptography
13:02Making logic gates from transistors
3.1M views • 11 years ago
Ben Eater
Ben Eater shows how to build logic gates out of transistors, including NOR gates. It is part of his clear hardware-from-scratch teaching style.
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
11:25Monad - FunFunFunction #21
128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
16:04Redoing Make - Haskell from Scratch #1
57K views • 13 years ago
jekor
The first episode of a screencast series building djb's redo build system from scratch in Haskell. It explains the purpose of redo, writes initial code and sets up a GitHub repository.
5:49Jacques Pepin omelette omelet
2.4M views • 13 years ago
Сидоров Дмитрий
Jacques Pepin makes a classic French omelette in a short uncut demonstration. The video contrasts it with the American style.
12:11The Ultimate V60 Technique
5.5M views • 7 years ago
James Hoffmann
James Hoffmann demonstrates his recommended technique for brewing coffee with a Hario V60 or other cone-shaped dripper, with notes on water and filter papers.
7:26Teletype Model 19 - Part 1: A Teletype Arrives for Restoration
33K views • 8 years ago
CuriousMarc
CuriousMarc inspects a newly arrived Teletype Model 19, an early military unit built around a Model 15 keyboard and printer, after an initial rough cleaning. It is the first part of a restoration series and touches on 5-bit Baudot code.
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
19:37Making YBCO superconductor
642K views • 8 years ago
Applied Science
Ben Krasnow of Applied Science shows how to make and test YBCO high-temperature superconductor with a kiln and eBay chemicals. He demonstrates flux pinning and shows a close-up of the crystal structure.