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Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
Living Computation: Robust-first programming in ULAM15:03

Living Computation: Robust-first programming in ULAM

4K views • 11 years ago
Dave Ackley
Dave Ackley presents robust-first computing and the ULAM programming language for the Movable Feast Machine, a cellular-automata-like architecture. It was a short video for the Future Programming Workshop 2015.
Self: The Movie;21:01

Self: The Movie;

21K views • 13 years ago
Jecel Assumpção Jr
A 1995 Sun Microsystems film about the Self programming language, a prototype-based Smalltalk relative, showing its live, graphical programming environment.
Topic match · Programming language design
Demo: Base language, compile-time execution2:07:18

Demo: Base language, compile-time execution

164K views • 12 years ago
Jonathan Blow
Jonathan Blow demos his prototype programming language, covering the base language and compile-time execution, including running a game while compiling. The video is about 70 minutes of demo followed by Q&A.
Topic match · Programming language design
A Sudoku Solver in APL9:43

A Sudoku Solver in APL

47K views • 14 years ago
Dyalog
A Dyalog demonstration of developing a Sudoku solver in APL, using an algorithm by Arthur Whitney with performance work by John Scholes. The narration steps through the array-oriented solution.
Topic match · Functional programming
Demo: Implicit Context1:01:40

Demo: Implicit Context

28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
Topic match · Programming language design
Hacking with Andrew and Brad: tip.golang.org1:02:49

Hacking with Andrew and Brad: tip.golang.org

99K views • 11 years ago
The Go Programming Language
A roughly hour-long live hacking session in which Go team members Andrew Gerrand and Brad Fitzpatrick write the new version of tip.golang.org, the site serving leading-edge Go documentation. It is unedited pair programming on a real Go project.
Topic match · C, C++, Rust, Go & systems languages
Stephen Wolfram's Introduction to the Wolfram Language12:56

Stephen Wolfram's Introduction to the Wolfram Language

924K views • 12 years ago
Wolfram
Stephen Wolfram gives a 13-minute tour of the Wolfram Language, a symbolic, functional programming language with a built-in knowledgebase. He demos querying large datasets, interactivity and deployment.
Topic match · Functional programming
Alto System Project: Dan Ingalls demonstrates Smalltalk2:08:02

Alto System Project: Dan Ingalls demonstrates Smalltalk

36K views • 7 years ago
Computer History Museum
A roughly two-hour demonstration by Dan Ingalls of Smalltalk running on the Computer History Museum's restored Xerox Alto. It shows the integrated environment and language designed at Xerox PARC as personal dynamic media.
Topic match · Programming language design
APL demonstration 197528:00

APL demonstration 1975

111K views • 13 years ago
Imperial College London
A 1975 live demonstration of the APL language by Imperial College professor Bob Spence, showing a REPL on a modified typewriter terminal and APL's appeal to non-programmers.
Topic match · Programming language design
Erlang: The Movie (Fixed Audio)11:32

Erlang: The Movie (Fixed Audio)

43K views • 10 years ago
CH1LLW4VE
A 12-minute film in which Erlang's creators demonstrate the language's fault tolerance and live-system features, including phoning each other to show it working. This version has fixed audio.
Topic match · Functional programming
Over the Shoulder 1 - Text Preprocessing in Forth1:06:26

Over the Shoulder 1 - Text Preprocessing in Forth

25K views • 12 years ago
Andreas Wagner
Samuel Falvo II live-codes a text preprocessor and blog engine in Forth over about an hour. It shows Forth's dictionary being snapshotted and restored in place of mutation, and how a small Forth system gets real work done.
Topic match · Functional programming
Consistent Technical Documents Using Emacs and Org Mode22:43

Consistent Technical Documents Using Emacs and Org Mode

74K views • 6 years ago
spudlyo
A demo of writing technical documents in Emacs Org mode using org-babel, so that code blocks and generated content stay consistent when things change. The author shares the demo files and his dotfiles.
Topic match · Software practice, open source & careers
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
Topic match · Software architecture & design
Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud27:21

Daniel Henry Holmes Ingalls Jr.: The Live Web. Drag 'n drop in the cloud

8K views • 13 years ago
JSConf
Smalltalk pioneer Dan Ingalls presents the Lively Kernel at JSConf US 2012, a live, direct-manipulation programming environment running in the browser. He shows drag-and-drop building of live objects on the web.
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Topic match · Game programming & engines
ASCII fluid dynamics -- IOCCC2012 endoh1.c3:09

