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TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis33:43

TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis

171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
Attention Is All You Need27:07

Attention Is All You Need

814K views • 8 years ago
Yannic Kilcher
Yannic Kilcher walks through the Attention Is All You Need paper, which introduced the Transformer, a sequence model based solely on attention without recurrence or convolutions. He reviews the architecture and the paper's translation results.
This Town Did The Impossible13:28

This Town Did The Impossible

3.1M views • 3 years ago
The Aesthetic City
A look at Le Plessis-Robinson, a French suburb transformed from modernist urbanism into traditional mixed-use fabric with local-style architecture, green space and a more balanced housing supply.
Unix and Google7:16

Unix and Google

9K views • 10 years ago
FOAM
A short animated simulation comparing how Multics and Unix were developed, showing why Unix's small composable programs and pipes gave it a efficiency advantage. It frames Unix as a moonshot achievable by a small team.
How to Make an Attractive City14:21

How to Make an Attractive City

3.2M views • 11 years ago
The School of Life
The School of Life sets out principles for making attractive cities, arguing that the art has been lost in the modern world.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.