programmable environments
37:49Tudor Gîrba - Moldable development
26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
1:02Rheinmetall Air Defence: Ahead - Highly effective, programmable ammunition
17.2M views • 6 years ago
Rheinmetall – Der integrierte Technologiekonzern
A one-minute Rheinmetall promotional demo of Oerlikon Ahead air burst ammunition, which throws a cloud of sub-projectiles to destroy small air targets.
43:04"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)
468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
8:19Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments
284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
20:01PDE: A different take on editing code
88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
16:48Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo
38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
17:33Alan Kay's tribute to Ted Nelson at "Intertwingled" Festival
41K views • 12 years ago
TheTedNelson
Alan Kay's tribute to Ted Nelson at the Intertwingled festival, presented using a revived Smalltalk-78 system running on emulated 1970s Xerox PARC hardware. It shows live, user-programmable software from that era.
43:37Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram
25K views • 7 years ago
Lambda World
Aditya Siram argues that functional programming has much to learn from Smalltalk's interactivity, using Pharo and Squeak to show live, visual, explorable programming environments.
27:21Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud
8K views • 13 years ago
JSConf
Smalltalk pioneer Dan Ingalls presents the Lively Kernel at JSConf US 2012, a live, direct-manipulation programming environment running in the browser. He shows drag-and-drop building of live objects on the web.
46:04"Eve" by Chris Granger
27K views • 11 years ago
Strange Loop Conference
Chris Granger presents Eve, a programming environment designed to be approachable for humans, at Strange Loop 2015. The talk covers the project's approach and design ideas.
54:20Bret Victor - Inventing on Principle
339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
1:07:26Alan Kay - Normal Considered Harmful
60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
13:47This is how you treat ADHD based off science, Dr Russell Barkley part of 2012 Burnett Lecture
5.1M views • 12 years ago
Adhd Videos
A short excerpt from Dr Russell Barkley's 2012 Burnett Lecture on ADHD, focused on treatment. He argues ADHD is a disorder of executive function and self-regulation, and that environments should be designed to compensate.
17:59The Expert Myth
16M views • 4 years ago
Veritasium
Veritasium examines which experts have real expertise, drawing on chess research and work by Klein and Kahneman. It explains that expertise comes from pattern recognition built through deliberate practice in valid, feedback-rich environments.
35:45World Building in Blender - Ian Hubert
2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
18:17Pop an ollie and innovate! | Rodney Mullen | TED
3.1M views • 11 years ago
TED
Skateboarding pioneer Rodney Mullen talks about how the open skate community and its environments drive the invention of new tricks out of pure passion. He draws parallels to collaboration and open source.
2:08:02Alto System Project: Dan Ingalls demonstrates Smalltalk
36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
2:25:57Sam Aaron live coding a DJ set with Sonic Pi
95K views • 10 years ago
Sam Aaron
A long live-coded DJ set in which Sam Aaron creates all the music in real time by writing code in his Sonic Pi system. It demonstrates algorithmic electronic music performance.
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
4:54Lisp Editing in the 80s - Interlisp SEdit
9K views • 9 years ago
thoughtupquick
A short demo of SEdit, the structure editor for Interlisp-D on Xerox Lisp machines in the 1980s, which edits code as trees rather than text.
4:43The Virtual Production of The Mandalorian Season One
2.5M views • 6 years ago
Industrial Light & Magic
ILM shows how The Mandalorian season one used a large curved LED wall to display interactive 3D environments in camera. The video covers the virtual production setup replacing location shoots.
9:35Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)
787K views • 20 years ago
JoshuaG
An edited excerpt of Steve Jobs introducing Mac OS X at Macworld San Francisco in 2000. It covers the Aqua interface, Quartz graphics built on PDF, and the Classic, Carbon and Cocoa application environments.
6:39Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider
7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.