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Virtual Barber Shop (Audio...use headphones, close ur eyes)4:41

Virtual Barber Shop (Audio...use headphones, close ur eyes)

43.1M views • 19 years ago
LovelyVirus
A binaural audio demo, the 'Virtual Barber Shop', that places a barber moving around your head. It works best with headphones and closed eyes.
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

89K views • 7 years ago
GDC Festival of Gaming
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Google I/O 2013 - High Performance Audio40:03

Google I/O 2013 - High Performance Audio

62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
CppCon 2015: Timur Doumler “C++ in the Audio Industry”1:03:44

CppCon 2015: Timur Doumler “C++ in the Audio Industry”

131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)23:53

D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)

647K views • 13 years ago
FL Studio
Monty Montgomery of Xiph.org gives real-time demonstrations of sampling, quantization, bit depth and dither using real audio equipment, including both digital analysis tools and vintage analog bench gear. It shows that sampled audio is not stair-stepped and corrects common misconceptions about digital audio.
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Vintage Electronics - The Tefifon10:19

Vintage Electronics - The Tefifon

1.5M views • 11 years ago
Techmoan
Techmoan demonstrates the Tefifon, a vintage German audio player that combines elements of record and tape with a grooved elastic loop. He shows how it works and plays it.
The Incredible Sounds of the Falcon Heavy Launch (BINAURAL AUDIO IMMERSION) - Smarter Every Day 1899:17

The Incredible Sounds of the Falcon Heavy Launch (BINAURAL AUDIO IMMERSION) - Smarter Every Day 189

7.2M views • 8 years ago
SmarterEveryDay
Smarter Every Day shares a binaural audio recording of the SpaceX Falcon Heavy launch made by Trevor Mahlmann, with explanations of the sounds including the sonic booms of the landing boosters. It is meant to be heard with headphones.
Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff1:02:27

Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff

28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
#VoCo. Adobe Audio Manipulator Sneak Peak with Jordan Peele | Adobe Creative Cloud7:21

#VoCo. Adobe Audio Manipulator Sneak Peak with Jordan Peele | Adobe Creative Cloud

1.9M views • 10 years ago
Adobe Creative Cloud
Adobe's VoCo demo from the MAX 2016 Sneak Peeks, co-hosted by Jordan Peele, showing software that changes words in a voiceover by typing new ones.
Will Wright GDC 2005 Spore (The Future of Content) Remastered1:02:24

Will Wright GDC 2005 Spore (The Future of Content) Remastered

65K views • 6 years ago
Zeusmonomon
A remastered recording of Will Wright's 2005 GDC talk revealing Spore, titled The Future of Content. He covers procedurally generated content and the ambitions of the game, with gameplay demo starting around 12:30.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Justin Bieber 800% Slower9:51

Justin Bieber 800% Slower

4.4M views • 16 years ago
turinpt2
A Justin Bieber song slowed down 800% with the PaulStretch program, turning a pop track into a long ambient drone.
Try this bizarre audio illusion! 👁️👂😮 - BBC3:26

Try this bizarre audio illusion! 👁️👂😮 - BBC

5.8M views • 16 years ago
BBC
A BBC Horizon clip demonstrating the McGurk effect, where the same audio sounds like different syllables depending on the mouth movements you see. It shows that people integrate visual speech information into what they hear.
Hold music used to sound better. Here's why.3:36

Hold music used to sound better. Here's why.

2.9M views • 8 years ago
Tom Scott
Tom Scott explains why hold music sounds worse than it used to, tracing it to old telephone exchanges and the audio compression applied by modern switches. It is a short visit to the Milton Keynes Museum.
I published music on Tidal to test MQA - MQA Review38:01

I published music on Tidal to test MQA - MQA Review

610K views • 5 years ago
GoldenSound
GoldenSound publishes music on Tidal to test MQA, a deep dive into the format's claims and problems including its leaky filter. Testing begins around the 5:45 mark.
One of a kind Wax Cylinder breaks on camera0:34

One of a kind Wax Cylinder breaks on camera

702K views • 18 years ago
jessieawebb
A roughly one-minute TV clip in which a guest accidentally breaks a rare, one-of-a-kind wax cylinder recording on camera.
20Hz to 20kHz (Human Audio Spectrum)2:24

20Hz to 20kHz (Human Audio Spectrum)

46.8M views • 14 years ago
adminofthissite
A two-minute sine tone sweeping exponentially from 20 Hz to 20 kHz, covering the human hearing range at constant acoustic pressure.
Elevated by RGBA and TBC3:36

