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No strong matches for “procedural audio”. Here are the closest videos.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Samplerates: The Higher the Better, Right?29:22

Samplerates: The Higher the Better, Right?

571K views • 6 years ago
FabFilter
Dan Worrall explains when higher sample rates help in recording and mixing, and when they do not. He goes into oversampling versus higher sample rates, and aliasing in distortion plugins.
ORCA Sequencer Intro (Experimental Livecoding!)22:02

ORCA Sequencer Intro (Experimental Livecoding!)

93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis56:12

Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis

711K views • 14 years ago
matrixsynth
Dean Friedman's near-hour-long introduction to synthesis, covering the building blocks of sound and the controls on a synthesizer. He slowly adjusts knobs so viewers hear what each parameter does.
How To Draw Mushrooms On An Oscilloscope With Sound3:07

How To Draw Mushrooms On An Oscilloscope With Sound

2.4M views • 12 years ago
Jellybean Fenderson
Jerobeam Fenderson shows how to draw a mushroom on an oscilloscope in XY mode using stereo audio, then animates it by modulating with a larger wave. Pd and Max4Live patches are provided.
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Fantastic DIY Speakers for less than $30!31:06

Fantastic DIY Speakers for less than $30!

2.2M views • 8 years ago
Tech Ingredients
Tech Ingredients shows how to build cheap, high-performance flat-panel speakers using audio exciters on sheet materials such as foam-core board. It explains how distributed-mode speakers work and walks through experiments to find good designs.
World’s Best Speakers!42:32

World’s Best Speakers!

2M views • 8 years ago
Tech Ingredients
Tech Ingredients shows how to build flat panel speakers from exciters and foam board, with construction guidelines, measured SPL comparisons and a complete system playing music.
World's Second Best Speakers!52:56

World's Second Best Speakers!

2.5M views • 7 years ago
Tech Ingredients
Tech Ingredients builds a pair of large Voigt speakers and explains ported, transmission line and horn designs. It tests them in an anechoic chamber and uses constrained layer damping for the enclosure.