programmable environments
37:49Tudor Gîrba - Moldable development
26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
43:04"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)
468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
20:01PDE: A different take on editing code
88K views • 4 years ago
TJ DeVries
TJ DeVries coins the term PDE (Personalized Development Environment) to describe editors like Neovim that you shape to your own workflow. He contrasts this with out-of-the-box IDEs and discusses why customizable tools appeal to developers.
43:37Lambda World 2018 - What FP can learn from Smalltalk by Aditya Siram
25K views • 7 years ago
Lambda World
Aditya Siram argues that functional programming has much to learn from Smalltalk's interactivity, using Pharo and Squeak to show live, visual, explorable programming environments.
46:04"Eve" by Chris Granger
27K views • 11 years ago
Strange Loop Conference
Chris Granger presents Eve, a programming environment designed to be approachable for humans, at Strange Loop 2015. The talk covers the project's approach and design ideas.
54:20Bret Victor - Inventing on Principle
339K views • 14 years ago
Rui Oliveira
Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.
1:07:26Alan Kay - Normal Considered Harmful
60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
35:45World Building in Blender - Ian Hubert
2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
18:17Pop an ollie and innovate! | Rodney Mullen | TED
3.1M views • 11 years ago
TED
Skateboarding pioneer Rodney Mullen talks about how the open skate community and its environments drive the invention of new tricks out of pure passion. He draws parallels to collaboration and open source.
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
9:35Macworld San Francisco 2000-The Mac OS X Introduction (Pt.1)
787K views • 20 years ago
JoshuaG
An edited excerpt of Steve Jobs introducing Mac OS X at Macworld San Francisco in 2000. It covers the Aqua interface, Quartz graphics built on PDF, and the Classic, Carbon and Cocoa application environments.