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Christopher Alexander - Patterns in Architecture1:03:36

Christopher Alexander - Patterns in Architecture

135K views • 13 years ago
Peter Petrash
Christopher Alexander's keynote at OOPSLA 1996 on patterns in architecture, addressed to the software community. He moves beyond patterns toward deeper ideas of wholeness and living structure.
Design Patterns vs  Anti pattern in APL by Aaron W Hsu at FnConf1754:10

Design Patterns vs Anti pattern in APL by Aaron W Hsu at FnConf17

8K views • 8 years ago
ConfEngine
Aaron Hsu discusses design patterns and anti-patterns in APL and why the language is productive despite its write-only reputation. He argues that idioms matter more than libraries in array languages.
Corporate Open Source Anti-patterns43:04

Corporate Open Source Anti-patterns

24K views • 12 years ago
Bryan Cantrill
Bryan Cantrill's talk on corporate open source anti-patterns, first given at FISL 2012 and again at the Liferay Symposium. He lays out the mistakes companies make when open sourcing code, such as announcing future open sourcing, and discusses licenses.
AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)59:56

AWS re:Invent 2018: Amazon DynamoDB Deep Dive: Advanced Design Patterns for DynamoDB (DAT401)

468K views • 7 years ago
Amazon Web Services
Rick Houlihan's AWS re:Invent 2018 deep dive on advanced DynamoDB design patterns. It covers index overloading, GSI sharding, composite keys, graph processing and transactions.
Math Encounters -- Five Balls, Two Hands: The Patterns of Juggling -- Colin Wright (Presentation)1:11:48

Math Encounters -- Five Balls, Two Hands: The Patterns of Juggling -- Colin Wright (Presentation)

33K views • 14 years ago
National Museum of Mathematics
Mathematician Colin Wright demonstrates juggling and explains the mathematics of juggling patterns, including notation that led to new throwing patterns. It is a public presentation at the Museum of Mathematics aimed at a general audience.
AWS re:Invent 2019: [REPEAT 1] Amazon DynamoDB deep dive: Advanced design patterns (DAT403-R1)59:13

AWS re:Invent 2019: [REPEAT 1] Amazon DynamoDB deep dive: Advanced design patterns (DAT403-R1)

115K views • 6 years ago
AWS Events
An AWS re:Invent 2019 session for advanced DynamoDB users on design patterns used by large customers, including Amazon retail. It covers GSI sharding, index overloading, graph processing, composite keys and transactional workflows.
Decerebrate Cat walks and exhibits multiple gait patterns0:23

Decerebrate Cat walks and exhibits multiple gait patterns

635K views • 16 years ago
0zxr
An old lab video of a decerebrate cat walking on a treadmill and shifting between gait patterns as the speed changes. It is used to illustrate that much locomotion control comes from the spinal cord and body mechanics rather than the brain.
Google I/O 2012 - Go Concurrency Patterns51:27

Google I/O 2012 - Go Concurrency Patterns

894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
Stuart Halloway - Narcissistic Design37:15

Stuart Halloway - Narcissistic Design

29K views • 9 years ago
Reaktor
Stuart Halloway's satirical talk describes how to protect yourself from industry change by spreading complexity through systems while following idiomatic practice. It uses this inversion to catalog software design anti-patterns.
Topic match · Software architecture & design
Bob Nystrom - Is There More to Game Architecture than ECS?23:06

Bob Nystrom - Is There More to Game Architecture than ECS?

301K views • 8 years ago
Roguelike Celebration
Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.
Topic match · Software architecture & design
The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 201750:06

The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 2017

677K views • 9 years ago
GOTO Conferences
Martin Fowler's GOTO Chicago 2017 talk on the different things people mean by event-driven architecture. He identifies four patterns, including event notification and event-carried state transfer.
Topic match · Software architecture & design
Old Is the New New • Kevlin Henney • GOTO 201850:23

Old Is the New New • Kevlin Henney • GOTO 2018

125K views • 8 years ago
GOTO Conferences
Kevlin Henney's GOTO 2018 talk argues that much of what looks new in software is a recycling of concepts with long histories. It draws on history to show the slow, steady current beneath constant churn in frameworks and trends.
Topic match · Software architecture & design
The Functional Programmer's Toolkit - Scott Wlaschin1:05:51

