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Refterm Lecture Part 1 - Philosophies of Optimization18:41

Refterm Lecture Part 1 - Philosophies of Optimization

93K views • 5 years ago
Molly Rocket
Casey Muratori's first refterm lecture lays out philosophies of optimization, distinguishing optimization from non-pessimization, which means avoiding needless work. It uses his fast terminal renderer project to show how fast computers really are.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Software performance & optimization
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
Topic match · Software performance & optimization
Did Nintendo really forget to Optimize Super Mario 64 ? | MVG13:14

Did Nintendo really forget to Optimize Super Mario 64 ? | MVG

1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Topic match · Compilers, interpreters & program analysis
8088 MPH by Hornet + CRTC + DESiRE (final version)8:33

8088 MPH by Hornet + CRTC + DESiRE (final version)

93K views • 11 years ago
andrewmjenner
The winning demo from Revision 2015's oldskool competition, running on a real 1981 IBM PC with CGA at 4.77MHz. It uses extreme tricks to produce effects, graphics and sound far beyond what the hardware was thought capable of.
Topic match · Software performance & optimization
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
How is this Website so fast!?13:39

How is this Website so fast!?

2.4M views • 2 years ago
Wes Bos
Wes Bos breaks down the techniques behind the McMaster-Carr website's speed: server-rendered HTML, prefetching, CDN and service worker caching, preloading, critical CSS and fixed-size images. He also notes its old-school jQuery and YUI JavaScript.
Topic match · Software performance & optimization
Handmade Hero | Getting rid of the OOP mindset7:44

Handmade Hero | Getting rid of the OOP mindset

167K views • 9 years ago
vexe
A short clip of Casey Muratori from Handmade Hero explaining why he rejects the object-oriented mindset and how to move away from it. It is part rant, part programming philosophy.
Topic match · Software performance & optimization
Software is in Decline - Jonathan Blow10:08

Software is in Decline - Jonathan Blow

179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
Topic match · Software performance & optimization
Userbenchmark - the April Fools that never ends14:05

Userbenchmark - the April Fools that never ends

2.5M views • 5 years ago
2kliksphilip
2kliksphilip examines UserBenchmark, a hardware comparison site known for strongly biased, pro-Intel writing. The video explains the site's credibility problems and points viewers to better sources for CPU and GPU information.
Topic match · Software performance & optimization
Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed11:03

Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed

197K views • 5 years ago
Digital Foundry
Digital Foundry investigates why Resident Evil Village on PC runs worse with Capcom's Denuvo DRM than a cracked version. They benchmark and confirm performance and frame-pacing differences.
Topic match · Software performance & optimization
But what is a neural network? | Deep learning chapter 118:40

But what is a neural network? | Deep learning chapter 1

25.1M views • 9 years ago
3Blue1Brown
3Blue1Brown's first chapter on deep learning explains what neurons and layers are and the math underlying a basic neural network, using handwritten digit recognition with visual animations.
Topic match · Machine learning & deep learning
MarI/O - Machine Learning for Video Games5:58

MarI/O - Machine Learning for Video Games

11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Topic match · Machine learning & deep learning
Computer program that learns to play classic NES games16:18

Computer program that learns to play classic NES games

2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Topic match · Machine learning & deep learning
Hello World - Machine Learning Recipes #16:53

Hello World - Machine Learning Recipes #1

2.7M views • 10 years ago
Google for Developers
The first episode of Google's Machine Learning Recipes series. It introduces machine learning and builds a first supervised-learning classifier in about six lines of Python using scikit-learn.
Topic match · Machine learning & deep learning
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Topic match · Machine learning & deep learning
Backpropagation, intuitively | Deep Learning Chapter 312:47

Backpropagation, intuitively | Deep Learning Chapter 3

6.4M views • 9 years ago
3Blue1Brown
3Blue1Brown's third deep learning chapter gives a visual, intuitive account of backpropagation and what happens to a neural network as it learns. A follow-up video covers the underlying calculus.
Topic match · Machine learning & deep learning
Training AI Without Writing A Reward Function, with Reward Modelling17:52

Training AI Without Writing A Reward Function, with Reward Modelling

259K views • 6 years ago
Robert Miles AI Safety
Robert Miles explains reward modelling, in which an AI learns what humans want from their preference comparisons instead of a hand-written reward function. He walks through the 2017 paper on deep reinforcement learning from human preferences.
Topic match · Machine learning & deep learning
Deepmind artificial intelligence @ FDOT144:41

Deepmind artificial intelligence @ FDOT14

288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Machine learning & deep learning
Stealing Baseball Signs with a Phone (Machine Learning)13:30

Stealing Baseball Signs with a Phone (Machine Learning)

30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
Topic match · Machine learning & deep learning
Large Language Models from scratch8:25

Large Language Models from scratch

375K views • 4 years ago
Graphics in 5 Minutes
A short cartoon explaining how language models like ChatGPT work, from autocomplete and conditional probabilities to neural networks, gradient descent and backpropagation. It shows how networks act as universal function approximators.
Topic match · Machine learning & deep learning
Alpha Zero's "Immortal Zugzwang Game" against Stockfish15:37

