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"Hedy: A Gradual programming language" by Felienne Hermans (Strange Loop 2022)40:57

"Hedy: A Gradual programming language" by Felienne Hermans (Strange Loop 2022)

17K views • 4 years ago
Strange Loop Conference
Felienne Hermans presents Hedy, a gradual programming language for teaching kids that moves through levels from almost no syntax toward full Python. The talk covers why error messages and syntax are scary for beginners.
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
"The Economics of Programming Languages" by Evan Czaplicki (Strange Loop 2023)43:58

"The Economics of Programming Languages" by Evan Czaplicki (Strange Loop 2023)

141K views • 3 years ago
Strange Loop Conference
Evan Czaplicki, creator of Elm, examines how programming languages are funded. He looks at where compiler engineers' salaries come from, why Go has about 5 engineers while Dart has about 30, and how this limits language design.
"How to Think about Parallel Programming: Not!" - Guy L. Steele Jr. (Strange Loop 2010)1:09:38

"How to Think about Parallel Programming: Not!" - Guy L. Steele Jr. (Strange Loop 2010)

9K views • 5 years ago
Strange Loop Conference
Guy Steele's Strange Loop 2010 talk argues that programmers should not have to think about parallelism, and that languages should support algorithms built on independence and divide-and-conquer. He also recounts fitting a program onto a single punch card.
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
Chris Lattner: Future of Programming and AI | Lex Fridman Podcast #3813:34:04

Chris Lattner: Future of Programming and AI | Lex Fridman Podcast #381

2M views • 3 years ago
Lex Fridman
Lex Fridman's long podcast conversation with Chris Lattner, creator of Swift, LLVM and MLIR and co-founder of Modular. Topics include the Mojo language, the future of programming and AI, and hardware.
Beyond functional programming: a taste of Verse. Simon Peyton Jones & Tim Sweeney | Lambda Days 20231:12:14

Beyond functional programming: a taste of Verse. Simon Peyton Jones & Tim Sweeney | Lambda Days 2023

30K views • 3 years ago
Code Sync
A Lambda Days keynote by Simon Peyton Jones and Tim Sweeney introducing Verse, Epic's functional logic language for the metaverse. It covers existential variables, unification and expressions yielding multiple values.
Chris Lattner: The Future of Computing and Programming Languages | Lex Fridman Podcast #1312:42:41

Chris Lattner: The Future of Computing and Programming Languages | Lex Fridman Podcast #131

594K views • 6 years ago
Lex Fridman
Lex Fridman's long interview with Chris Lattner, creator of LLVM and Swift, covering the future of computing and programming languages. It touches on compilers, hardware, and his work at Apple, Tesla, Google and SiFive.
The Next Programming Language - Douglas Crockford - code::dive 202252:34

The Next Programming Language - Douglas Crockford - code::dive 2022

55K views • 3 years ago
code::dive conference
Douglas Crockford's code::dive 2022 talk on what the next programming language should look like. He presents ideas behind his Misty language, including message-passing actors.
Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #3413:15:51

Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #341

1.8M views • 3 years ago
Lex Fridman
A roughly three-hour Lex Fridman podcast conversation with Guido van Rossum, the creator of Python. Topics include Python's design, the GIL, asyncio, the future of programming and AI coding tools.
2023 LLVM Dev Mtg - Mojo 🔥: A system programming language for heterogenous computing49:48

2023 LLVM Dev Mtg - Mojo 🔥: A system programming language for heterogenous computing

61K views • 2 years ago
LLVM
A 2023 LLVM Developers' Meeting keynote by Abdul Dakkak, Chris Lattner and Jeff Niu introducing Mojo, a Python-family systems language built on MLIR and LLVM for heterogeneous computing.
"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)40:13

"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)

19K views • 5 years ago
Strange Loop Conference
Chuck Moore, inventor of Forth, presents GreenArrays' 144-core asynchronous chip at Strange Loop 2013. He explains how idle cores draw almost no power and how tight code minimizes energy use.
Rob Pike about the target group of the Go programming language (golang)0:27

Rob Pike about the target group of the Go programming language (golang)

