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3:00:06Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 2016
8K views • 10 years ago
PyCon 2016
A three-hour PyCon 2016 tutorial by Christophe Pettus that orients Python developers to PostgreSQL. It covers installation, administration, and use, including vacuuming, MVCC, replication and backups.
59:03Classic Game Postmortem: Fallout
301K views • 9 years ago
GDC Festival of Gaming
Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.
4:33Amputee Makes History with APL’s Modular Prosthetic Limb
10.9M views • 11 years ago
Johns Hopkins Applied Physics Laboratory
Johns Hopkins APL shows Les Baugh, a bilateral shoulder-level amputee, controlling two Modular Prosthetic Limbs by thought after a short training period. Nerves rerouted to his chest drive the arms.
52:35Debugging Under Fire: Keep your Head when Systems have Lost their Mind • Bryan Cantrill • GOTO 2017
101K views • 9 years ago
GOTO Conferences
Bryan Cantrill's GOTO Chicago 2017 talk on debugging production systems under pressure, centered on the incident where an operator's mistyped command rebooted an entire Joyent datacenter. It covers human factors, automation and architecture.
2:01Introducing Stretch | Boston Dynamics
3.3M views • 5 years ago
Boston Dynamics
Boston Dynamics introduces Stretch, a prototype robot that moves boxes in warehouses and distribution centers. Its mobile base lets it unload trucks, build pallets and assemble orders.
1:21Atlas Gets a Grip | Boston Dynamics
11.5M views • 3 years ago
Boston Dynamics
Boston Dynamics shows its humanoid robot Atlas picking up and manipulating objects, and altering the obstacle course to reach its goal. The clip demonstrates locomotion, sensing and athletic manipulation.
59:47Classic Game Postmortem: Ultima Online
184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
59:53CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”
147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
7:49Your Post Code Is the Directions, Not the Destination
3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
8:32Riding the Booster with enhanced sound
8.4M views • 14 years ago
Michael Interbartolo
Footage from a camera on a Space Shuttle solid rocket booster from liftoff through descent, with audio enhanced by Skywalker Sound from the original camera microphones. The sound is real, not foley.
1:10:0135C3 - The year in post-quantum crypto
8K views • 7 years ago
media.ccc.de
Daniel J. Bernstein and Tanja Lange survey recent highlights in post-quantum cryptography at 35C3, covering the NIST competition, network protocol experiments, and broken candidates.
6:15Find your primal posture and sit without back pain: Esther Gokhale at TEDxStanford
1.1M views • 14 years ago
TEDx Talks
Esther Gokhale's short TEDx talk argues that the natural human spine is curved rather than straight and teaches a 'primal posture' for sitting without back pain.
1:17:43'Diablo': A Classic Game Postmortem
1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
3:29Boston Dynamics Big Dog (new video March 2008)
17.4M views • 18 years ago
olinerd
Boston Dynamics' March 2008 video of BigDog, a four-legged robot, walking on ice and snow, climbing rubble and recovering from slips and kicks.
1:05:45Classic Game Postmortem - Another World
25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
57:43Classic Game Postmortem: Alone in the Dark
27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
1:00:34Pitfall: A Classic Game Postmortem
63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
16:37Does It Make Sense To Put Data Centers In Space? Can They Really Cost Less To Operate?
502K views • 2 years ago
Scott Manley
Scott Manley analyzes the idea of putting data centers in orbit, prompted by Lumen Orbit's funding. He examines the claimed advantage of constant solar power against launch cost, cooling and mass.
39:00SQLite: Protégé of PostgreSQL
8K views • 12 years ago
Andrea Ross
D. Richard Hipp's PGCon 2014 keynote on SQLite's relationship to PostgreSQL. He explains that SQLite was originally written from PostgreSQL 6.5 documentation and that the two engines serve different classes of problems.
15:41How anti-theft tags work - magnetostriction
886K views • 10 years ago
Applied Science
Applied Science explains how retail anti-theft tags work. A tiny magnetostrictive strip acts as a mechanical oscillator excited by a magnetic field, and magnetizing or demagnetizing it arms or disarms the tag.
3:31Ghost in the Shell montage sequence HD 1080p
1.6M views • 15 years ago
tekknobabblr
The wordless city montage from Mamoru Oshii's 1995 film Ghost in the Shell, in 1080p, showing the city and its people as Motoko travels by boat.