The Functional Programmer's Toolkit - Scott Wlaschin

79K views • 7 years ago
NDC Conferences
Scott Wlaschin demystifies functional programming terms like monads, monoids, functors and catamorphisms by showing how they fit into a small toolkit. He applies them to problems such as missing data, list handling, and functional dependency injection.
Topic match · Software architecture & design
Times Tables, Mandelbrot and the Heart of Mathematics13:37

Times Tables, Mandelbrot and the Heart of Mathematics

2.8M views • 11 years ago
Mathologer
Mathologer shows how times table diagrams on a circle produce cardioids and other curves connected to the Mandelbrot set. He explains the patterns and links to a tool for making your own diagrams.
Clutching at Random Straws, Matt Parker | LMS Popular Lectures 20101:03:07

Clutching at Random Straws, Matt Parker | LMS Popular Lectures 2010

601K views • 12 years ago
London Mathematical Society
Matt Parker's LMS popular lecture on how seemingly incredible results can be meaningless random patterns. He ranges from ancient Woolworths civilisations to shoelaces and DNA.
Mark DiMarco: User Interface Algorithms [JSConf2014]27:42

Mark DiMarco: User Interface Algorithms [JSConf2014]

52K views • 12 years ago
JSConf
A JSConf 2014 talk visually breaking down algorithms behind everyday UI patterns, such as dropdown menus that vanish when the mouse drifts and picking the nearest target to the cursor. It shows how these are implemented in JavaScript.
Topic match · UX & UI design
Nordic.js 2014 • Douglas Crockford - The Better Parts33:52

Nordic.js 2014 • Douglas Crockford - The Better Parts

73K views • 12 years ago
Nordic.js
Douglas Crockford's Nordic.js 2014 talk on 'the better parts' of JavaScript and programming in general. He argues against `this`, `new` and ES6 classes, and for classless, composition-based object patterns, with some broader remarks on building better structures for the future.
Topic match · Software architecture & design
Sebastian Markbage: Minimal API Surface Area | JSConf EU 201424:28

Sebastian Markbage: Minimal API Surface Area | JSConf EU 2014

71K views • 12 years ago
JSConf
Sebastian Markbage explains how React is moving toward a minimal API surface by leaning on language features and patterns instead of dedicated framework APIs. He also touches on JSX and syntax proposals for future JavaScript.
Topic match · Software architecture & design
10 Things I Learned from the jQuery Source53:40

10 Things I Learned from the jQuery Source

125K views • 16 years ago
Paul Irish
Paul Irish walks through the jQuery source code and shares ten lessons and interesting techniques from it, aimed at JavaScript developers who want to learn from a widely used library.
RailsConf 2014 - All the Little Things by Sandi Metz38:47

RailsConf 2014 - All the Little Things by Sandi Metz

190K views • 12 years ago
Confreaks
Sandi Metz takes an ugly section of conditional code and refactors it into a few simple objects, bridging object-oriented theory and practice. The talk includes her take on the Gilded Rose refactoring kata and the idea that duplication is cheaper than the wrong abstraction.
Topic match · Software architecture & design
"Making Impossible States Impossible" by Richard Feldman25:06

"Making Impossible States Impossible" by Richard Feldman

63K views • 10 years ago
elm-conf
Richard Feldman's elm-conf talk on designing models so that bugs from impossible application states cannot occur, using Elm's compiler and types. It demonstrates techniques for making invalid states unrepresentable.
Topic match · Software architecture & design
Bret Victor - Inventing on Principle54:20

Bret Victor - Inventing on Principle

339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
Topic match · UX & UI design
The Value of Values with Rich Hickey31:44

The Value of Values with Rich Hickey

145K views • 14 years ago
InfoQ
Rich Hickey's JaxConf 2012 keynote examines what values are and why immutable values matter as information systems grow more complex and data gets bigger. It contrasts places with values and builds the case for immutability.
Topic match · Software architecture & design
Solving Problems the Clojure Way - Rafal Dittwald1:02:26

