optimization
51:04[EPILEPSY WARNING] How fast should an unoptimized terminal run?
193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
Topic match · Software performance & optimization
8:338088 MPH by Hornet + CRTC + DESiRE (final version)
93K views • 11 years ago
andrewmjenner
The winning demo from Revision 2015's oldskool competition, running on a real 1981 IBM PC with CGA at 4.77MHz. It uses extreme tricks to produce effects, graphics and sound far beyond what the hardware was thought capable of.
Topic match · Software performance & optimization
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Software performance & optimization
2:00Shouting in the Datacenter
5.7M views • 17 years ago
Bryan Cantrill
A two-minute 2008 clip from Sun's Fishworks team in which Brendan Gregg uses DTrace to show disk latency spiking while he shouts at a rack of drives. Bryan Cantrill narrates the demonstration.
Topic match · Software performance & optimization
20:03Can you fit a whole game into a QR code?
9M views • 6 years ago
MattKC
MattKC fits a playable Snake game into a QR code by writing tiny x86 machine code and patching the ZBar scanner so it can run the decoded data.
Topic match · Software performance & optimization
0:23CygnusEd Professional in Action on an Amiga 2000
11K views • 12 years ago
Casey Muratori
Casey Muratori captures CygnusEd Professional running on an Amiga 2000, showing how smoothly it scrolled text. He notes the real effect is better on a period CRT.
Topic match · Software performance & optimization
27:56Unity DOTS vs Handbuilt: Sample Project
687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
Topic match · Software performance & optimization
1:32:47Data-Oriented Demo: SOA, composition
201K views • 11 years ago
Jonathan Blow
A live-coded demo by Jonathan Blow showing how to get object-system-style expressiveness in a data-oriented way, covering structure-of-arrays layouts and composition. It shows features of his Jai language that make programs fast.
Topic match · Software performance & optimization
3:15Windows 7 GUI slowness
22K views • 17 years ago
VooD
A short demo showing slow 2D drawing in the Windows 7 GUI compared with XP. It attributes the slowdown to the display driver model lacking hardware accelerated GDI.
Topic match · Software performance & optimization
0:56Classic Teams vs new Teams side by side video
64K views • 3 years ago
Microsoft Teams
A short Microsoft promo comparing classic Teams with the rewritten new Teams side by side, claiming faster startup and better performance. The new version is shown taking around nine seconds to launch.
Topic match · Software performance & optimization
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
Topic match · Software performance & optimization
0:39Slime mold form a map of the Tokyo-area railway system
800K views • 16 years ago
Harvard Magazine
A one-minute clip of slime mold placed on a map with food at the cities around Tokyo, growing a network that approximates the Tokyo-area railway system.
5:58MarI/O - Machine Learning for Video Games
11.5M views • 11 years ago
SethBling
SethBling shows MarI/O, a program using neural networks and the NEAT genetic algorithm to learn to play Super Mario World. The description links the source code, the paper and background reading.
Topic match · Machine learning & deep learning
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Topic match · Machine learning & deep learning
1:56:07Eric Bier Demonstrates Cedar
8K views • 7 years ago
Computer History Museum
Eric Bier, a PARC research scientist, demonstrates the Cedar integrated programming environment and language, an evolution of Mesa from Xerox PARC. The demo shows the Tioga editor, garbage collection, and a full graphical workstation environment.
Topic match · Compilers, interpreters & program analysis
17:08Playing a Neural Network's version of GTA V: GAN Theft Auto
766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Topic match · Machine learning & deep learning
4:41Deepmind artificial intelligence @ FDOT14
288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Machine learning & deep learning
13:30Stealing Baseball Signs with a Phone (Machine Learning)
30M views • 7 years ago
Mark Rober
Mark Rober and Jabril build an app that uses machine learning to decode baseball sign sequences. The video also explains neural networks in a simple, accessible way.
Topic match · Machine learning & deep learning
1:11Infinite Mario AI - Long Level
1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
Topic match · Machine learning & deep learning
4:10Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994
797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
Topic match · Machine learning & deep learning
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Machine learning & deep learning
9:24Illustrating Crafting Interpreters
12K views • 8 years ago
Bob Nystrom
Bob Nystrom shows his process for hand-drawing the diagrams in his book Crafting Interpreters, from pencil sketches to tracing and inking. It is a time-lapse of the whole illustration workflow.
