rendering performance
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
56:55AWS re:Invent 2017: How Netflix Tunes Amazon EC2 Instances for Performance (CMP325)
18K views • 8 years ago
Amazon Web Services
A Netflix performance engineer presents how Netflix tunes EC2 instances, covering instance type choice, Xen modes, SR-IOV and kernel tuning. The goal is near bare-metal performance in the cloud.
31:17React.js Conf 2015 - Hype!
108K views • 11 years ago
Meta Developers
Ryan Florence's React.js Conf 2015 talk pushes React into unusual use cases, including a demo comparing rendering in React, Ember and Angular.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
22:41"Clean" Code, Horrible Performance
1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
42:15"Performance Matters" by Emery Berger
502K views • 7 years ago
Strange Loop Conference
Emery Berger explains why performance is hard to measure and deliver on modern hardware, showing how code layout and alignment can swamp optimization effects. He presents Stabilizer for statistically sound evaluation and Coz, a causal profiler.
35:42Progressive Performance (Chrome Dev Summit 2016)
34K views • 10 years ago
Chrome for Developers
Alex Russell's Chrome Dev Summit 2016 talk on building web experiences that work on slow, flaky networks and low-power devices. It argues developers should focus on the performance of real-world mobile hardware rather than desktop machines.
33:25Dan Abramov: Beyond React 16 | JSConf Iceland
139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
59:21A Crash Course in Modern Hardware by Cliff Click
21K views • 9 years ago
Devoxx
Cliff Click walks through a small performance example on a modern out-of-order CPU. He covers pipelining, ILP, CISC vs RISC, multicore, and why cache misses and the memory subsystem dominate performance.
56:23Speed Up Your JavaScript
136K views • 17 years ago
Google TechTalks
A 2009 Google Tech Talk by Nicholas Zakas on the hidden performance pitfalls of JavaScript. It covers what is fast and slow in the language and how to avoid common bottlenecks.
29:47The Truth about Rust/WebAssembly Performance
218K views • 3 years ago
Greg Johnston
Leptos creator Greg Johnston examines Rust/WebAssembly frontend frameworks against JavaScript frameworks using the JS framework benchmark. He argues that WASM is no longer too slow for DOM-heavy rendering.
55:49CppCon 2016: Chandler Carruth “High Performance Code 201: Hybrid Data Structures"
119K views • 10 years ago
CppCon
Chandler Carruth's CppCon 2016 talk on designing hybrid data structures for performance. He covers cache locality, working-set size and allocation overhead, and why standard C++ containers fall short.
51:04[EPILEPSY WARNING] How fast should an unoptimized terminal run?
193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
38:20Twitter and Visual Studio Rant
158K views • 6 years ago
Molly Rocket
Casey Muratori responds on-stream to a dismissive Twitter post by demonstrating how slow Visual Studio's startup and debugger watch window are, comparing it to much older software and machines. It is a long rant about software performance and bloat.
30:37High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18
6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
25:55React.js Conf 2015 - Beyond the DOM: How Netflix plans to enhance your television experience
26K views • 11 years ago
Meta Developers
Jafar Husain of Netflix explains at React.js Conf 2015 how Netflix runs React-style rendering without the DOM on smart TVs and game consoles. It uses a canvas-like API for performance.
45:49Breaking the 1000ms Time to Glass Mobile Barrier
104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
45:05Servo Architecture: Safety and Performance
12K views • 9 years ago
linux conf au 2017 - Hobart, Australia
Jack Moffitt presents the architecture of Servo, Mozilla's experimental browser engine written in Rust, focusing on parallelism across cores, GPUs and SIMD and the safety properties gained from Rust.
40:34Charlie Marsh: uv: An Extremely Fast Python Package Manager
107K views • 2 years ago
Jane Street
Charlie Marsh of Astral explains how uv, a Rust Python package manager, got so fast. He covers allocators, concurrency, zero-copy tricks and the challenges of Python packaging.
