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59:03Classic Game Postmortem: Fallout
301K views • 9 years ago
GDC Festival of Gaming
Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.
52:35Debugging Under Fire: Keep your Head when Systems have Lost their Mind • Bryan Cantrill • GOTO 2017
101K views • 9 years ago
GOTO Conferences
Bryan Cantrill's GOTO Chicago 2017 talk on debugging production systems under pressure, centered on the incident where an operator's mistyped command rebooted an entire Joyent datacenter. It covers human factors, automation and architecture.
59:47Classic Game Postmortem: Ultima Online
184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
59:53CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”
147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
1:10:0135C3 - The year in post-quantum crypto
8K views • 7 years ago
media.ccc.de
Daniel J. Bernstein and Tanja Lange survey recent highlights in post-quantum cryptography at 35C3, covering the NIST competition, network protocol experiments, and broken candidates.
6:15Find your primal posture and sit without back pain: Esther Gokhale at TEDxStanford
1.1M views • 14 years ago
TEDx Talks
Esther Gokhale's short TEDx talk argues that the natural human spine is curved rather than straight and teaches a 'primal posture' for sitting without back pain.
1:17:43'Diablo': A Classic Game Postmortem
1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
1:05:45Classic Game Postmortem - Another World
25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
57:43Classic Game Postmortem: Alone in the Dark
27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
1:00:34Pitfall: A Classic Game Postmortem
63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
39:00SQLite: Protégé of PostgreSQL
8K views • 12 years ago
Andrea Ross
D. Richard Hipp's PGCon 2014 keynote on SQLite's relationship to PostgreSQL. He explains that SQLite was originally written from PostgreSQL 6.5 documentation and that the two engines serve different classes of problems.
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
22:44This Is Water by David Foster Wallace Full Speech
1.8M views • 13 years ago
Joe Mita
David Foster Wallace's 2005 commencement speech at Kenyon College, about the default settings of the mind, choosing what to pay attention to, and what we end up worshipping.
1:00:12Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
1:02:1335C3 - The Ghost in the Machine
79K views • 7 years ago
media.ccc.de
Joscha Bach's 35C3 talk offers an AI perspective on the soul, covering perception, mental representation, agency, consciousness and selfhood as things that can arise in a computational system like the brain.
32:24RustLatam 2019 - Without Boats: Zero-Cost Async IO
55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.
9:23THIS IS WATER! by David Foster Wallace
1.6M views • 12 years ago
The Actualization Agent
A short video of David Foster Wallace's 'This Is Water' commencement speech about awareness and choosing how to think. It argues that the most obvious realities are the hardest to see, using the fish-in-water parable.
1:31:06William Byrd on "The Most Beautiful Program Ever Written" [PWL NYC]
367K views • 9 years ago
PapersWeLove
William Byrd presents at Papers We Love NYC on what he calls the most beautiful program ever written, a Lisp interpreter written in Lisp. He walks through the metacircular interpreter and related ideas, and demos relational programming and program synthesis near the end.
57:19Republic, Lost | Lawrence Lessig | Talks at Google
96K views • 14 years ago
Talks at Google
Lawrence Lessig's Talks at Google presentation based on his book Republic, Lost, arguing that money in politics corrupts Congress and eroded public trust, and outlining what could be done about it. It supports the argument with data on political donations.
34:14"What UNIX Cost Us" - Benno Rice (LCA 2020)
218K views • 6 years ago
linux.conf.au
Benno Rice's linux.conf.au 2020 talk asks whether UNIX was the best design we could have had. He looks at what alternatives existed, what was gained and lost, and what could be re-learned, including the limits of treating everything as a file.
12:06Macworld Boston 1997-The Microsoft Deal
1.9M views • 20 years ago
JoshuaG
Footage from the Macworld Boston 1997 keynote where Steve Jobs announces Apple's deal with Microsoft, with Bill Gates appearing on the big screen. The almost bankrupt Apple took Microsoft's investment, and the crowd reacted badly, including booing over Internet Explorer as the default browser.
48:12Republic, Lost (my favorite version)
9K views • 15 years ago
lessig
Lawrence Lessig's 2011 Berkeley book talk based on Republic, Lost, arguing that money in politics creates institutional corruption in Congress. He calls it his favorite version of the talk.
