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Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Demoscene & retrocomputing
Future Computers Will Be Radically Different (Analog Computing)21:42

Future Computers Will Be Radically Different (Analog Computing)

13.2M views • 4 years ago
Veritasium
Veritasium explains why analog computing may suit AI workloads, covering old analog computers, The Analog Thing and Mythic's analog chips that use flash memory for neural network inference. It argues digital hardware is hitting limits.
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Demoscene & retrocomputing
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Demoscene & retrocomputing
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Demoscene & retrocomputing
Why the Soviet Computer Failed18:57

Why the Soviet Computer Failed

4.2M views • 4 years ago
Asianometry
An Asianometry explainer on why the Soviet Union, once a leading computing power, fell far behind the US in computers by the 1980s. It traces the gap from the 1960s onward despite strong state support for science.
Fourier Optics used for Optical Pattern Recognition18:31

Fourier Optics used for Optical Pattern Recognition

103K views • 6 years ago
Huygens Optics
Huygens Optics explains the Fourier transform and shows how a lens performs one optically. A DLP projector is used as a Fourier filter to do simple pattern recognition on lithographic character patterns.
The Most Powerful Computers You've Never Heard Of20:13

The Most Powerful Computers You've Never Heard Of

13.7M views • 4 years ago
Veritasium
Veritasium traces analog computers from the Antikythera mechanism and Kelvin's tide-predicting machines to fire control and modern analog approaches. It explains how these machines computed continuously rather than digitally.
The Delayed Choice Quantum Eraser, Debunked12:51

The Delayed Choice Quantum Eraser, Debunked

718K views • 5 years ago
Sabine Hossenfelder
Sabine Hossenfelder explains the delayed choice quantum eraser and argues it does not rewrite the past, as popular accounts claim. She walks through what the experiment actually shows.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Why Do Mainframes Still Exist?  What's Inside One?  40TB, 200+ Cores, AI, and more!23:33

Why Do Mainframes Still Exist? What's Inside One? 40TB, 200+ Cores, AI, and more!

1.2M views • 3 years ago
Dave's Garage
Dave Plummer tours the IBM z16 mainframe from design through factory assembly, test lab, accelerators and water cooling. He explains why mainframes still exist and what makes them reliable.
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
How Physicists Created a Holographic Wormhole in a Quantum Computer17:05

How Physicists Created a Holographic Wormhole in a Quantum Computer

2.4M views • 3 years ago
Quanta Magazine
Quanta Magazine explains the 2022 experiment that claimed to create a holographic wormhole on Google's quantum computer. The description now notes that a later independent analysis questioned whether any wormhole was created.
Math's Fundamental Flaw34:00

Math's Fundamental Flaw

30.8M views • 5 years ago
Veritasium
Veritasium's explainer on Godel's incompleteness theorems and the limits of mathematical proof, tracing set theory, Hilbert's program and the road to Turing and modern computing.
Is It Really Impossible To Cool A Datacenter In Space?24:30

Is It Really Impossible To Cool A Datacenter In Space?

1.1M views • 7 months ago
Scott Manley
Scott Manley explains the thermal balance of spacecraft and how a satellite could be configured to radiate away the heat from datacenter-scale computing in space. His rough numbers suggest it is feasible.