6:06Boston bomb scare suspects press conference about Hair.
142K views • 19 years ago
hyperrreal
Press conference footage in which the suspects in the 2007 Boston Mooninite bomb scare answer questions about 1960s and 1970s hairstyles.
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
2:37Joshua Bell's 'Stop and Hear the Music' metro experiment | The Washington Post
8.9M views • 19 years ago
Washington Post
Washington Post video of the experiment in which violinist Joshua Bell played incognito at a D.C. metro station. It asks whether commuters would notice a world-class musician in an ordinary setting.
1:25:11College Lecture Series - Neil Postman - "The Surrender of Culture to Technology"
170K views • 13 years ago
College of DuPage
Neil Postman's 1997 lecture at College of DuPage, based on his book, argues that Americans treat technology as a national religion and depend on it to solve larger human problems. It includes audience questions.
22:44This Is Water by David Foster Wallace Full Speech
1.8M views • 13 years ago
Joe Mita
David Foster Wallace's 2005 commencement speech at Kenyon College, about the default settings of the mind, choosing what to pay attention to, and what we end up worshipping.
11:11Hauntology, Lost Futures and 80s Nostalgia
451K views • 8 years ago
Jonas Čeika - CCK Philosophy
A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia. It uses the Fallout games and other media as examples of a retro-futurism that mourns futures that never arrived.
23:28Nick Bostrom - The Simulation Argument (Full)
615K views • 13 years ago
Science, Technology & the Future
An interview with Nick Bostrom at Oxford's Future of Humanity Institute presenting his simulation argument: at least one of three propositions about posthuman civilizations and ancestor simulations must be true.
2:17Baby Shark Dance | #babyshark Most Viewed Video | Animal Songs | PINKFONG Songs for Children
17.5B views • 10 years ago
Baby Shark - Pinkfong Kids’ Songs & Stories
The Pinkfong Baby Shark Dance children's song video, one of the most viewed videos on YouTube.
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
1:02:1335C3 - The Ghost in the Machine
79K views • 7 years ago
media.ccc.de
Joscha Bach's 35C3 talk offers an AI perspective on the soul, covering perception, mental representation, agency, consciousness and selfhood as things that can arise in a computational system like the brain.
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
1.3M views • 7 years ago
Stephanie Sterling
A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.
2:26How Toy Story 2 Almost Got Deleted: Stories From Pixar Animation: ENTV
551K views • 14 years ago
@HOLLYWOOD
Pixar staff tell the story of how Toy Story 2 was almost deleted from the studio's computers and was saved by a home computer backup.
2:35'The True Cost' - Official Trailer
2M views • 11 years ago
UNTOLD
The official trailer for The True Cost, a documentary on the fast fashion industry and who pays for cheap clothing. It touches on garment worker conditions and the Rana Plaza collapse.
5:21warner music claimed my video for defending their copyright in a lawsuit they lost the copyright for
2.7M views • 6 years ago
Adam Neely 2
Adam Neely explains that Warner Music claimed his video, which defended their copyright in a lawsuit, over a work whose copyright they had lost. He calls it an ironic and absurd claim, and the claim was later released.
2:26:08Andrej Karpathy — “We’re summoning ghosts, not building animals”
1.4M views • 1 year ago
Dwarkesh Patel
Dwarkesh Patel interviews Andrej Karpathy on why reinforcement learning is flawed, why AGI may blend into steady GDP growth, why self-driving took so long, and the future of education. The conversation runs about two and a half hours.
54:41Jack Szostak (Harvard/HHMI) Part 1: The Origin of Cellular Life on Earth
378K views • 14 years ago
Science Communication Lab
Jack Szostak's lecture covers how cellular life could have arisen from chemistry on the early Earth, starting from the odds of life elsewhere in the galaxy. It is part of a series on protocells and the RNA world.
6:42Carl Sagan - Cosmos - Eratosthenes
3M views • 17 years ago
carlsagandotcom
A short clip from Carl Sagan's Cosmos in which he explains how Eratosthenes measured the circumference of the Earth using shadows in two Egyptian cities. It is a clear, visual account of an ancient scientific feat.
32:24RustLatam 2019 - Without Boats: Zero-Cost Async IO
55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.