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Intentional Programming demo (Part 2) - Compiler10:01

Intentional Programming demo (Part 2) - Compiler

4K views • 20 years ago
dftube
Part 2 of an old Microsoft Research demo of Intentional Programming, showing the compiler side of a system that stores programs as abstract structure rather than text. The uploader says the companion editor clip is clearer.
Intentional Programming demo (Part 1) - Editor9:59

Intentional Programming demo (Part 1) - Editor

14K views • 20 years ago
dftube
A roughly ten-minute demo of Microsoft's Intentional Programming research system, showing its editor and an unusual way of working with code. It is the first of two clips cut from a longer video.
Alan Kay Demos GRaIL2:05

Alan Kay Demos GRaIL

30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
Pizza Party: A Command Line Program for Ordering Pizza2:14

Pizza Party: A Command Line Program for Ordering Pizza

22K views • 19 years ago
TheKitchenSinkII
A short 2007 demo of Pizza Party, a command line program that orders Domino's pizza from a UNIX-like terminal. The video shows the designers placing an order using the software.
Live Debugging in Smalltalk2:50

Live Debugging in Smalltalk

1K views • 18 years ago
jarober
A brief demo of the Smalltalk debugger, including defining a method that doesn't exist yet while the program is stopped mid-crash.
Infinite Mario AI - Long Level1:11

Infinite Mario AI - Long Level

1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
Topic match · Algorithms & data structures
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
Topic match · Algorithms & data structures
Conway's Game Of Life in APL7:48

Conway's Game Of Life in APL

236K views • 17 years ago
Dyalog
A short Dyalog demonstration building Conway's Game of Life in a single line of APL, step by step. It shows how array operations replace loops.
Robotic Liberation by PWP (VIC-20)3:24

Robotic Liberation by PWP (VIC-20)

139K views • 20 years ago
Ville-Matias Heikkilä (viznut)
Robotic Liberation by PWP is a music video demo performed entirely by an unexpanded Commodore VIC-20 and a 1541 disk drive, using only a few kilobytes of RAM and a 16 KB disk. It uses demoscene effects to tell a story.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
How the pyramids were built in Egypt4:42

How the pyramids were built in Egypt

825K views • 19 years ago
Geopolymer Institute
The Geopolymer Institute presents Joseph Davidovits's theory that the Egyptian pyramids were built from cast artificial limestone, a geopolymer concrete, rather than carved blocks. It demonstrates how few people could make blocks.
The IBM 1401 makes "music"1:16

The IBM 1401 makes "music"

18K views • 17 years ago
Judith Mopalia
A one-minute demo at the Computer History Museum's IBM 1401 restoration lab, where a program makes the machine's radio-frequency interference play tunes on an AM radio.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
[Equation] - Aphex Twin Spectrogram5:52

[Equation] - Aphex Twin Spectrogram

476K views • 17 years ago
HappyQuark
A spectrogram analysis of Aphex Twin's track commonly called [Equation] from Windowlicker, rendered from a lossless version. At about 5:30 the spectrogram reveals an image of Richard D. James's face.
Xerox Star User Interface (1982) 2 of 28:01

Xerox Star User Interface (1982) 2 of 2

57K views • 17 years ago
VintageCG
Second half of a demonstration of the 1982 Xerox Star user interface. It shows how the Star differed from the later Lisa and Mac interfaces, with strengths in networking and printing and little direct manipulation.
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.