Elevated by RGBA and TBC

974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Cassettes - better than you don't remember22:46

Cassettes - better than you don't remember

2.8M views • 10 years ago
Techmoan
Techmoan's beginner introduction to the compact cassette, testing metal tapes and Dolby S noise reduction on a Sony TC-S1 deck. He checks whether a cassette can sound close to a CD when good tape and equipment are used.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Gaslighting Your Fans w/ Dolby ATMOS™24:13

Gaslighting Your Fans w/ Dolby ATMOS™

888K views • 3 years ago
Benn Jordan
Musician and audio engineer Benn Jordan tries Dolby Atmos as a consumer, covering the theory of immersive audio, its business model, and home theater and headphone listening. He concludes it often falls short of the pitch.
Leonard Cohen - Everybody Knows (Official Audio)5:38

Leonard Cohen - Everybody Knows (Official Audio)

6.5M views • 11 years ago
LeonardCohenVEVO
The official audio of Leonard Cohen's 'Everybody Knows' from the album I'm Your Man.
Gil Scott-Heron - Whitey On the Moon (Official Audio)2:02

Gil Scott-Heron - Whitey On the Moon (Official Audio)

1.9M views • 12 years ago
Ace Records
Gil Scott-Heron's 1970 spoken-word piece, in an official audio upload. It contrasts the Apollo moon program with poverty and neglect at home.
Erlang: The Movie (Fixed Audio)11:32

Erlang: The Movie (Fixed Audio)

43K views • 9 years ago
CH1LLW4VE
A 12-minute film in which Erlang's creators demonstrate the language's fault tolerance and live-system features, including phoning each other to show it working. This version has fixed audio.
The Art Of Poison-Pilling Music Files27:11

The Art Of Poison-Pilling Music Files

1.1M views • 1 year ago
Benn Jordan
Musician Benn Jordan explains and demonstrates adversarial noise that poison-pills music files against AI training and scraping.
Samplerates: The Higher the Better, Right?29:22

Samplerates: The Higher the Better, Right?

571K views • 6 years ago
FabFilter
Dan Worrall explains when higher sample rates help in recording and mixing, and when they do not. He goes into oversampling versus higher sample rates, and aliasing in distortion plugins.
sCrAmBlEd?HaCkZ!9:35

sCrAmBlEd?HaCkZ!

179K views • 20 years ago
johndoe3
A 2006 promotional video for sCrAmBlEd?HaCkZ!, a music software project that analyzes and reassembles sampled audio and video in real time, tied to themes of sampling and copyright.
Venetian Snares - Look (from Songs About My Cats 2001)0:32

Venetian Snares - Look (from Songs About My Cats 2001)

38K views • 7 years ago
monotoniac
A short clip of Venetian Snares' track 'Look' from Songs About My Cats (2001), shown as a spectrogram. The audio encodes an image in its frequency content.
ORCA Sequencer Intro (Experimental Livecoding!)22:02

ORCA Sequencer Intro (Experimental Livecoding!)

93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Object-Oriented Programming is Bad44:35

Object-Oriented Programming is Bad

2.6M views • 10 years ago
Brian Will
Brian Will makes the case for procedural programming over object-oriented programming, arguing that OOP's promised encapsulation and decoupling are largely illusory. He analyzes real code examples and the problems of tying data to behavior in classes.
Contrepreneurs: The Mikkelsen Twins1:15:38

Contrepreneurs: The Mikkelsen Twins

4.2M views • 4 years ago
Folding Ideas
Dan Olson of Folding Ideas investigates the Mikkelsen Twins and the ghostwritten-audiobook passive-income course industry, even playing along with the scheme. It is a long video essay on get-rich-quick publishing grifts.
Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis56:12

Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis

711K views • 14 years ago
matrixsynth
Dean Friedman's near-hour-long introduction to synthesis, covering the building blocks of sound and the controls on a synthesizer. He slowly adjusts knobs so viewers hear what each parameter does.
Margin Call (2011) - Senior Partners Emergency Meeting [HD 1080p] (Re-Upload / Audio Fixed)9:49

Margin Call (2011) - Senior Partners Emergency Meeting [HD 1080p] (Re-Upload / Audio Fixed)

17.4M views • 9 years ago
Extractor
A clip from the 2011 film Margin Call in which senior partners hold an emergency meeting and decide to sell off toxic assets immediately. It is set at the start of the 2008 financial crisis.
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.