48:04"NTFS really isn't that bad" - Robert Collins (LCA 2020)
161K views • 6 years ago
linux.conf.au
Robert Collins explains why rustup installs were painfully slow on Windows and how changes to rustup and Windows cut install time from 3m30s to 14s. The talk covers NTFS, small files and the cost of antivirus hooks on file close.
49:16XFS: Recent and Future Adventures in Filesystem Scalability - Dave Chinner
29K views • 14 years ago
Linux.conf.au 2012 -- Ballarat, Australia
Dave Chinner's linux.conf.au 2012 talk on XFS scalability, covering pain points with large numbers of files and complex metadata, and the work to fix XFS metadata performance.
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
77K views • 7 years ago
CppCon
Matt Godbolt builds a toy path tracer in C++ in three different styles and compares them on clarity, testability, compile time and run-time performance. The talk was given at CppCon 2019.
33:23ReactiveConf 2017 - Tom Dale: Secrets of the Glimmer VM
3K views • 8 years ago
ReactiveConf
Tom Dale explains the internals of the Glimmer VM, Ember's rendering engine, which compiles templates to opcodes. The talk includes a performance benchmark demo.
23:32Industrial Strength High Performance RISC V Processors For Energy Efficient Computing
8K views • 8 years ago
RISC-V International
David Ditzel of Esperanto Technologies presents their massively parallel, energy-efficient RISC-V processors at the 7th RISC-V Workshop in 2017. It covers the high-performance many-core design aimed at machine learning.
47:34RailsConf 2011: Aaron Patterson, "Double Dream Hands: So Intense!"
26K views • 15 years ago
O'Reilly
Aaron Patterson's RailsConf 2011 talk on Rails 3.1 performance, showing why deeper Rack middleware stacks slow Rails and how a shallower pipeline helps. It also touches on Rack API design.
46:00Scaling ZFS for NVMe - Allan Jude - EuroBSDcon 2022
14K views • 4 years ago
EuroBSDCon
Allan Jude of Klara presents work on making ZFS scale on fast NVMe storage, covering fixes to the TaskQueue interface and removal of bottlenecks. The talk was given at EuroBSDcon 2022 and describes raising write throughput from about 3 to over 7 GB/sec.
34:55"Outperforming Imperative with Pure Functional Languages" by Richard Feldman
98K views • 5 years ago
Strange Loop Conference
Richard Feldman explains how pure functional languages can match or beat imperative ones on performance. Compilers can turn immutable code into in-place mutation, avoiding naive copying. The talk draws on his work on the Roc language.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
57:50ElixirConf 2018 - Keynote - Chris McCord
32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
25:52Halide Talk
53K views • 12 years ago
Andrew Adams
Andrew Adams, a Halide developer, presents the Halide language for image processing and tensor computation. The talk explains the separation of algorithm from schedule with illustrated examples of parallelism, locality and redundancy tradeoffs.
28:34RailsConf 2016 - Rails to Phoenix by Brian Cardarella
12K views • 10 years ago
Confreaks
Brian Cardarella's RailsConf 2016 talk on why and how teams can move from Rails to Elixir and Phoenix. It covers performance gains without losing productivity and how to introduce Phoenix in an organization.
40:03Google I/O 2013 - High Performance Audio
62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
50:43Tom Lehrer Full Copenhagen Performance
1.1M views • 13 years ago
Tom Lehrer
A full-length recording of Tom Lehrer's 1967 concert in Copenhagen, mixing his satirical songs with spoken comedy between numbers. It runs about 51 minutes with good audio for its age.
52:40Keynote. Professor Steven G. Johnson | JuliaCon 2019
18K views • 7 years ago
The Julia Programming Language
Steven G. Johnson, MIT professor and FFTW co-author, gives a JuliaCon 2019 keynote on metaprogramming and staged programming in Julia, showing how it enables high-performance numerical code and when not to use macros.
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
35:25Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)
75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
27:56Unity DOTS vs Handbuilt: Sample Project
687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.