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Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
Rheinmetall Air Defence: Ahead - Highly effective, programmable ammunition1:02

Rheinmetall Air Defence: Ahead - Highly effective, programmable ammunition

17.2M views • 6 years ago
Rheinmetall – Der integrierte Technologiekonzern
A one-minute Rheinmetall promotional demo of Oerlikon Ahead air burst ammunition, which throws a cloud of sub-projectiles to destroy small air targets.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
PDE: A different take on editing code20:01

PDE: A different take on editing code

88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
Alan Kay's tribute to Ted Nelson at "Intertwingled" Festival17:33

Alan Kay's tribute to Ted Nelson at "Intertwingled" Festival

41K views • 12 years ago
TheTedNelson
Alan Kay's tribute to Ted Nelson at the Intertwingled festival, presented using a revived Smalltalk-78 system running on emulated 1970s Xerox PARC hardware. It shows live, user-programmable software from that era.
Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram43:37

Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram

25K views • 7 years ago
Lambda World
Aditya Siram argues that functional programming has much to learn from Smalltalk's interactivity, using Pharo and Squeak to show live, visual, explorable programming environments.
Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud27:21

Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud

8K views • 13 years ago
JSConf
Smalltalk pioneer Dan Ingalls presents the Lively Kernel at JSConf US 2012, a live, direct-manipulation programming environment running in the browser. He shows drag-and-drop building of live objects on the web.
"Eve" by Chris Granger46:04

"Eve" by Chris Granger

27K views • 11 years ago
Strange Loop Conference
Chris Granger presents Eve, a programming environment designed to be approachable for humans, at Strange Loop 2015. The talk covers the project's approach and design ideas.
Bret Victor - Inventing on Principle54:20

Bret Victor - Inventing on Principle

339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
Alan Kay - Normal Considered Harmful1:07:26

Alan Kay - Normal Considered Harmful

60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
This is how you treat ADHD based off science, Dr Russell Barkley part of 2012 Burnett Lecture13:47

This is how you treat ADHD based off science, Dr Russell Barkley part of 2012 Burnett Lecture

5.1M views • 12 years ago
Adhd Videos
A short excerpt from Dr Russell Barkley's 2012 Burnett Lecture on ADHD, focused on treatment. He argues ADHD is a disorder of executive function and self-regulation, and that environments should be designed to compensate.
The Expert Myth17:59

The Expert Myth

16M views • 4 years ago
Veritasium
Veritasium examines which experts have real expertise, drawing on chess research and work by Klein and Kahneman. It explains that expertise comes from pattern recognition built through deliberate practice in valid, feedback-rich environments.
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
Pop an ollie and innovate! | Rodney Mullen | TED18:17

Pop an ollie and innovate! | Rodney Mullen | TED

3.1M views • 11 years ago
TED
Skateboarding pioneer Rodney Mullen talks about how the open skate community and its environments drive the invention of new tricks out of pure passion. He draws parallels to collaboration and open source.
Alto System Project: Dan Ingalls demonstrates Smalltalk2:08:02

Alto System Project: Dan Ingalls demonstrates Smalltalk

36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
Sam Aaron live coding a DJ set with Sonic Pi2:25:57

Sam Aaron live coding a DJ set with Sonic Pi

95K views • 10 years ago
Sam Aaron
A long live-coded DJ set in which Sam Aaron creates all the music in real time by writing code in his Sonic Pi system. It demonstrates algorithmic electronic music performance.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Oculus Connect Keynote: John Carmack1:34:57

Oculus Connect Keynote: John Carmack

49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Lisp Editing in the 80s - Interlisp SEdit4:54

Lisp Editing in the 80s - Interlisp SEdit

9K views • 9 years ago
thoughtupquick
A short demo of SEdit, the structure editor for Interlisp-D on Xerox Lisp machines in the 1980s, which edits code as trees rather than text.
The Virtual Production of The Mandalorian Season One4:43

The Virtual Production of The Mandalorian Season One

2.5M views • 6 years ago
Industrial Light & Magic
ILM shows how The Mandalorian season one used a large curved LED wall to display interactive 3D environments in camera. The video covers the virtual production setup replacing location shoots.
Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)9:35

Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)

787K views • 20 years ago
JoshuaG
An edited excerpt of Steve Jobs introducing Mac OS X at Macworld San Francisco in 2000. It covers the Aqua interface, Quartz graphics built on PDF, and the Classic, Carbon and Cocoa application environments.
Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider6:39

Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider

7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.