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Software Art Thou: Glenn Vanderburg - Real Software Engineering1:07:58

Software Art Thou: Glenn Vanderburg - Real Software Engineering

35K views • 8 years ago
Zendesk
Glenn Vanderburg asks whether software development can be real engineering, surveying other engineering disciplines and decades of programming experience. He envisions what a software engineering worthy of the name might look like.
Talk - Eben Moglen - Free and Open Software: Paradigm for a New Intellectual Commons1:11:56

Talk - Eben Moglen - Free and Open Software: Paradigm for a New Intellectual Commons

10K views • 17 years ago
talkingsticktv
Eben Moglen of the Software Freedom Conservancy speaks at the 2009 Law of the Commons Conference about free and open software as a model for a new intellectual commons. The talk covers the legal and social case for sharing knowledge.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away1:03:45

How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away

17K views • 1 year ago
Flight Software Workshop
JPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.
"Simple Made Easy" - Rich Hickey (2011)1:01:39

"Simple Made Easy" - Rich Hickey (2011)

219K views • 5 years ago
Strange Loop Conference
Rich Hickey's Strange Loop 2011 keynote distinguishing 'simple' (not intertwined) from 'easy' (familiar or near at hand). It argues that software complexity comes from complecting things and that we should pick simple constructs.
Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)1:02:42

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
The Thirty Million Line Problem1:48:55

The Thirty Million Line Problem

326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
A Philosophy of Software Design | John Ousterhout | Talks at Google1:01:40

A Philosophy of Software Design | John Ousterhout | Talks at Google

547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
Jonathan Blow - Preventing the Collapse of Civilization (English only)1:04:41

Jonathan Blow - Preventing the Collapse of Civilization (English only)

268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
RailsConf 2014 - Keynote: Writing Software by David Heinemeier Hansson1:01:17

RailsConf 2014 - Keynote: Writing Software by David Heinemeier Hansson

123K views • 12 years ago
Confreaks
David Heinemeier Hansson's RailsConf 2014 keynote argues that programming is closer to writing than to science, with clear code produced by iterating through drafts. It prioritizes clarity and craft over technical superiority.
A Possible Future of Software Development1:01:33

A Possible Future of Software Development

82K views • 18 years ago
Google TechTalks
Sean Parent of Adobe argues that object-oriented frameworks ultimately fail to deliver scalable, high quality software and proposes combining generic and declarative programming instead. It draws on Stepanov's Elements of Programming.
Music Software & Interface Design: Steinberg's Dorico1:06:59

Music Software & Interface Design: Steinberg's Dorico

949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
Building Software at Google Scale Tech Talk1:10:02

Building Software at Google Scale Tech Talk

58K views • 14 years ago
Google TechTalks
Google engineers describe Google's internal build system, a unified, language-agnostic system used across the company. It was presented as a 2012 NYC tech talk.
"Simple Made Easy" - Rich Hickey (2011)1:01:39

"Simple Made Easy" - Rich Hickey (2011)

434K views • 5 years ago
ClojureTV
Rich Hickey's Strange Loop 2011 keynote separates 'simple' (not intertwined) from 'easy' (familiar or near at hand) and argues that software complexity comes from complecting things. It offers a vocabulary for judging designs and abstractions.
Revolution OS1:25:10

Revolution OS

208K views • 14 years ago
Von Hash
Revolution OS is a feature-length documentary on the history of free software and Linux. It covers Stallman and the GNU project, Torvalds and the kernel, and Raymond and Perens on open source, starting from the era of freely shared hobbyist code.
re:publica 2012 - Eben Moglen - Freedom of Thought Requires Free Media1:03:42

re:publica 2012 - Eben Moglen - Freedom of Thought Requires Free Media

44K views • 14 years ago
re:publica
Eben Moglen's re:publica 2012 talk argues that media which spy on and data-mine the public threaten freedom of thought, and that free technology and free culture are needed to protect it.
Light Years Ahead | The 1969 Apollo Guidance Computer1:21:22

