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No strong matches for “programming”. Here are the closest videos.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Demoscene & retrocomputing
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Game programming & engines
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Game programming & engines
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game programming & engines
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
Topic match · Game programming & engines
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
What is PLUS times PLUS?28:28

What is PLUS times PLUS?

2.2M views • 1 year ago
2swap
2swap explores lambda calculus using John Tromp's lambda diagrams, with animated beta-reductions, asking what PLUS times PLUS gives. It touches on Church encodings and the equivalence of Turing machines and lambda calculus.
Topic match · Functional programming
The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?28:23

The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?

2.3M views • 5 years ago
Reducible
Reducible's visual walkthrough of the Fast Fourier Transform, motivated by polynomial multiplication. It shows how the FFT's key ideas can be discovered by asking the right questions.
Topic match · Algorithms & data structures
The Most Underrated Algorithm26:33

The Most Underrated Algorithm

10.8M views • 4 years ago
Veritasium
Veritasium tells the story of the Fast Fourier Transform, from its use in detecting nuclear tests to Cold War politics, and how it could have changed the arms race. It includes a short, intuitive explanation of what the Fourier transform does.
Topic match · Algorithms & data structures
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Algorithms & data structures
What P vs NP is actually about17:58

What P vs NP is actually about

253K views • 2 years ago
Polylog
Polylog explains how algorithms can be turned into circuits and encoded as satisfiability problems, which lets you effectively run them backwards. It uses this to motivate breaking RSA, general reductions to SAT, and what P vs NP is really asking.
Topic match · Algorithms & data structures
Fast Inverse Square Root — A Quake III Algorithm20:08

Fast Inverse Square Root — A Quake III Algorithm

6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
Topic match · Algorithms & data structures
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Demoscene & retrocomputing
I Solved Klotski12:20

I Solved Klotski

2.1M views • 1 year ago
2swap
2swap explains how he solved the Klotski sliding-block puzzle by mapping its full state space as a graph and visualizing it. The video includes footage of the Guinness world-record solve and links to an interactive graph.
Topic match · Algorithms & data structures
Algorithmic Redistricting: Elections made-to-order26:48

Algorithmic Redistricting: Elections made-to-order

584K views • 5 years ago
AlphaPhoenix
AlphaPhoenix uses Monte Carlo simulation and annealing-style methods to draw North Carolina congressional district maps, both gerrymandered and fair. He focuses on the fascinating computational problem rather than the politics.
Topic match · Algorithms & data structures
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Demoscene & retrocomputing
Solving Wordle using information theory30:38

Solving Wordle using information theory

11.8M views • 4 years ago
3Blue1Brown
3Blue1Brown uses Wordle as an excuse to teach information theory and entropy, building a solver that picks guesses by expected information and incorporating word frequencies.
Topic match · Algorithms & data structures
Someone improved my code by 40,832,277,770%28:47

Someone improved my code by 40,832,277,770%

3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
Topic match · Algorithms & data structures
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Demoscene & retrocomputing
New computers don't speed up old code19:25

New computers don't speed up old code

187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
The Continuity of Splines1:13:50

The Continuity of Splines

1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Why is Japan So Weak in Software?19:37

Why is Japan So Weak in Software?

968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.