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Intentional Programming demo (Part 1) - Editor9:59

Intentional Programming demo (Part 1) - Editor

14K views • 20 years ago
dftube
A roughly ten-minute demo of Microsoft's Intentional Programming research system, showing its editor and an unusual way of working with code. It is the first of two clips cut from a longer video.
Intentional Programming demo (Part 2) - Compiler10:01

Intentional Programming demo (Part 2) - Compiler

4K views • 20 years ago
dftube
Part 2 of an old Microsoft Research demo of Intentional Programming, showing the compiler side of a system that stores programs as abstract structure rather than text. The uploader says the companion editor clip is clearer.
Conway's Game Of Life in APL7:48

Conway's Game Of Life in APL

236K views • 17 years ago
Dyalog
A short Dyalog demonstration building Conway's Game of Life in a single line of APL, step by step. It shows how array operations replace loops.
Topic match · Programming language design
Alan Kay Demos GRaIL2:05

Alan Kay Demos GRaIL

30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
Erlang: The Movie9:58

Erlang: The Movie

159K views • 19 years ago
dawsdesign
A short film about the Erlang language, showing telecom systems built from lightweight processes and demonstrating hot code swapping. It is an edited version of the original Ericsson video.
Topic match · Functional programming
Cave game tech test3:02

Cave game tech test

10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.
Topic match · Game programming & engines
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.
Topic match · Demoscene & retrocomputing
Elevated by RGBA and TBC3:36

Elevated by RGBA and TBC

974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Demoscene & retrocomputing
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Demoscene & retrocomputing
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Demoscene & retrocomputing
Chaos Theory - Awesome 64k Intro! [720p HD]4:14

Chaos Theory - Awesome 64k Intro! [720p HD]

583K views • 17 years ago
Lounger
Chaos Theory is a 64k demoscene intro by Conspiracy and CNS that took second place at Assembly 2006, generating its graphics and music from a tiny executable.
Topic match · Demoscene & retrocomputing
Infinite Mario AI - Long Level1:11

Infinite Mario AI - Long Level

1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
Topic match · Algorithms & data structures
Robotic Liberation by PWP (VIC-20)3:24

Robotic Liberation by PWP (VIC-20)

139K views • 20 years ago
Ville-Matias Heikkilä (viznut)
Robotic Liberation by PWP is a music video demo performed entirely by an unexpanded Commodore VIC-20 and a 1541 disk drive, using only a few kilobytes of RAM and a 16 KB disk. It uses demoscene effects to tell a story.
Topic match · Demoscene & retrocomputing
Amiga Boing Ball0:54

Amiga Boing Ball

171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
Topic match · Demoscene & retrocomputing
Dark Castle (1986) - Original Macintosh Version!4:06

Dark Castle (1986) - Original Macintosh Version!

194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
Topic match · Demoscene & retrocomputing
puls (256 bytes)0:43

puls (256 bytes)

36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
Topic match · Demoscene & retrocomputing
DEC LAB-8/e (PDP-8/e) playing music4:06

DEC LAB-8/e (PDP-8/e) playing music

50K views • 18 years ago
Philipp Hachtmann
A 1971 DEC LAB-8/e (PDP-8/e) minicomputer plays music by inducing noise into a nearby AM radio. The software is Richard Wilson's 1975 Music Compiler running under OS/8.
Topic match · Demoscene & retrocomputing
The IBM 1401 makes "music"1:16

The IBM 1401 makes "music"

18K views • 17 years ago
Judith Mopalia
A one-minute demo at the Computer History Museum's IBM 1401 restoration lab, where a program makes the machine's radio-frequency interference play tunes on an AM radio.
Topic match · Demoscene & retrocomputing
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Topic match · Demoscene & retrocomputing
Pizza Party: A Command Line Program for Ordering Pizza2:14

Pizza Party: A Command Line Program for Ordering Pizza

22K views • 19 years ago
TheKitchenSinkII
A short 2007 demo of Pizza Party, a command line program that orders Domino's pizza from a UNIX-like terminal. The video shows the designers placing an order using the software.
Topic match · Software (other)
Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
Topic match · Algorithms & data structures
SGI Fusion - FSN 3d File System Navigator1:23

SGI Fusion - FSN 3d File System Navigator

88K views • 17 years ago
spyratex
A short screen capture of SGI's File System Navigator (FSN, also called Fusion) running on IRIX 6.5 on an Octane. It shows the 3D file browser seen in Jurassic Park.
Topic match · Demoscene & retrocomputing
Live Debugging in Smalltalk2:50

Live Debugging in Smalltalk

1K views • 18 years ago
jarober
A brief demo of the Smalltalk debugger, including defining a method that doesn't exist yet while the program is stopped mid-crash.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.