Light Years Ahead | The 1969 Apollo Guidance Computer

2.8M views • 6 years ago
TNMoC
Robert Wills of TNMoC explains the Apollo Guidance Computer hardware and software, then walks through the Apollo 11 landing procedure step by step, including the 1202 alarms.
"Uncle" Bob Martin - "The Future of Programming"1:18:21

"Uncle" Bob Martin - "The Future of Programming"

1.8M views • 10 years ago
Paul Stringer's Mobile Tech
Robert C. Martin (Uncle Bob) traces the history of software from 1948 to today, looking at the problems programmers faced, how they were solved, and what mistakes the profession made. He then projects where the field is going, including professionalism and regulation.
Java on a 1000 Cores - Tales of Hardware / Software CoDesign1:12:02

Java on a 1000 Cores - Tales of Hardware / Software CoDesign

23K views • 17 years ago
Google TechTalks
Cliff Click of Azul Systems gives a Google Tech Talk on running Java business applications on a machine with about a thousand cores. He covers hardware and software codesign, including garbage collection hardware and the JIT.
If Brains are Computers, Who Designs the Software? - with Daniel Dennett1:16:22

If Brains are Computers, Who Designs the Software? - with Daniel Dennett

873K views • 9 years ago
The Royal Institution
Daniel Dennett's Royal Institution lecture on whether the brain is a computer and where its software comes from. He argues that minds are built by evolution and culture, with competence arising without comprehension.
Building Software Systems At Google and Lessons Learned1:22:45

Building Software Systems At Google and Lessons Learned

257K views • 15 years ago
Stanford
Jeff Dean of Google describes his experiences building Google's systems and how its infrastructure evolved over time. The Stanford talk covers search, scaling tipping points and lessons from building large-scale software.
"Agile Methods The Good, the Hype and the Ugly," Bertrand Meyer1:02:30

"Agile Methods The Good, the Hype and the Ugly," Bertrand Meyer

18K views • 11 years ago
Association for Computing Machinery (ACM)
Bertrand Meyer's ACM webcast giving a critical look at agile methods, separating good ideas from hype and from practices he thinks damage projects. It is based on his book on the same subject.
Programming is terrible—Lessons learned from a life wasted. EMF20121:06:44

Programming is terrible—Lessons learned from a life wasted. EMF2012

1.7M views • 13 years ago
tef ebooks
Tef's EMF 2012 talk on lessons from a career in programming, a candid and humorous look at why programming is so often terrible. Slides and a draft script are available online.
CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)1:03:02

CHM Live | Original iPhone Software Team Leader Scott Forstall (Part Two)

101K views • 9 years ago
Computer History Museum
Second half of a 2017 Computer History Museum live event in which former Apple software chief Scott Forstall is interviewed by John Markoff about creating the original iPhone. He tells stories about Steve Jobs and the team and the origins of the iPhone software.
Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible1:02:49

Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

112K views • 9 years ago
Reboot Develop
Jonathan Blow's Reboot Develop 2017 talk on making game programming less terrible, discussing software bloat, slowness and the design goals behind his own programming language.
The Remote Agent Experiment: Debugging Code from 60 Million Miles Away1:10:43

The Remote Agent Experiment: Debugging Code from 60 Million Miles Away

23K views • 14 years ago
Google TechTalks
Ron Garret tells the story of the Remote Agent Experiment on NASA's Deep Space 1, where autonomous software controlled a spacecraft in 1999. He describes debugging Lisp code remotely from millions of miles away.
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 20252:27:34

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

926K views • 1 year ago
Better Software Conference
Casey Muratori's two-hour talk tracing the history of object-oriented programming back to the 1960s and examining how its ideas, and later entity component systems, came about. It is followed by a Q&A.
Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff1:02:27

