stable diffusion
25:42The Man behind Stable Diffusion
146K views • 4 years ago
Yannic Kilcher
Yannic Kilcher interviews Emad Mostaque, founder of Stability AI, about the company's funding, its mission, and the release of Stable Diffusion. Topics include access to compute, handling harmful outputs, and avoiding the corrupting influence of profit.
23:02Did We Just Change Animation Forever?
3.5M views • 3 years ago
Corridor Crew
Corridor Crew explain how they made an anime short by filming themselves and running the footage through custom-trained Stable Diffusion models. The video walks through the technique and its open-source foundations.
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
7:22ANIME ROCK, PAPER, SCISSORS
5.2M views • 3 years ago
Corridor Digital
Corridor Digital makes a roughly seven-minute anime short using Stable Diffusion and related AI tools, based on a technique they teach in a longer tutorial. It was an early showcase of AI-assisted animation.
2:41Generative AI for Krita - With ControlNet
223K views • 3 years ago
Acly
A short demo of an open-source Krita plugin that uses Stable Diffusion to generate and edit images in place. It adds ControlNet scribble and line-art support. You select an area, push a button, and new matching content appears.
2:07AI Live Painting in Krita - Interactive updates
46K views • 2 years ago
Acly
A short demo of interactive AI live painting in Krita using the Stable Diffusion plugin, where canvas changes update the generated image immediately. It uses an LCM sampler for speed and needs a high-end GPU for the interactive feel.
37:20But how do AI images and videos actually work? | Guest video by Welch Labs
2.2M views • 1 year ago
3Blue1Brown
A guest video by Welch Labs on 3Blue1Brown explaining how text-to-image and video models work. It covers CLIP, shared embedding spaces, diffusion models (DDPM, DDIM), conditioning, guidance and negative prompts.
16:06ANIME ROCK, PAPER, SCISSORS 2
1.3M views • 3 years ago
Corridor Digital
Episode 2 of Corridor Digital's Anime Rock, Paper, Scissors, a short film made with AI-assisted animation techniques such as Stable Diffusion and DreamBooth. The story follows King Philip facing his twin brother and a barbarian king.
35:53Exposing Tether - Bitcoin's Biggest Secret
4.6M views • 5 years ago
Coffeezilla
Coffeezilla gives a comprehensive history of Tether, the stablecoin issued by a company controlled by the owners of Bitfinex. He lays out accusations that it is not fully backed.
32:35CNBC TechCheck+ chats with Tether's CTO and general counsel — 7/21/21
42K views • 5 years ago
CNBC Television
A CNBC interview in which Deirdre Bosa talks with Tether's CTO and general counsel about the company's role in crypto and the future of stablecoins.
59:34CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
2:39TMS Bicycle, stable without gyros or trail (TMS=two-mass-skate)
44K views • 15 years ago
Arend Schwab
Arend Schwab demonstrates a research bicycle, the two-mass-skate design, that balances itself without gyroscopic effects or trail. It challenges the common explanations for why a moving bicycle stays upright.
3:32Teaching Robots New Behaviors
88K views • 3 years ago
Toyota Research Institute
Toyota Research Institute presents an approach for teaching robots new dexterous behaviors from human demonstration. It explains why this capability matters and what advances made it possible.
1:48:55The Thirty Million Line Problem
326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
1:06:39Ruby Midwest 2011 - Keynote: Architecture the Lost Years by Robert Martin
172K views • 14 years ago
Confreaks
Robert C. Martin's Ruby Midwest 2011 keynote argues that software architecture should express the application's intent rather than its framework. He covers separating entities, interactors and boundaries so the web, database and framework are details.
19:05Why No One Has Measured The Speed Of Light
24.3M views • 6 years ago
Veritasium
Veritasium explains why the one-way speed of light has never been measured, only the round-trip speed, since measuring it requires synchronized clocks that assume the answer. It explores the implications for relativity.
56:13I don't like notebooks.- Joel Grus (Allen Institute for Artificial Intelligence)
120K views • 8 years ago
O'Reilly
Joel Grus's JupyterCon talk explaining why he dislikes Jupyter notebooks. He covers hidden state, trouble with reproducibility and testing, and how notebooks frustrate teaching. He shows his preferred workflow and what Jupyter could change.
10:51Is olive oil safe at high heat? Does it taste bad?
1.9M views • 6 years ago
Adam Ragusea
Adam Ragusea examines whether olive oil is unsafe for high-heat cooking and whether it tastes bad when heated. He cites studies showing it is among the most stable cooking oils and that smoke-point worries are overblown.
32:23Rails Conf 2013 The Magic Tricks of Testing by Sandi Metz
144K views • 13 years ago
Confreaks
Sandi Metz's RailsConf 2013 talk offers practical guidelines for deciding what to test and how, so tests stay cheap and stable. She argues for testing the public interface rather than implementation and using mocks appropriately.
11:22Most People Don't Know How Bikes Work
24.9M views • 4 years ago
Veritasium
Veritasium explains why bicycles are stable, arguing that gyroscopic effects are not the answer. The video shows countersteering and an experiment where riders blocked from steering the opposite way cannot turn.
18:17Nebraska retiree uses earths's heat to grow oranges in snow
3.4M views • 8 years ago
Kirsten Dirksen
Kirsten Dirksen visits retired mailman Russ Finch in Alliance, Nebraska, who grows oranges, figs and pomegranates in a backyard greenhouse without paying for heat. The greenhouse uses the stable temperature of the earth, with underground earth tubes, to heat and cool itself.
6:18Tabs Outliner Overview
262K views • 13 years ago
omnray
A short overview of Tabs Outliner, a Chrome extension that shows browser tabs and windows as a nestable tree. It demonstrates organizing, saving and restoring tabs.
37:34Linux Kernel Development, Greg Kroah-Hartman - Git Merge 2016
72K views • 9 years ago
GitHub
Greg Kroah-Hartman's Git Merge 2016 talk on how the Linux kernel is developed, how fast it moves, and how git and email workflows keep it manageable. He is the stable kernel maintainer.
47:41"Programming Should Eat Itself" by Nada Amin
43K views • 12 years ago
Strange Loop Conference
Nada Amin's Strange Loop talk on programming languages that build on themselves, centered on towers of interpreters and nestable interpretation in Scheme. She shows how interpreters can be stacked and collapsed.
5:38Bitcoin Is Protecting Human Rights Around the World
55K views • 5 years ago
ReasonTV
A Reason TV segment, drawing on Alex Gladstein of the Human Rights Foundation, argues that Bitcoin works as an escape hatch for people living under authoritarian governments and inflating currencies.
0:31Apple - iMac G4 "Lamp" ad (2002)
498K views • 16 years ago
thecupertinoads
Apple's 2002 television ad for the iMac G4 "Lamp", showing the adjustable-arm design in a playful way.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.