Topic match · Compilers, interpreters & program analysis
4:12PREDATOR - Tracker that learns and improves
893K views • 15 years ago
Zdenek Kalal
A demo of PREDATOR (TLD), a real-time object tracker that learns the appearance of its target and improves while it tracks. The technology was later developed commercially.
Topic match · Machine learning & deep learning
3:54Deep Visualization Toolbox
270K views • 11 years ago
Jason Yosinski
A short demo of the Deep Visualization Toolbox, which shows the activations inside a convolutional neural network as it processes live camera input. Viewers see individual units responding to edges, faces and text.
Topic match · Machine learning & deep learning
9:05Speech Recognition Breakthrough for the Spoken, Translated Word
1M views • 14 years ago
Microsoft Research
Microsoft Research's Rick Rashid demonstrates a speech recognition and translation system, built on deep neural networks, that turns his spoken English into Chinese speech in 2012.
Topic match · Machine learning & deep learning
5:37Journey on the Deep Dream
598K views • 11 years ago
Roger Luedecke
A six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
Topic match · Machine learning & deep learning
2:07:18Demo: Base language, compile-time execution
164K views • 12 years ago
Jonathan Blow
Jonathan Blow demos his prototype programming language, covering the base language and compile-time execution, including running a game while compiling. The video is about 70 minutes of demo followed by Q&A.
Topic match · Compilers, interpreters & program analysis
1:01:40Demo: Implicit Context
28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
Topic match · Compilers, interpreters & program analysis
2:58Multi-Agent Hide and Seek
11.3M views • 7 years ago
OpenAI
OpenAI's short demo of agents playing hide-and-seek in a simulated environment. Through self-play, the agents develop six progressively more complex strategies and counter-strategies, including tool use.
Topic match · Machine learning & deep learning
3:31CVPR 2018: Learning to See in the Dark
190K views • 8 years ago
Chen Chen
A short video accompanying the CVPR 2018 paper Learning to See in the Dark. It shows a neural network producing sharp images from very low-light raw sensor data, compared against denoising approaches.
Topic match · Machine learning & deep learning
1:44Unitree Introducing | Unitree G1 Humanoid Agent | AI Avatar | Price from $16K
2.2M views • 2 years ago
Unitree Robotics
A short Unitree promo for its G1 humanoid robot, priced from $16K, showing agile motion, dexterous hands and imitation and reinforcement learning.
Topic match · Machine learning & deep learning
4:09Evolved Virtual Creatures (1994)
43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
Topic match · Machine learning & deep learning
10:01Intentional Programming demo (Part 2) - Compiler
4K views • 20 years ago
dftube
Part 2 of an old Microsoft Research demo of Intentional Programming, showing the compiler side of a system that stores programs as abstract structure rather than text. The uploader says the companion editor clip is clearer.
Topic match · Compilers, interpreters & program analysis
6:18A Style-Based Generator Architecture for Generative Adversarial Networks
1.3M views • 7 years ago
Tero Karras FI
A short demo video for NVIDIA's StyleGAN paper, which proposes a style-based generator for GANs. It shows face synthesis with style mixing and scale-specific control over attributes like pose and freckles.
Topic match · Machine learning & deep learning
25:23world's best ai vs geoguessr pro
4.4M views • 3 years ago
RAINBOLT
GeoGuessr pro Rainbolt plays head-to-head against an AI built by Stanford students that guesses locations from street-view images. The video shows the AI repeatedly beating him.
Topic match · Machine learning & deep learning
3:32Teaching Robots New Behaviors
88K views • 3 years ago
Toyota Research Institute
Toyota Research Institute presents an approach for teaching robots new dexterous behaviors from human demonstration. It explains why this capability matters and what advances made it possible.
Topic match · Machine learning & deep learning
5:21Flexible Muscle-Based Locomotion for Bipedal Creatures
1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
7:16.kkrieger - The FPS Game in 96KB (Full Gameplay)
528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
0:39More Parkour Atlas
16.9M views • 7 years ago
Boston Dynamics
Boston Dynamics shows its Atlas humanoid robot performing a gymnastics and parkour routine, using optimization-generated motions and a model predictive controller.