Procedural Programming: It Never Went Away — Kevlin Henney | Build Stuff

28K views • 8 years ago
Build Stuff - #1 Software Dev Conf
Kevlin Henney argues that procedural programming never went away despite later paradigms such as OO and functional. He traces the history of structured programming and shows where procedural thinking still lives in modern code and why it matters for readability.
Alan Kay - Normal Considered Harmful1:07:26

Alan Kay - Normal Considered Harmful

60K views • 14 years ago
powerfuloutlet
Alan Kay's 2009 UIUC talk arguing that computing is more a pop culture than a science and that ignoring history and fundamentals leads to inferior solutions. He touches on the history of interactive environments and what the web should have been.
Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin1:06:39

Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin

172K views • 14 years ago
Confreaks
Robert C. Martin's Ruby Midwest 2011 keynote argues that software architecture should express the application's intent rather than its framework. He covers separating entities, interactors and boundaries so the web, database and framework are details.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Spec-ulation Keynote - Rich Hickey1:16:14

Spec-ulation Keynote - Rich Hickey

135K views • 9 years ago
ClojureTV
Rich Hickey's keynote on software versioning, arguing that breaking changes are the real problem and that libraries should only grow by providing more and requiring less. It critiques semantic versioning and ties into Clojure spec.
"Money doesn't interest me" - Ton Roosendaal 2017 Interview1:46:51

"Money doesn't interest me" - Ton Roosendaal 2017 Interview

1.2M views • 8 years ago
Blender Guru
A long interview by Blender Guru with Ton Roosendaal, creator of Blender. They cover Blender's origins, the move to open source, why Ton is not driven by money, Autodesk, and what sets Blender apart from other open source projects.
DebConf 14: QA with Linus Torvalds1:11:44

DebConf 14: QA with Linus Torvalds

737K views • 12 years ago
Adnan Hodzic
A 72-minute Q&A with Linus Torvalds at DebConf 14. Topics include the pain of distributing Linux binaries, distro fragmentation, kernel backwards compatibility, GPLv2 versus GPLv3 and conduct.
A Talk Near the Future of Python (a.k.a., Dave live-codes a WebAssembly Interpreter)1:01:45

A Talk Near the Future of Python (a.k.a., Dave live-codes a WebAssembly Interpreter)

26K views • 7 years ago
David Beazley
David Beazley's PyCon India closing keynote, in which he live-codes a stack machine and grows it into an interpreter that runs WebAssembly, then uses it to play a Rust-written game. It requires no prior WebAssembly knowledge.
Clean Code - Uncle Bob / Lesson 11:48:42

Clean Code - Uncle Bob / Lesson 1

2.2M views • 7 years ago
UnityCoin
The first lesson of Uncle Bob (Robert C. Martin)'s "Coding Better World Together" series. It makes the case for clean code and for treating software craftsmanship as an ethical and professional responsibility. It runs about 109 minutes.
Richard Feynman Computer Science Lecture - Hardware, Software and Heuristics1:15:47

Richard Feynman Computer Science Lecture - Hardware, Software and Heuristics

978K views • 14 years ago
Muon Ray
A lecture by Richard Feynman on how computers work, using the analogy of a filing clerk that becomes progressively dumber and faster. It also covers heuristics and how computers handle data and solve problems in finite time.
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Simple Code, High Performance2:50:14

Simple Code, High Performance

463K views • 5 years ago
Molly Rocket
Casey Muratori's University of Twente guest lecture is a case study in how straightforward code can cut thousands of lines and tens of seconds of runtime down to a few dozen lines running in under a second. It uses concrete examples to show why software is often an order of magnitude slower than it should be.
TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef1:01:59

TigerStyle! (Or How To Design Safer Systems in Less Time) by Joran Dirk Greef

87K views • 3 years ago
TigerBeetle
Joran Dirk Greef's Systems Distributed '23 talk on TigerStyle, the engineering methodology behind TigerBeetle. It covers designing safer systems in less time through up-front design, assertions, and deterministic simulation.