Solving Problems the Clojure Way - Rafal Dittwald

87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
Topic match · Software architecture & design
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Software architecture & design
Lecture 1A: Overview and Introduction to Lisp1:12:56

Lecture 1A: Overview and Introduction to Lisp

420K views • 7 years ago
MIT OpenCourseWare
The first lecture of MIT's 6.001 (SICP) with Abelson and Sussman, giving an overview of the course and an introduction to Lisp. It argues that computer science is about managing complexity and abstraction, not computers.
Topic match · Software architecture & design
Alan Kay - Normal Considered Harmful1:07:26

Alan Kay - Normal Considered Harmful

60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
Topic match · Software architecture & design
A Philosophy of Software Design | John Ousterhout | Talks at Google1:01:40

A Philosophy of Software Design | John Ousterhout | Talks at Google

547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
Topic match · Software architecture & design
"Uncle" Bob Martin - "The Future of Programming"1:18:21

"Uncle" Bob Martin - "The Future of Programming"

1.8M views • 10 years ago
Paul Stringer's Mobile Tech
Robert C. Martin (Uncle Bob) traces the history of software from 1948 to today, looking at the problems programmers faced, how they were solved, and what mistakes the profession made. He then projects where the field is going, including professionalism and regulation.
Topic match · Software architecture & design
Hammock Driven Development - Rich Hickey39:49

Hammock Driven Development - Rich Hickey

333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
Topic match · Software architecture & design
Effective Programs - 10 Years of Clojure - Rich Hickey1:14:52

Effective Programs - 10 Years of Clojure - Rich Hickey

176K views • 9 years ago
ClojureTV
Rich Hickey's talk at Clojure's tenth anniversary on the kind of programs Clojure is designed for. He argues for situated programs that deal with changing requirements, and for dynamic typing and data over static types.
Topic match · Software architecture & design
Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin1:06:39

Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin

172K views • 14 years ago
Confreaks
Robert C. Martin's Ruby Midwest 2011 keynote argues that software architecture should express the application's intent rather than its framework. He covers separating entities, interactors and boundaries so the web, database and framework are details.
Topic match · Software architecture & design
Brian Goetz - Stewardship: the Sobering Parts1:03:31

Brian Goetz - Stewardship: the Sobering Parts

39K views • 11 years ago
ClojureTV
Java Language Architect Brian Goetz talks at a Clojure conference about the challenges of evolving a mature language like Java while preserving compatibility with existing code and developer expectations. It also gives a look at where the platform is headed.
Topic match · Software architecture & design
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Software architecture & design
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Software architecture & design
Ruby Conf 12 - Boundaries by Gary Bernhardt45:55

Ruby Conf 12 - Boundaries by Gary Bernhardt

58K views • 13 years ago
Confreaks
Gary Bernhardt's RubyConf 2012 talk on testing in isolation without mocking everything. It goes through behavior versus data, mutation versus immutability, and how a functional core with an imperative shell yields natural isolation and parallelism.
Topic match · Software architecture & design
Mike Monteiro: F*ck You, Pay Me37:54

Mike Monteiro: F*ck You, Pay Me

859K views • 14 years ago
CreativeMornings HQ
Mike Monteiro's CreativeMornings talk on getting paid for creative and freelance work, covering contracts, working with lawyers, and refusing to work for free. It is delivered with blunt humor.
Topic match · UX & UI design
Spec-ulation Keynote - Rich Hickey1:16:14

Spec-ulation Keynote - Rich Hickey

135K views • 9 years ago
ClojureTV
Rich Hickey's keynote on software versioning, arguing that breaking changes are the real problem and that libraries should only grow by providing more and requiring less. It critiques semantic versioning and ties into Clojure spec.
Topic match · Software architecture & design
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · Software architecture & design
How I program C2:11:32

How I program C

1M views • 9 years ago
Eskil Steenberg
Eskil Steenberg's two-hour talk on his personal approach to writing C, covering code style, structure, naming, pointers and large-project organization. He warns it contains a fair bit of programming religion.
Topic match · Software architecture & design