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1:01:09Plenary: Performance Matters - Emery Berger - CppCon 2020
32K views • 6 years ago
CppCon
Emery Berger's CppCon 2020 plenary on why performance is hard on modern hardware after the end of Dennard scaling. It covers benchmarking pitfalls and introduces new profiling tools for finding real bottlenecks.
Topic match · Software performance & optimization
1:04:48"Performance (Really) Matters" with Emery Berger
7K views • 6 years ago
Association for Computing Machinery (ACM)
Emery Berger argues that performance is hard to measure and deliver on modern systems, showing how code layout and link order can swamp optimization effects. He presents tools that evaluate performance more reliably.
Topic match · Software performance & optimization
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topic match · Software performance & optimization
18:41Refterm Lecture Part 1 - Philosophies of Optimization
93K views • 5 years ago
Molly Rocket
Casey Muratori's first refterm lecture lays out philosophies of optimization, distinguishing optimization from non-pessimization, which means avoiding needless work. It uses his fast terminal renderer project to show how fast computers really are.
Topic match · Software performance & optimization
2:27:34Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
926K views • 1 year ago
Better Software Conference
Casey Muratori's two-hour talk tracing the history of object-oriented programming back to the 1960s and examining how its ideas, and later entity component systems, came about. It is followed by a Q&A.
Topic match · Software performance & optimization
51:04[EPILEPSY WARNING] How fast should an unoptimized terminal run?
193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
Topic match · Software performance & optimization
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Software performance & optimization
2:50:14Simple Code, High Performance
463K views • 5 years ago
Molly Rocket
Casey Muratori's University of Twente guest lecture is a case study in how straightforward code can cut thousands of lines and tens of seconds of runtime down to a few dozen lines running in under a second. It uses concrete examples to show why software is often an order of magnitude slower than it should be.
Topic match · Software performance & optimization
34:55"Outperforming Imperative with Pure Functional Languages" by Richard Feldman
98K views • 5 years ago
Strange Loop Conference
Richard Feldman explains how pure functional languages can match or beat imperative ones on performance. Compilers can turn immutable code into in-place mutation, avoiding naive copying. The talk draws on his work on the Roc language.
Topic match · Software performance & optimization
46:40Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)
415K views • 2 years ago
ChimiChanga
Andrew Kelley, creator of Zig, presents practical data-oriented design techniques for shrinking memory footprint and making programs cache friendly. He ends with a case study of how these ideas sped up the Zig compiler.
Topic match · Software performance & optimization
22:41"Clean" Code, Horrible Performance
1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
Topic match · Software performance & optimization
1:24:36C++ Exceptions for Smaller Firmware - Khalil Estell - CppCon 2024
23K views • 1 year ago
CppCon
Khalil Estell's CppCon 2024 talk argues C++ exceptions can reduce binary size in firmware. He digs into how exceptions work and how to shrink their code footprint on embedded platforms.
Topic match · Software performance & optimization
13:39How is this Website so fast!?
2.4M views • 2 years ago
Wes Bos
Wes Bos breaks down the techniques behind the McMaster-Carr website's speed: server-rendered HTML, prefetching, CDN and service worker caching, preloading, critical CSS and fixed-size images. He also notes its old-school jQuery and YUI JavaScript.
Topic match · Software performance & optimization
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Software performance & optimization
40:34Charlie Marsh: uv: An Extremely Fast Python Package Manager
107K views • 2 years ago
Jane Street
Charlie Marsh of Astral explains how uv, a Rust Python package manager, got so fast. He covers allocators, concurrency, zero-copy tricks and the challenges of Python packaging.
Topic match · Software performance & optimization
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
Topic match · Software performance & optimization
20:08Fast Inverse Square Root — A Quake III Algorithm
6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Topic match · Software performance & optimization
38:20Twitter and Visual Studio Rant
158K views • 6 years ago
Molly Rocket
Casey Muratori responds on-stream to a dismissive Twitter post by demonstrating how slow Visual Studio's startup and debugger watch window are, comparing it to much older software and machines. It is a long rant about software performance and bloat.
Topic match · Software performance & optimization
48:04"NTFS really isn't that bad" - Robert Collins (LCA 2020)
161K views • 6 years ago
linux.conf.au
Robert Collins explains why rustup installs were painfully slow on Windows and how changes to rustup and Windows cut install time from 3m30s to 14s. The talk covers NTFS, small files and the cost of antivirus hooks on file close.
Topic match · Software performance & optimization
48:30What's a Memory Allocator Anyway? - Benjamin Feng
89K views • 6 years ago
Zig SHOWTIME
A Zig SHOWTIME talk by Benjamin Feng on what a memory allocator is, followed by an interview. It covers allocation strategies and different allocator types in Zig.
Topic match · Software performance & optimization
47:52Parsing JSON Really Quickly: Lessons Learned
86K views • 6 years ago
InfoQ
Daniel Lemire's QCon talk on how simdjson parses gigabytes of JSON per second. It covers SIMD vectorization, branch prediction and the lessons learned building a fast parser.