7K views • 6 years ago
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A short excerpt of Rob Pike's Lang.NEXT 2014 talk where he describes Go's target audience as young Google programmers who are not researchers. The language has to be easy for them to understand and adopt.
Pieter Levels: Programming, Viral AI Startups, and Digital Nomad Life | Lex Fridman Podcast #4403:43:34

Pieter Levels: Programming, Viral AI Startups, and Digital Nomad Life | Lex Fridman Podcast #440

2.6M views • 2 years ago
Lex Fridman
A roughly 3.7-hour Lex Fridman podcast with Pieter Levels, the solo developer behind over 40 startups. They discuss programming, viral AI products, indie hacking and digital nomad life.
Brian Kernighan: UNIX, C, AWK, AMPL, and Go Programming | Lex Fridman Podcast #1091:43:10

Brian Kernighan: UNIX, C, AWK, AMPL, and Go Programming | Lex Fridman Podcast #109

766K views • 6 years ago
Lex Fridman
Lex Fridman interviews Brian Kernighan, co-author of The C Programming Language and co-creator of AWK and AMPL. They discuss Unix, C, Go and his memoir on the history of Unix.
Cursor Team: Future of Programming with AI | Lex Fridman Podcast #4472:29:05

Cursor Team: Future of Programming with AI | Lex Fridman Podcast #447

1M views • 2 years ago
Lex Fridman
A Lex Fridman podcast conversation with the four creators of Cursor, the AI-assisted code editor. They discuss how the editor integrates models into programming workflows, including custom completion models and techniques like speculative decoding to speed up applying edits.
John Carmack: Best programming setup and IDE | Lex Fridman Podcast Clips15:20

John Carmack: Best programming setup and IDE | Lex Fridman Podcast Clips

960K views • 4 years ago
Lex Clips
A clip of John Carmack on the Lex Fridman podcast discussing his programming setup, why he favors debuggers and IDEs, and his puzzlement at developers who avoid them.
George Hotz | Programming | we do coronavirus science aka hacking nature #lockdown part1 | COVID-193:50:00

George Hotz | Programming | we do coronavirus science aka hacking nature #lockdown part1 | COVID-19

286K views • 6 years ago
george hotz archive
A long George Hotz livestream in which he explores the coronavirus genome and molecular biology from scratch using a browser and Python, hacking on the science in real time.
Travis Oliphant: NumPy, SciPy, Anaconda, Python & Scientific Programming | Lex Fridman Podcast #2243:05:25

Travis Oliphant: NumPy, SciPy, Anaconda, Python & Scientific Programming | Lex Fridman Podcast #224

812K views • 5 years ago
Lex Fridman
Lex Fridman interviews Travis Oliphant, creator of NumPy, SciPy and Anaconda, about scientific Python and its history. It runs about three hours.
George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text5:33:21

George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text

95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
Topic match · Programming language design
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated1:13:00

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

241K views • 1 year ago
LambdaConf
Jonathan Blow's LambdaConf 2025 keynote demonstrates the Jai programming language and explains its design. It includes demos of metaprogramming and tools that visualize programs.
Topic match · Programming language design
"We Really Don't Know How to Compute!" - Gerald Sussman (2011)1:04:19

"We Really Don't Know How to Compute!" - Gerald Sussman (2011)

96K views • 5 years ago
Strange Loop Conference
Gerald Sussman's 2011 Strange Loop keynote argues we still do not know how to compute, comparing biological systems with how we program machines. It touches on propagators, constraint programming and robustness.
Topic match · Functional programming
Badness 0 (Apostrophe‛s version)22:15

Badness 0 (Apostrophe‛s version)

258K views • 2 years ago
suckerpinch
Tom 7's pilot episode of a series that plays with type systems and absurd programming, presented as a parody of the GPL v3 license. It mixes a typesetting experiment with a long, story-driven intro on the origin of TeX. Source code and papers are linked from the author's site.
Topic match · Programming language design
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 20252:27:34

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

926K views • 1 year ago
Better Software Conference
Casey Muratori's two-hour talk tracing the history of object-oriented programming back to the 1960s and examining how its ideas, and later entity component systems, came about. It is followed by a Q&A.
Topic match · Software architecture & design
OOPSLA Conference: Growing a Language54:12

