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No strong matches for “rca”. Here are the closest videos.
This equation will change how you see the world (the logistic map)18:39

This equation will change how you see the world (the logistic map)

17.1M views • 6 years ago
Veritasium
A Veritasium video on the logistic map, showing how a simple population equation leads to chaos and bifurcation. It connects the idea to convection, neuron firing and the Mandelbrot set, with interactive animations.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
The 7 Habits of Highly Miserable People6:06

The 7 Habits of Highly Miserable People

14.7M views • 9 years ago
CGP Grey
CGP Grey's sarcastic animated video adapted from the book How to Be Miserable, listing habits that reliably make people unhappy. By inverting the advice, it shows what to avoid and prompts reflection on goals and routines.
Why North America Can't Build Nice Apartments (because of one rule)12:10

Why North America Can't Build Nice Apartments (because of one rule)

2.2M views • 2 years ago
About Here
About Here explains how North American building codes requiring two staircases make small multi-story apartment buildings hard to build, and contrasts this with places that allow single-stair designs.
Canada's 100-Foot Freight Railway To Nowhere5:25

Canada's 100-Foot Freight Railway To Nowhere

1.9M views • 4 years ago
Half as Interesting
A short, sarcastic Half as Interesting video about a tiny freight railway in Canada built to exploit a shipping regulation loophole. It explains how a track just 100 feet long counted as a railway.
why typing like this is sometimes okay.4:31

why typing like this is sometimes okay.

5.4M views • 7 years ago
Tom Scott
Tom Scott makes a short descriptivist argument that language keeps changing and that casual internet writing conventions, like lowercase typing and dropped full stops, are legitimate. It is part of his Language Files series, written with Gretchen McCulloch.
All Tube Stations Have Fifteen Floors13:54

All Tube Stations Have Fifteen Floors

1.2M views • 8 years ago
Geoff Marshall
Geoff Marshall explains a running gag about London Underground stair signs claiming that the climb equals 15 floors, regardless of how many steps there actually are.
Comparing Beta & VHS on Quality: Was Beta Really Better?9:51

Comparing Beta & VHS on Quality: Was Beta Really Better?

710K views • 9 years ago
Technology Connections
Technology Connections compares Betamax and VHS picture quality using footage from a 1979 RCA VCR and argues the Beta quality advantage was largely marketing.