ASCII fluid dynamics -- IOCCC2012 endoh1.c

1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · C, C++, Rust, Go & systems languages
Bytebeat: Experimental music from very short C programs4:12

Bytebeat: Experimental music from very short C programs

222K views • 15 years ago
Ville-Matias Heikkilä (viznut)
Viznut demonstrates bytebeat, experimental music generated by extremely short C programs. It is the first of a series of videos on the technique.
Topic match · Demoscene & retrocomputing
How A Blind Developer Uses Visual Studio7:09

How A Blind Developer Uses Visual Studio

156K views • 8 years ago
Coding Tech
Saqib Shaikh, a blind developer, shows how he writes and debugs code in Visual Studio 2017 using a screen reader. The short demo shows an expert doing ordinary developer tasks.
Topic match · Software practice, open source & careers
Coding in Stenography, Quick Demo2:01

Coding in Stenography, Quick Demo

132K views • 10 years ago
Art of Chording
A short unscripted demo of writing FizzBuzz in JavaScript with a generator function on a steno keyboard, typos included. It gives a feel for what real coding in stenography looks like.
Topic match · Software practice, open source & careers
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
Topic match · Programming language design
Symbolics Lisp Machine demo Jan 201313:43

Symbolics Lisp Machine demo Jan 2013

52K views • 13 years ago
Kalman Reti
Symbolics developer Kalman Reti gives a short introductory demo of a Symbolics Lisp Machine running Genera in an emulator. It shows the context-aware command line, typed on-screen objects, and the live-editable system, including swapping in a C-compiled JPEG decoder.
Topic match · Functional programming
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
Topic match · Functional programming
Erlang: The Movie11:32

Erlang: The Movie

175K views • 14 years ago
uncertainyesterday
A short Ericsson film demoing Erlang, showing concurrent processes, debugging tools, and hot code reloading, including crashing parts of a running system while calls continue.
Topic match · Functional programming
Deepmind artificial intelligence @ FDOT144:41

Deepmind artificial intelligence @ FDOT14

288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Game programming & engines
REBL - Stuart Halloway33:06

REBL - Stuart Halloway

25K views • 7 years ago
ClojureTV
Stuart Halloway introduces REBL, a graphical, interactive tool for browsing Clojure data, extracted from Datomic tools. The talk is from Clojure/conj 2018.
Topic match · Functional programming
Lisp Editing in the 80s - Interlisp SEdit4:54

Lisp Editing in the 80s - Interlisp SEdit

9K views • 9 years ago
thoughtupquick
A short demo of SEdit, the structure editor for Interlisp-D on Xerox Lisp machines in the 1980s, which edits code as trees rather than text.
Topic match · Functional programming
iMUSE Demonstration 2 - Seamless Transitions2:28

iMUSE Demonstration 2 - Seamless Transitions

37K views • 16 years ago
Peter Silk (KestrelPi)
A two-minute demonstration of LucasArts' iMUSE adaptive music system in Monkey Island 2. It shows music layers and transitions changing seamlessly as the player moves.
Topic match · Game programming & engines
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Game programming & engines
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Game programming & engines
Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
Topic match · Game programming & engines
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

669K views • 10 years ago
Jeija
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round. It includes the orbit math and download links for the spheretest build.
Topic match · Game programming & engines
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
Topic match · Game programming & engines
Live ClojureScript Game Editor5:27

Live ClojureScript Game Editor

34K views • 14 years ago
ibdknox
A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.
Topic match · Functional programming
Feature Discovery Series Episode 3: Aerodynamics12:34

Feature Discovery Series Episode 3: Aerodynamics

196K views • 6 years ago
Microsoft Flight Simulator
A Microsoft Flight Simulator Feature Discovery episode in which CEO Sebastian Wloch explains the new aerodynamics simulation for the 2020 release.
Topic match · Game programming & engines
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Topic match · Game programming & engines
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
Topic match · Programming language design
800+ days of Minecraft in 8 minutes8:05

800+ days of Minecraft in 8 minutes

2.8M views • 13 years ago
Minecraft
A Gource visualization of 826 days of Minecraft development, from alpha 1.2 to release 1.5, condensed into eight minutes. Each dot is a file, folders are links, and developers fly around zapping files as they work on them.
Topic match · Game programming & engines
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Topic match · Game programming & engines
Unreal Engine 3 in Firefox with asm.js2:37

Unreal Engine 3 in Firefox with asm.js

245K views • 13 years ago
Firefox
Mozilla's short demo of Unreal Engine 3 running in Firefox, ported by Mozilla and Epic in four days using Emscripten and asm.js.
Topic match · Game programming & engines