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Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
PDE: A different take on editing code20:01

PDE: A different take on editing code

88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram43:37

Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram

25K views • 7 years ago
Lambda World
Aditya Siram argues that functional programming has much to learn from Smalltalk's interactivity, using Pharo and Squeak to show live, visual, explorable programming environments.
"Eve" by Chris Granger46:04

"Eve" by Chris Granger

27K views • 11 years ago
Strange Loop Conference
Chris Granger presents Eve, a programming environment designed to be approachable for humans, at Strange Loop 2015. The talk covers the project's approach and design ideas.
Bret Victor - Inventing on Principle54:20

Bret Victor - Inventing on Principle

339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
Alan Kay - Normal Considered Harmful1:07:26

Alan Kay - Normal Considered Harmful

60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
World Building in Blender - Ian Hubert35:45

World Building in Blender - Ian Hubert

2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
Pop an ollie and innovate! | Rodney Mullen | TED18:17

Pop an ollie and innovate! | Rodney Mullen | TED

3.1M views • 11 years ago
TED
Skateboarding pioneer Rodney Mullen talks about how the open skate community and its environments drive the invention of new tricks out of pure passion. He draws parallels to collaboration and open source.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
Oculus Connect Keynote: John Carmack1:34:57

Oculus Connect Keynote: John Carmack

49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)9:35

Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)

787K views • 20 years ago
JoshuaG
An edited excerpt of Steve Jobs introducing Mac OS X at Macworld San Francisco in 2000. It covers the Aqua interface, Quartz graphics built on PDF, and the Classic, Carbon and Cocoa application environments.