Topic match · Software performance & optimization
1:17:07Alexis King - “Effects for Less” @ ZuriHac 2020
25K views • 6 years ago
Zürich Friends of Haskell
Alexis King's ZuriHac 2020 talk on how effect systems in Haskell can be implemented efficiently. It looks at the performance cost of effect libraries and how to reduce it.
Topic match · Software performance & optimization
20:03Can you fit a whole game into a QR code?
9M views • 6 years ago
MattKC
MattKC fits a playable Snake game into a QR code by writing tiny x86 machine code and patching the ZBar scanner so it can run the decoded data.
Topic match · Software performance & optimization
44:05FreeBSD optimizations used by Netflix serving at 800Gb/s - Drew Gallatin - EuroBSDcon 2022
28K views • 4 years ago
EuroBSDCon
Netflix engineer Drew Gallatin's EuroBSDcon 2022 talk quantifies the older FreeBSD optimizations that let Netflix serve web traffic at 800Gb/s, including TSO, LRO, VM page cache zones, asynchronous sendfile and unmapped mbufs.
Topic match · Software performance & optimization
29:47The Truth about Rust/WebAssembly Performance
218K views • 3 years ago
Greg Johnston
Leptos creator Greg Johnston examines Rust/WebAssembly frontend frameworks against JavaScript frameworks using the JS framework benchmark. He argues that WASM is no longer too slow for DOM-heavy rendering.
Topic match · Software performance & optimization
1:07:09Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
Topic match · Software performance & optimization
13:45A 10x faster TypeScript
608K views • 1 year ago
Microsoft Developer
Anders Hejlsberg introduces the native port of the TypeScript compiler, written in Go, which promises roughly 10x faster tooling. He demos compiling VS Code and explains where the speedup comes from.
Topic match · Software performance & optimization
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Software performance & optimization
47:51Brandt Bucher – A JIT Compiler for CPython
14K views • 2 years ago
encukou
Brandt Bucher presents his prototype JIT compiler for CPython at the 2023 Core Developer Sprint. He explains the copy-and-patch approach, the implementation and its performance.
Topic match · Software performance & optimization
42:21Where Does Bad Code Come From?
282K views • 5 years ago
Molly Rocket
Casey Muratori's invited lecture on where bad code comes from, rebroadcast from a Twitch stream. He critiques conventional wisdom such as SOLID and Clean Code and argues about how those habits lead to slow, poorly structured software.
Topic match · Software performance & optimization
55:02GradIEEEnt half decent: The hidden power of imprecise lines
391K views • 3 years ago
suckerpinch
Tom 7 (suckerpinch) delivers a long, comedic digression on gradient descent and floating-point imprecision. He shows how rounding behavior can supply the nonlinearity needed to build a neural network.
Topic match · Software performance & optimization
10:08Software is in Decline - Jonathan Blow
179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
Topic match · Software performance & optimization
14:05Userbenchmark - the April Fools that never ends
2.5M views • 5 years ago
2kliksphilip
2kliksphilip examines UserBenchmark, a hardware comparison site known for strongly biased, pro-Intel writing. The video explains the site's credibility problems and points viewers to better sources for CPU and GPU information.
Topic match · Software performance & optimization
11:03Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed
197K views • 5 years ago
Digital Foundry
Digital Foundry investigates why Resident Evil Village on PC runs worse with Capcom's Denuvo DRM than a cracked version. They benchmark and confirm performance and frame-pacing differences.
Topic match · Software performance & optimization
50:00Killing the Walk Monster
59K views • 6 years ago
Molly Rocket
Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.
Topic match · Software performance & optimization
1:35:12Modernizing Compiler Design for Carbon Toolchain - Chandler Carruth - CppNow 2023
71K views • 3 years ago
CppNow
Chandler Carruth's CppNow 2023 talk on modernizing compiler design for the Carbon toolchain, using data-oriented design and modern hardware assumptions. It covers lexing, parsing and compact data structures aimed at compiler performance.
Topic match · Software performance & optimization
28:47Someone improved my code by 40,832,277,770%
3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
Topic match · Software performance & optimization
12:01React without memo
150K views • 4 years ago
React Conf
A React Conf talk by Xuan Huang previewing React Forget, a compiler that automatically memoizes components. It argues for making memoization the default so developers need not write useMemo or useCallback by hand.
Topic match · Software performance & optimization
40:20Why We Run FreeBSD current at Netflix – Drew Gallatin
21K views • 2 years ago
OpenFest Bulgaria
Netflix engineer Drew Gallatin explains why the company runs FreeBSD-current on its CDN. He describes the team, how they track upstream, their contributions and performance milestones, and a bug causing a 20% performance regression.
Topic match · Software performance & optimization
46:00Scaling ZFS for NVMe - Allan Jude - EuroBSDcon 2022
14K views • 4 years ago
EuroBSDCon
Allan Jude of Klara presents work on making ZFS scale on fast NVMe storage, covering fixes to the TaskQueue interface and removal of bottlenecks. The talk was given at EuroBSDcon 2022 and describes raising write throughput from about 3 to over 7 GB/sec.
Topic match · Software performance & optimization