scrolling latency
42:59"How NOT to Measure Latency" by Gil Tene
119K views • 11 years ago
Strange Loop Conference
Gil Tene of Azul Systems explains common pitfalls in measuring latency and response time, including why averages mislead and the problem of coordinated omission. He introduces open source tools like HdrHistogram for better measurement and reporting.
7:55Low Latency Routing in Space
106K views • 8 years ago
HotNets Anonymous
A short visualization from HotNets researchers of routing and latency over SpaceX's proposed Starlink constellation, based on its FCC filings. It shows orbital shells, link topology and how inter-satellite routes could beat terrestrial fiber on long distances.
0:23CygnusEd Professional in Action on an Amiga 2000
11K views • 12 years ago
Casey Muratori
Casey Muratori captures CygnusEd Professional running on an Amiga 2000, showing how smoothly it scrolled text. He notes the real effect is better on a period CRT.
22:51GopherCon 2015: Go GC: Solving the Latency Problem - Rick Hudson
22K views • 11 years ago
Gopher Academy
Rick Hudson's GopherCon 2015 talk on Go 1.5's new low-latency concurrent garbage collector. It covers the motivation, performance numbers, technical challenges and why the approach fits Go.
40:03Google I/O 2013 - High Performance Audio
62K views • 13 years ago
Google for Developers
A Google I/O 2013 talk by Android audio engineers on why reliable, low-latency audio is hard on the platform. It covers problem areas across the stack, platform work underway and techniques apps can use.
1:20:28John Carmack Tech Talk with UMKC-SCE
279K views • 9 years ago
UMKC School of Science and Engineering
John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.
10:15Using ground relays with Starlink
506K views • 6 years ago
Mark Handley
Mark Handley of UCL explains, with simulation visualizations, how early Starlink satellites without inter-satellite links could still give low-latency wide-area communication by hopping via ground relays. He shows it can beat fibre on many long paths.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
0:10Bookeen breakthrough real time web page scrolling on eInk panel
114K views • 15 years ago
Bookeen
A short Bookeen R&D demo showing real-time web page scrolling on an eInk panel, far faster than typical e-readers. It was a prototype for the next generation of Cybook readers.
2:04Admiral Grace Hopper Explains the Nanosecond
163K views • 14 years ago
funbury
Admiral Grace Hopper holds up a length of wire to show how far light travels in a nanosecond, about 11.8 inches. She explains how she made the idea concrete to people who could not picture a billionth of a second.
2:00Shouting in the Datacenter
5.7M views • 17 years ago
Bryan Cantrill
A two-minute 2008 clip from Sun's Fishworks team in which Brendan Gregg uses DTrace to show disk latency spiking while he shouts at a rack of drives. Bryan Cantrill narrates the demonstration.
6:47Starlink revisions, Nov 2018
173K views • 7 years ago
Mark Handley
Mark Handley of UCL looks at how SpaceX's November 2018 revisions to the Starlink constellation affect network behavior. The video visualizes the orbits and routing and estimates latencies, building on his earlier video and research paper.
3:23Applied Sciences Group: High Performance Touch
1.4M views • 14 years ago
Microsoft Research
A Microsoft Research demo from TechFest 2012 of a lab touch system that lets viewers feel the effect of different input latencies, down to about 1 ms. It shows how much more responsive dragging feels compared with typical 100 ms touch delay.
1:00:07CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”
357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
15:41Why SpaceX is Making Starlink
7.4M views • 7 years ago
Real Engineering
Real Engineering explains why SpaceX is building Starlink, including the economics of satellite internet. It covers the latency advantage of light in vacuum over fiber for long-distance links.
46:06Lower Latency Graph Queries in Cypher with Redis GraphRoi Lipman, Redis LabsTim Davis, Texas A&M U
3K views • 8 years ago
Redis
Redis Labs and Tim Davis present RedisGraph, which uses GraphBLAS to treat graph queries in Cypher as sparse linear algebra for lower latency.
25:54SpaceX Seattle 2015
46K views • 11 years ago
Cliff O
Full recording of Elon Musk's January 2015 presentation and Q&A at the SpaceX Seattle office announcement. He lays out plans for a satellite constellation to provide low-latency global internet, tied to funding Mars ambitions. Pauses between questions have been edited out.
0:46Modos Paper Monitor Typing Demo
18K views • 4 years ago
Modos
A short demo of typing on the Modos Paper Monitor, an open e-ink monitor, using 4-level grayscale to show low latency.
2:59living with lag - an oculus rift experiment
6.3M views • 12 years ago
umeaenergi
A Swedish fiber provider's short experiment in which volunteers wear Oculus Rift headsets that add lag to their view of real life. They try to do everyday tasks like making pancakes.
