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19:22LED Christmas lights still annoy me. Let's try some more fixes.
1.2M views • 2 years ago
Technology Connections
Technology Connections complains about the harsh, overly blue color of modern LED Christmas lights and tries more fixes for them. It follows earlier videos by the same creator on holiday lighting.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
Topic match · Game design
12:02Nintendo - Putting Play First
997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Topic match · Game design
14:32Orbital Data Centers Yes or No
18K views • 1 year ago
Eager Space
Eager Space examines the practicality of putting data centers in orbit, walking through three scenarios with cost calculations and the launch cost reductions that would be required.
Topic match · Cloud, DevOps & reliability
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
Topic match · Game design
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
16:37Does It Make Sense To Put Data Centers In Space? Can They Really Cost Less To Operate?
502K views • 2 years ago
Scott Manley
Scott Manley analyzes the idea of putting data centers in orbit, prompted by Lumen Orbit's funding. He examines the claimed advantage of constant solar power against launch cost, cooling and mass.
Topic match · Cloud, DevOps & reliability
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
Topic match · Game design
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game design
9:34New NES Tetris Technique: Faster Than Hypertapping!
5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
Topic match · Game design
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
10:56Tesla Is Lightyears Ahead Of... Tesla
1.4M views • 5 years ago
SuperfastMatt
SuperfastMatt looks at how the Tesla Model S retracting door handles were redesigned over time, from many parts to a motor plus sensor, with a focus on engineering and reliability.
11:47The Gym of Life
1.3M views • 4 years ago
Not Just Bikes
Not Just Bikes argues that people in walkable, bikeable Dutch cities stay healthy because exercise is built into daily life, which he calls the gym of life. It contrasts this with car-dependent cities that require deliberate workouts.
18:52Renting vs. Buying a Home: What People Get Wrong
975K views • 1 year ago
Ben Felix
Ben Felix argues that common beliefs about renting versus buying are wrong: homes are not great investments, mortgages are not a wealth hack, and ownership does not reliably bring happiness.
18:58The Great Stranding: How Inaccurate Mainstream LCOE Estimates are Creating a Trillion-Dollar Bubble
38K views • 5 years ago
RethinkX
RethinkX summarizes its report arguing that mainstream LCOE estimates are inflating a bubble in coal, gas, nuclear and hydro assets. It claims solar, wind and batteries will strand conventional energy investments.
8:33Drawing Conclusions: Is renting really a waste of money?
5.4M views • 11 years ago
The Globe and Mail
A short Globe and Mail animated explainer on why renting can leave you as well off as buying a home. It walks through a rent-versus-buy comparison using Toronto numbers and the opportunity cost of a down payment. The video notes it dates from 2015 and the housing market has changed since.
5:51Bitcoin Q&A: Energy Consumption
96K views • 8 years ago
aantonop
Andreas Antonopoulos answers a Bitcoin Q&A question about energy consumption in mining. He argues that mining is arbitrage for the cheapest electricity, drives investment in renewables, and that the traditional financial system has hidden externalities.