retro pc
17:10So I Bought Those Weird New AliExpress Retro PCs…
1.3M views • 3 years ago
LGR
LGR reviews the Book 8088 and Hand 386, newly built DOS retro PCs sold on AliExpress that use real legacy chips on custom boards. He covers what is neat about them and their compromises and odd design decisions.
15:19The weeCee: A Tiny New MS-DOS & Windows Gaming PC!
713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
1:14The Secret of Monkey Island (Intro) (PC Speaker theme)
191K views • 15 years ago
Stan's Previously Owned Soundtracks
The Secret of Monkey Island intro theme played through the internal PC speaker. It is a tribute to LucasArts.
1:19:52CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
10:12Area 5150 by CRTC & Hornet (Party Version) / IBM PC+CGA Demo, Hardware Capture
69K views • 4 years ago
x86VileR
Area 5150 is a demoscene production for the original 4.77MHz IBM PC with CGA graphics and PC speaker. This is the Evoke 2022 party version, captured from real hardware, and it won the Alternative Demo compo.
16:37Second Reality by Future Crew (pc demo)
82K views • 13 years ago
Michael Huth (Elianda)
A capture of Second Reality, the real-time audiovisual demo by Future Crew first shown at Assembly 1993, recorded from a 486DX2-66 with a Gravis Ultrasound. It showcases the peak of early 1990s PC demoscene techniques.
26:49Inside a Huge PCB Factory
3.7M views • 8 years ago
Strange Parts
Strange Parts tours JLCPCB's large PCB factory in Huizhou, China, walking through the printed circuit board manufacturing process step by step. It shows the machinery, quality checks and scale behind cheap prototype boards.
24:31Introduction to LibrePCB A new, powerful and intuitive EDA tool for everyone
15K views • 8 years ago
FOSDEM
Urban Bruhin, LibrePCB's main author, introduces the open-source EDA tool at FOSDEM 2018. He explains why he started it and how its library concepts differ from KiCAD.
2:50:28(Sponsored) KiCad STM32 + USB + Buck Converter PCB Design and JLCPCB Assembly - Phil's Lab #11
1.2M views • 6 years ago
Phil’s Lab
A roughly three-hour screen recording of designing a barebones STM32F4 board in KiCad, covering schematic, four-layer layout and routing, USB and a buck converter. It ends with ordering manufacture and assembly through JLCPCB.
1:40:06KiCad 6 STM32 PCB Design Full Tutorial - Phil's Lab #65
987K views • 4 years ago
Phil’s Lab
A 100-minute tutorial from Phil's Lab on designing an STM32-based 'black pill' PCB in KiCad 6. It covers schematic capture, two-layer layout and routing, USB, and sending the board for manufacture and assembly.
9:41How many PCIe Extensions is TOO MANY??
2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
26:16Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
735K views • 3 years ago
Bloc
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs. It previews LLM-driven characters in role-playing games.
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
1:13:54RetroAhoy: The Secret of Monkey Island
3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
8:268088 MPH by Hornet + CRTC + DESiRE
327K views • 11 years ago
Jim Leonard
8088 MPH is a demoscene production for the original 1981 IBM PC with CGA graphics and a 4.77MHz 8088, shown with real composite output. It competed at Revision 2015 and pushes the hardware well past what it was thought capable of, breaking emulators.
Topic match · Demoscene & retrocomputing
8:338088 MPH by Hornet + CRTC + DESiRE (final version)
93K views • 11 years ago
andrewmjenner
The winning demo from Revision 2015's oldskool competition, running on a real 1981 IBM PC with CGA at 4.77MHz. It uses extreme tricks to produce effects, graphics and sound far beyond what the hardware was thought capable of.
Topic match · Demoscene & retrocomputing
52:22Exposing FRAUD And DECEPTION In The Retro Video Game Market
2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
1:15Sonic behind waterfall - RetroArch shader comparison
30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
6:08Super Mario Bros 3 PC Prototype from id Software
155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
1:47:45CppCon 2017: Herb Sutter “Meta: Thoughts on generative C++”
105K views • 9 years ago
CppCon
At CppCon 2017 Herb Sutter presents his work on evolving C++ through compile-time code generation, including metaclasses and reflection. The aim is to make the language both more powerful and simpler by letting programmers express intent directly.
11:10An Intro to KiCad – Part 1: How PCBs Are Made | DigiKey
517K views • 8 years ago
DigiKey
Shawn Hymel of DigiKey introduces KiCad and explains how printed circuit boards are manufactured. It is the first part of a beginner series that builds a 555 badge project.
14:00Why you shouldn't water cool your PC
9.6M views • 7 years ago
Linus Tech Tips
Linus Tech Tips argues that big air coolers beat AIO liquid coolers for most PCs. They compare quietness and temperatures, using the Noctua NH-U12A as the example.
22:51Dell SCAMMED Me - $1500 PC Secret Shopper 2 Part 4
3.8M views • 5 years ago
Linus Tech Tips
Linus Tech Tips benchmarks the prebuilt PCs from its second Secret Shopper series, shares final thoughts on each integrator and picks a winner. Dell ranked last.
12:24Color Maximite 2 - ARM CPU that runs BASIC!
453K views • 6 years ago
The 8-Bit Guy
The 8-Bit Guy reviews the Color Maximite 2, a modern ARM-based computer that boots straight into BASIC. He shows what it can do as a retro-style machine.
Topic match · Demoscene & retrocomputing
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
37:43Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor
1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Topic match · Game history & retro gaming
1:12:27CppCon 2015: Andrei Alexandrescu “std::allocator...”
196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
1:00:11CppCon 2015: Kate Gregory “Stop Teaching C"
181K views • 11 years ago
CppCon
Kate Gregory argues at CppCon 2015 that C++ should be taught without starting from C: no char* strings, printf or raw arrays at first, with references before pointers.
1:13:41CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"
235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
1:29:55Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 2019
184K views • 7 years ago
CppCon
Andrei Alexandrescu's CppCon 2019 talk revisits sorting, showing how branchless tricks, hybrid strategies and a cost metric can speed up std::sort-style algorithms on modern hardware.
1:15:46CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”
178K views • 9 years ago
CppCon
Matt Godbolt's CppCon 2017 talk shows what modern compilers do with your C++ code, using Compiler Explorer to inspect generated assembly. It covers surprising optimizations and how the tool works.
1:54:00Can C++ be 10x Simpler & Safer? - Herb Sutter - CppCon 2022
277K views • 3 years ago
CppCon
Herb Sutter's CppCon 2022 talk on whether C++ can become ten times simpler and safer. He introduces his experimental Cpp2 syntax and the cppfront transpiler, explaining the limits on incremental improvement.
1:29:06CppCon 2015: Herb Sutter "Writing Good C++14... By Default"
193K views • 11 years ago
CppCon
Herb Sutter's CppCon 2015 plenary on writing safe, modern C++ by default using the C++ Core Guidelines. It includes a demo of lifetime-checking static analysis tooling.
31:19CppCon 2016: Nicholas Ormrod “The strange details of std::string at Facebook"
122K views • 10 years ago
CppCon
Nicholas Ormrod's CppCon 2016 talk on how Facebook optimizes std::string with its open-source replacement fbstring. It covers storage layout tradeoffs, small string optimization and memory allocation behavior.
1:04:00CppCon 2015: Sean Parent "Better Code: Data Structures"
106K views • 11 years ago
CppCon
Sean Parent's CppCon 2015 talk on better use of standard containers and the goal of having no incidental data structures. It argues that proper containers can greatly simplify code.
1:36:27CppCon 2016: Dan Saks “extern c: Talking to C Programmers about C++”
175K views • 10 years ago
CppCon
Dan Saks's CppCon 2016 talk on why C programmers resist C++ and how to talk to them about it. He argues that persuasion rarely works by arguing and examines the culture gap between the two communities.
1:14:22CppCon 2017: Fedor Pikus “C++ atomics, from basic to advanced. What do they really do?”
288K views • 9 years ago
CppCon
Fedor Pikus's CppCon 2017 talk on C++ atomics, looking at what they let the programmer express and what the hardware actually does. It covers memory ordering and lock-free programming from basic to advanced.
1:03:44CppCon 2015: Timur Doumler “C++ in the Audio Industry”
131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
1:00:46CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
271K views • 8 years ago
CppCon
A CppCon 2018 talk arguing that OOP has failed to deliver on reuse and performance, and presenting data-oriented design for C++ with practical worked examples from real systems.
59:31CppCon 2014: Zaika Antoun "Microsoft w/ C++ to Deliver Office Across Different Platforms, Part I"
21K views • 12 years ago
CppCon
A CppCon 2014 talk from Microsoft engineers on using portable single-source C++ to deliver Office across iOS, Android, Windows and Mac. It covers architectures, techniques and lessons from real cross-platform projects.