OOPSLA Conference: Growing a Language

24K views • 6 years ago
Computer History Museum
Guy Steele's classic 1998 OOPSLA keynote on how a programming language must grow with its user community. He delivers it in a playful style, starting with only monosyllabic words and defining new terms as he goes.
Topic match · Programming language design
ALAIN COLMERAUER L'AVENTURE PROLOG31:00

ALAIN COLMERAUER L'AVENTURE PROLOG

7K views • 4 years ago
Prolog Heritage
A French-language documentary on the history of Prolog, created in Marseille by Alain Colmerauer in the early 1970s, with interviews of many people involved. It traces the origins of logic programming and later developments of the language.
Topic match · Programming language design
The Art of Code - Dylan Beattie1:00:49

The Art of Code - Dylan Beattie

4.9M views • 6 years ago
NDC Conferences
Dylan Beattie's NDC London talk on code written for art, fun and curiosity rather than utility. It includes quines, live music programming with Sonic Pi, and a memorable closing.
Topic match · Software practice, open source & careers
Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains1:13:11

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

979K views • 5 months ago
JetBrains
JetBrains interviews Zig creator Andrew Kelley about why Zig has no 1.0 after a decade, why the project left GitHub, and why it bans AI contributions. He also covers what makes Zig better than C and his views on open source.
Topic match · C, C++, Rust, Go & systems languages
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Game programming & engines
"Outperforming Imperative with Pure Functional Languages" by Richard Feldman34:55

"Outperforming Imperative with Pure Functional Languages" by Richard Feldman

98K views • 5 years ago
Strange Loop Conference
Richard Feldman explains how pure functional languages can match or beat imperative ones on performance. Compilers can turn immutable code into in-place mutation, avoiding naive copying. The talk draws on his work on the Roc language.
Topic match · Functional programming
Gabriella Gonzalez – How to market Haskell to a mainstream programmer41:53

Gabriella Gonzalez – How to market Haskell to a mainstream programmer

8K views • 6 years ago
Konfy
Gabriella Gonzalez argues that developers misunderstand marketing as deception or hype, and applies the technology-adoption ideas of Crossing the Chasm to Haskell. She looks at what keeps Haskell from reaching mainstream programmers and what a community can do about it.
Topic match · Functional programming
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
Topic match · Functional programming
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
Topic match · Game programming & engines
Alexis King -  “Effects for Less” @ ZuriHac 20201:17:07

Alexis King - “Effects for Less” @ ZuriHac 2020

25K views • 6 years ago
Zürich Friends of Haskell
Alexis King's ZuriHac 2020 talk on how effect systems in Haskell can be implemented efficiently. It looks at the performance cost of effect libraries and how to reduce it.
Topic match · Functional programming
A Tour of Prolog56:03

A Tour of Prolog

33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
Topic match · Programming language design
OCaml Workshop 2020 - State of the OCaml Platform 20201:00:01

OCaml Workshop 2020 - State of the OCaml Platform 2020

6K views • 6 years ago
OCamlWorkshops
A one-hour OCaml Workshop 2020 talk on the state of the OCaml Platform, covering IDE support, next steps for the tooling and plans for 2020-2021.
Topic match · Functional programming
Why Static Typing Came Back • Richard Feldman • GOTO 202252:01

Why Static Typing Came Back • Richard Feldman • GOTO 2022

157K views • 3 years ago
GOTO Conferences
Richard Feldman's GOTO Copenhagen 2022 talk on why dynamic languages like Python, Ruby, PHP and JavaScript rose in the 1990s and why each now has a popular static type checker. It argues that modern static typing recovers the advantages that made dynamic languages attractive.
Topic match · Programming language design
TypeScript types can run DOOM6:59

TypeScript types can run DOOM

485K views • 1 year ago
Michigan TypeScript
The Michigan TypeScript group shows the Doom engine running entirely inside the TypeScript type system. It is open source, and two follow-up videos cover why and how they did it.
Topic match · Programming language design
Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)1:24:39

Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)

64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
Topic match · Programming language design