17:38E3 2012: John Carmack Interview
102K views • 14 years ago
Giant Bomb
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
10:00Grace Hopper on Letterman
448K views • 13 years ago
TheLazlo101
Grace Hopper appears on Letterman and uses a foot-long piece of wire to show how far light travels in a nanosecond.
1:25:57Grace Hopper Lecture
68K views • 9 years ago
MIT Lincoln Laboratory
A lecture by Commodore Grace Hopper on the future of computing, posted by MIT Lincoln Laboratory. It includes her well-known nanosecond wire demonstration and humorous comparisons of device latencies.
4:39How to slow down a stock exchange
4M views • 7 years ago
Tom Scott
Tom Scott visits IEX, a stock exchange that slows down trading with a long coil of fiber. The coil removes the speed advantage of high-frequency traders.
9:43Meteor Screecast
50K views • 14 years ago
meteorscreencasts
The original 2012 screencast introducing Meteor, a JavaScript framework for building web apps quickly. It demonstrates realtime updates, latency compensation and low boilerplate.
45:49Breaking the 1000ms Time to Glass Mobile Barrier
104K views • 13 years ago
InfoQ
Ilya Grigorik of Google's Make the Web Fast team explains how to build a mobile site that appears on screen within one second. He covers the network and rendering constraints on mobile.
1:04:26CppCon 2018: G. Nishanov “Nano-coroutines to the Rescue! (Using Coroutines TS, of Course)”
40K views • 8 years ago
CppCon
Gor Nishanov's CppCon 2018 talk on using tiny C++ coroutines to hide memory latency, interleaving useful work while prefetches bring cache lines in from main memory.
40:13Zach Tellman - Everything Will Flow
27K views • 11 years ago
ClojureTV
Zach Tellman's Clojure West talk covers the basics of queueing theory and its practical use in systems, including backpressure, how queues break down under load, and pitfalls of naive core.async use.
1:19:11iPhone 1 - Steve Jobs MacWorld keynote in 2007 - Full Presentation, 80 mins
17.3M views • 13 years ago
Protectstar Inc.
The full 80-minute Macworld 2007 keynote in which Steve Jobs introduced the original iPhone. It includes the multitouch demos, visual voicemail and scrolling.
27:56What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
36:12Does High FPS make you a better gamer? Ft. Shroud - FINAL ANSWER
11M views • 6 years ago
Linus Tech Tips
Linus Tech Tips tests whether higher frame rates and refresh rates improve gaming performance, using Shroud and other players on aim and reaction tests at 60, 144 and 240Hz. The video is sponsored by Nvidia.
3:15Windows 7 GUI slowness
22K views • 17 years ago
VooD
A short demo showing slow 2D drawing in the Windows 7 GUI compared with XP. It attributes the slowdown to the display driver model lacking hardware accelerated GDI.
57:50ElixirConf 2018 - Keynote - Chris McCord
32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
1:03:44CppCon 2015: Timur Doumler “C++ in the Audio Industry”
131K views • 11 years ago
CppCon
Timur Doumler's CppCon 2015 talk on how C++ is used in the audio industry. It covers the patterns and tools audio developers rely on, including handling real-time constraints.
1:01:32John Carmack Facebook Connect 2021 Keynote
152K views • 5 years ago
UploadVR
John Carmack's keynote at Facebook Connect 2021, where he speaks candidly about VR, Quest, and Meta's metaverse plans. He pushes back on hype and discusses retention and latency.
30:40What's Bad About Julia | Jeff Bezanson | JuliaCon 2019
37K views • 7 years ago
The Julia Programming Language
Julia co-creator Jeff Bezanson candidly lists fundamental problems with the language at JuliaCon 2019, including modularity, types and compiler latency, and how they might be solved.
3:00High-Speed Robot Hand
4M views • 17 years ago
Hizook
A short demo from the Ishikawa Komuro Lab of a high-speed robot hand paired with a 1000fps vision system performing dexterous manipulation. It shows what very low-latency vision and actuation can do.
2:02:18The Mill CPU Architecture – The Compiler (10 of 13)
12K views • 11 years ago
Mill Computing, Inc.
A long Mill Computing lecture on the Mill CPU's compiler toolchain, covering the specializer that targets family members, scheduling and latency passes, and the belt. It explains how the compiler handles a wide-issue, exposed-pipeline design.
4:06Dark Castle (1986) - Original Macintosh Version!
194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
1:06:37Destiny's Multithreaded Rendering Architecture
45K views • 10 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
6:08Super Mario Bros 3 PC Prototype from id Software
155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.