Alpha Zero's "Immortal Zugzwang Game" against Stockfish

1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
Topic match · Machine learning & deep learning
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
Topic match · Machine learning & deep learning
OpenAI Plays Hide and Seek…and Breaks The Game! 🤖6:02

OpenAI Plays Hide and Seek…and Breaks The Game! 🤖

11M views • 7 years ago
Two Minute Papers
Two Minute Papers covers OpenAI's multi-agent hide-and-seek experiment, in which agents learned emergent tool use and found ways to break the game's rules. It summarizes the 'Emergent Tool Use from Multi-Agent Interaction' paper.
Topic match · Machine learning & deep learning
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Machine learning & deep learning
MENACE: the pile of matchboxes which can learn13:59

MENACE: the pile of matchboxes which can learn

453K views • 8 years ago
Stand-up Maths
Matt Parker of Stand-up Maths demonstrates MENACE, Donald Michie's 1961 machine made of matchboxes that learns to play noughts and crosses through reinforcement. He builds and trains a physical version.
Topic match · Machine learning & deep learning
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Machine learning & deep learning
Illustrating Crafting Interpreters9:24

Illustrating Crafting Interpreters

12K views • 8 years ago
Bob Nystrom
Bob Nystrom shows his process for hand-drawing the diagrams in his book Crafting Interpreters, from pencil sketches to tracing and inking. It is a time-lapse of the whole illustration workflow.
Topic match · Compilers, interpreters & program analysis
A 10x faster TypeScript13:45

A 10x faster TypeScript

608K views • 1 year ago
Microsoft Developer
Anders Hejlsberg introduces the native port of the TypeScript compiler, written in Go, which promises roughly 10x faster tooling. He demos compiling VS Code and explains where the speedup comes from.
Topic match · Compilers, interpreters & program analysis
Backpropagation calculus | Deep Learning Chapter 410:18

Backpropagation calculus | Deep Learning Chapter 4

4M views • 9 years ago
3Blue1Brown
3Blue1Brown's chapter 4 on deep learning gives a more formal, symbol-based account of backpropagation calculus, connecting the intuition from the previous chapter to the math found in textbooks and code.
Topic match · Machine learning & deep learning
The Lighthill Debate (1973) - part 1 of 614:06

The Lighthill Debate (1973) - part 1 of 6

13K views • 16 years ago
bilkable
First part of a six-part recording of the 1973 Lighthill debate on AI, where Sir James Lighthill's critical report on AI research was contested by figures including McCarthy and Michie.
Topic match · Machine learning & deep learning
PREDATOR - Tracker that learns and improves4:12

PREDATOR - Tracker that learns and improves

893K views • 15 years ago
Zdenek Kalal
A demo of PREDATOR (TLD), a real-time object tracker that learns the appearance of its target and improves while it tracks. The technology was later developed commercially.
Topic match · Machine learning & deep learning
Speech Recognition Breakthrough for the Spoken, Translated Word9:05

Speech Recognition Breakthrough for the Spoken, Translated Word

1M views • 14 years ago
Microsoft Research
Microsoft Research's Rick Rashid demonstrates a speech recognition and translation system, built on deep neural networks, that turns his spoken English into Chinese speech in 2012.
Topic match · Machine learning & deep learning
Journey on the Deep Dream5:37

Journey on the Deep Dream

598K views • 11 years ago
Roger Luedecke
A six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
Topic match · Machine learning & deep learning
VACNET Anti-cheat13:04

VACNET Anti-cheat

574K views • 8 years ago
3kliksphilip
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue. It covers Trust Factor, VAC, and how the data is collected and analyzed.
Topic match · Machine learning & deep learning
APL at Julia's Speed | Shashi Gowda | JuliaCon 20168:34

APL at Julia's Speed | Shashi Gowda | JuliaCon 2016

3K views • 10 years ago
The Julia Programming Language
A JuliaCon 2016 talk by Shashi Gowda showing an APL implementation in Julia. APL code is translated to Julia and JIT compiled to machine code.
Topic match · Compilers, interpreters & program analysis
Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #1185:26

Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118

209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Machine learning & deep learning
React without memo12:01

React without memo

150K views • 4 years ago
React Conf
A React Conf talk by Xuan Huang previewing React Forget, a compiler that automatically memoizes components. It argues for making memoization the default so developers need not write useMemo or useCallback by hand.
Topic match · Compilers, interpreters & program analysis
Human AI is Decades Away, But We Need to Start the Debate Now | Demis Hassabis | Google Zeitgeist16:41

Human AI is Decades Away, But We Need to Start the Debate Now | Demis Hassabis | Google Zeitgeist

305K views • 11 years ago
Google Zeitgeist
Demis Hassabis of DeepMind speaks at Google Zeitgeist, saying human-level AI is decades away but the debate should start now. He covers DeepMind's focus on game-playing agents.
Topic match · Machine learning & deep learning
Building the Software 2 0 Stack (Andrej Karpathy)17:55

Building the Software 2 0 Stack (Andrej Karpathy)

73K views • 8 years ago
Databricks
Andrej Karpathy's Databricks talk on Software 2.0, the shift from human-written code to code produced by neural network training. It covers how developer work moves toward curating datasets, the advantages and challenges, and opportunities for new tooling.
Topic match · Machine learning & deep learning