path tracing
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
6:30How the Dutch got their cycle paths
1.2M views • 15 years ago
BicycleDutch
A short BicycleDutch video on how the Netherlands got its cycling infrastructure, including the 1970s protests and the shift away from car-centric planning. The channel later published an updated version.
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
Topic match · Computer graphics & rendering
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Computer graphics & rendering
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Topic match · Computer graphics & rendering
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
Topic match · Computer graphics & rendering
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
Topic match · Computer graphics & rendering
5:26Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
209K views • 9 years ago
Two Minute Papers
Two Minute Papers covers a paper on speeding up fluid and smoke simulation with convolutional networks. It contrasts the approach with earlier regression forest methods.
Topic match · Computer graphics & rendering
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Computer graphics & rendering
17:34What Everyone Gets Wrong About Gravity
15.6M views • 6 years ago
Veritasium
Veritasium explains, with expert input, that in general relativity gravity is not a force and objects follow straight paths through curved spacetime, including why standing on the ground means you are accelerating.
14:27Why is TV 29.97 frames per second?
2.2M views • 10 years ago
Stand-up Maths
Matt Parker explains the history behind NTSC television running at 29.97 frames per second rather than 30, tracing it to the backward-compatible addition of color. He walks through the arithmetic behind the odd ratio.
14:40How the Quantum Eraser Rewrites the Past | Space Time | PBS Digital Studios
2.9M views • 10 years ago
PBS Space Time
PBS Space Time explains the quantum eraser experiment, in which erasing which-path information appears to reverse causality in a double-slit setup. It discusses what this means for quantum mechanics.
5:30The Moon's Orbit is WEIRD
1.9M views • 2 years ago
minutephysics
A minutephysics explainer showing that the Moon's path around the Sun is not a spiral but closer to a 12-sided polygon with curved corners. It argues the Moon arguably orbits the Sun rather than the Earth.
8:14Why are British place names so hard to pronounce?
6.6M views • 5 years ago
Map Men
The Map Men explain why British place names are so hard to pronounce, tracing it to layers of Viking, Anglo-Saxon, Celtic and Norman influence, with a pronunciation guide.
13:47Why Hershey bars taste like vomit (and I love them)
3.1M views • 6 years ago
Adam Ragusea
Adam Ragusea explores why Hershey's chocolate tastes the way it does to many non-Americans, tracing it to butyric acid and Hershey's history, and why familiarity makes Americans love it. He compares it with British Cadbury.
13:07Loneliness
28.1M views • 7 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains why humans feel loneliness, its evolutionary role, and how modern life can turn it into a harmful downward spiral. It cites research and offers ideas on what to do about it.
10:15Using ground relays with Starlink
506K views • 6 years ago
Mark Handley
Mark Handley of UCL explains, with simulation visualizations, how early Starlink satellites without inter-satellite links could still give low-latency wide-area communication by hopping via ground relays. He shows it can beat fibre on many long paths.
7:59The Miniature Microcars of Amsterdam
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes looks at the tiny microcars such as the Canta seen around Amsterdam. It discusses how they serve people with mobility issues, can use bike paths under certain rules, and where they fit in a 21st century city.
17:13India's Semiconductor Failure
1.6M views • 5 years ago
Asianometry
Asianometry explains why India, a chip design powerhouse, cannot fabricate chips, tracing the 1980s government attempt to build a national semiconductor champion and how it collapsed. It includes the sabotage at the SCL fab.
5:50The city of golf carts
1.8M views • 7 years ago
Tom Scott
Tom Scott visits Peachtree City, Georgia, which has about a hundred miles of dedicated golf cart paths that serve as an alternative to driving. He explains how the network works as a quasi-transit system that keeps cars off the roads.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
8:03Why You Can't Name A File CON In Windows
7.8M views • 6 years ago
Tom Scott
Tom Scott explains why Windows does not let you name a file CON, tracing the reserved device names back to backwards compatibility with DOS.