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GopherCon 2014 Inside the Gophers Studio with Blake Mizerany48:19

GopherCon 2014 Inside the Gophers Studio with Blake Mizerany

8K views • 12 years ago
Confreaks
A GopherCon 2014 session where Blake Mizerany replaced his planned talk with a panel discussion with members of the Go team. It covers Go's design choices and community questions.
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
MEETING THE ENEMY A feminist comes to terms with the Men's Rights movement | Cassie Jaye | TEDxMarin14:48

MEETING THE ENEMY A feminist comes to terms with the Men's Rights movement | Cassie Jaye | TEDxMarin

13.5M views • 9 years ago
TEDx Talks
Documentary filmmaker Cassie Jaye explains how making The Red Pill led her, a feminist, to reevaluate her assumptions about the Men's Rights movement. She argues for listening to people you think of as the enemy.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 201844:25

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

940 views • 8 years ago
WebCamp Zagreb
Alen Ladavac of Croteam talks about continuous integration and automated testing pipelines in games, with case studies from The Talos Principle and Serious Sam.
Blender and Next Gen: a Netflix Original36:04

Blender and Next Gen: a Netflix Original

188K views • 8 years ago
Blender
Jeff Bell's Blender Conference 2018 talk on how Netflix's animated film Next Gen was produced using Blender. It covers the studio's pipeline and tooling.