53:21GSMT - Dan Holohan, Author: "The Lost Art of Steam Heating"
71K views • 11 years ago
The General Society of Mechanics and Tradesmen
Dan Holohan, author of The Lost Art of Steam Heating, talks about the old steam heating systems he learned about from veteran tradesmen. He shares stories and practical lessons on how these systems work, including running steam at low temperatures.
18:12Does AI Actually Boost Developer Productivity? (100k Devs Study) - Yegor Denisov-Blanch, Stanford
311K views • 1 year ago
AI Engineer
Yegor Denisov-Blanch of Stanford presents a study of nearly 100,000 developers at hundreds of companies, measuring how AI affects productivity from commit data. It finds an average boost of about 20% with wide variance by codebase, task complexity and stack.
1:06:39Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin
172K views • 14 years ago
Confreaks
Robert C. Martin's Ruby Midwest 2011 keynote argues that software architecture should express the application's intent rather than its framework. He covers separating entities, interactors and boundaries so the web, database and framework are details.
1:06:00CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”
31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
17:53How to Achieve Your Most Ambitious Goals | Stephen Duneier | TEDxTucson
16M views • 9 years ago
TEDx Talks
Stephen Duneier describes a decision-making approach that took him from struggling with simple tasks to achieving ambitious goals. The talk centers on breaking goals into small marginal adjustments.
22:15Badness 0 (Apostrophe‛s version)
258K views • 2 years ago
suckerpinch
Tom 7's pilot episode of a series that plays with type systems and absurd programming, presented as a parody of the GPL v3 license. It mixes a typesetting experiment with a long, story-driven intro on the origin of TeX. Source code and papers are linked from the author's site.
53:09DEF CON 23 - Zoz - And That's How I Lost My Other Eye...Explorations in Data Destruction (Fixed)
533K views • 11 years ago
DEFCONConference
Zoz's DEF CON 23 talk explores practical, often explosive ways to destroy data and hard drives quickly. It tests methods such as thermite and other physical techniques for rapid destruction.
19:31How Will You Measure Your Life? Clay Christensen at TEDxBoston
1.3M views • 14 years ago
TEDx Talks
Clayton Christensen's TEDx talk applying business theory to personal life. He argues that career success is not the right measure of a life and urges attention to relationships and values.
14:37The most important lesson from 83,000 brain scans | Daniel Amen | TEDxOrangeCoast
24.4M views • 13 years ago
TEDx Talks
Psychiatrist Daniel Amen discusses lessons from 83,000 brain scans, arguing that brain activity patterns relate to psychological symptoms and that you can improve your brain.
27:56What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
17:55Which country does the most good for the world? | Simon Anholt
5.4M views • 12 years ago
TED
Policy advisor Simon Anholt presents the Good Country Index, a measure of how much each nation contributes to the world beyond its own borders. In a funny TED talk he argues governments should think globally, and reveals which countries rank surprisingly.
54:54Breakout Session Presented by Dan Robinson of Heap at PGConf Silicon Valley 2015
14K views • 10 years ago
Citus Data
Dan Robinson, then CTO of Heap, explains how Heap runs its product analytics backend on PostgreSQL and CitusDB. It covers conversion funnels, retention and cohort queries across tens of billions of events and 50 TB of data, plus Postgres and Kafka together and the indexing strategy.
Topic match · Databases & storage
1:17:43Diablo: Original Game Development
12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Game design
28:31Velocity 2010: James Hamilton, "Datacenter Infrastructure Innovation"
9K views • 16 years ago
O'Reilly
James Hamilton of AWS gives a Velocity 2010 keynote on datacenter infrastructure innovation, focused on power and cooling costs and a breakdown of where datacenter spending goes.
Topic match · Cloud, DevOps & reliability
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
Topic match · Game design
1:04:25Practical Creativity
355K views • 9 years ago
GDC Festival of Gaming
Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.
Topic match · Game design
46:23High Volume, Bandwidth Heavy Infrastructure On The Cheap - Kyle Drake
1K views • 9 years ago
PDX Node
Kyle Drake of Neocities explains the bandwidth pricing pitfalls of the big cloud providers. He describes how to run high-volume, bandwidth-heavy infrastructure far more cheaply, including through co-location.
Topic match · Cloud, DevOps & reliability