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Breaking Conventions with The Legend of Zelda: Breath of the Wild1:28:30

Breaking Conventions with The Legend of Zelda: Breath of the Wild

565K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC session in which Nintendo's Breath of the Wild team walks through how the game's convention-breaking systems were built. It covers the 'chemistry engine' of material interactions and shows the early 2D prototype footage.
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
I Shot You First: Networking the Gameplay of Halo: Reach1:49:07

I Shot You First: Networking the Gameplay of Halo: Reach

58K views • 8 years ago
GDC Festival of Gaming
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality8:59

Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality

40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
Neil Degrasse Tyson on being Black, and Women in Science3:33

Neil Degrasse Tyson on being Black, and Women in Science

233K views • 12 years ago
D- Angel
A short clip of Neil deGrasse Tyson answering a question about why there are not more women in science. He describes the resistance he faced as a Black kid pursuing science and the systemic barriers many people encounter.
Can YOU Fix Climate Change?15:50

Can YOU Fix Climate Change?

14.3M views • 5 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt examines what individuals can do about climate change, covering lesser-known carbon sources and why systemic and political change matter more than personal footprints.
Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 201837:07

Who Destroyed Three Mile Island? - Nickolas Means | The Lead Developer Austin 2018

762K views • 8 years ago
LeadDev
Nickolas Means recounts the 1979 Three Mile Island accident minute by minute, from the control rod insertion to the operator's decision to switch off emergency cooling. He argues that finding systemic causes is more useful than blaming individuals.
Space Station 13 Review | AHELP: Clown Grief Pls Ban He™22:03

Space Station 13 Review | AHELP: Clown Grief Pls Ban He™

10.2M views • 7 years ago
SsethTzeentach
SsethTzeentach reviews Space Station 13, the chaotic multiplayer game, by recounting absurd stories of singularities, malfunctioning AIs and plasma fires.
Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)8:19

Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)

943K views • 10 years ago
Jaimers
A no-death, no-bomb run of Touhou 8 Imperishable Night Stage 6A on Lunatic difficulty, capturing all spellcards. The player describes how Eirin's dense, crisscrossing patterns work and how to manipulate the bosses' positioning.
SNES Code Injection -- Flappy Bird in SMW6:31

SNES Code Injection -- Flappy Bird in SMW

3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO1:05:33

GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO

128K views • 8 years ago
max4warn
A GDC 2018 talk by Valve's John McDonald on VACNet, a deep learning system that analyzes CS:GO gameplay to detect cheaters. It covers how the model is trained on human-reviewed Overwatch cases and how its output feeds human moderation.
Dark Castle (1986) - Original Macintosh Version!4:06

Dark Castle (1986) - Original Macintosh Version!

194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
The Witness - A Great Game That You Shouldn't Play41:02

The Witness - A Great Game That You Shouldn't Play

6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
Red Bead Experiment with Dr. W. Edwards Deming9:01

Red Bead Experiment with Dr. W. