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The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
STOP Buying ANDROID TV Boxes!10:20

STOP Buying ANDROID TV Boxes!

4.6M views • 3 years ago
Linus Tech Tips
Linus Tech Tips warns against cheap Android TV boxes, many of which ship with preinstalled malware. It looks at several boxes and suggests safer alternatives such as Chromecast and Nvidia Shield.
Flexbox vs. CSS Grid — Which is Better?4:18

Flexbox vs. CSS Grid — Which is Better?

314K views • 8 years ago
Layout Land
Jen Simmons explains the difference between CSS Flexbox and CSS Grid, and when to use each. She makes the case that Grid does not replace Flexbox and most sites use both.
The Computer-free Automation of a Jukebox (Electromechanics)23:04

The Computer-free Automation of a Jukebox (Electromechanics)

1.3M views • 6 years ago
Technology Connections
Technology Connections takes apart a 1970 Wurlitzer 3400 jukebox to show how electromechanical relays and switches automated its behavior without a computer.
MENACE: the pile of matchboxes which can learn13:59

MENACE: the pile of matchboxes which can learn

453K views • 8 years ago
Stand-up Maths
Matt Parker of Stand-up Maths demonstrates MENACE, Donald Michie's 1961 machine made of matchboxes that learns to play noughts and crosses through reinforcement. He builds and trains a physical version.
Thinking outside the 10-dimensional box25:13

Thinking outside the 10-dimensional box

3.2M views • 9 years ago
3Blue1Brown
3Blue1Brown visualizes high-dimensional spheres to explain a surprising puzzle about how a sphere fits in a box as dimensions grow. It builds geometric intuition for counterintuitive properties of high-dimensional space.
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits6:26

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Strange Spheres in Higher Dimensions - Numberphile10:33

Strange Spheres in Higher Dimensions - Numberphile

767K views • 9 years ago
Numberphile
Matt Parker on Numberphile explains the strange properties of spheres in higher dimensions, such as how they poke out of their bounding boxes. It uses Pythagoras to build intuition for 4D and beyond.
How many robots does it take to run a grocery store?5:08

How many robots does it take to run a grocery store?

8M views • 5 years ago
Tom Scott
Tom Scott tours Ocado's automated grocery warehouse, where thousands of robots move boxes on a grid called the Hive, and asks whether they are individual robots or a hive mind.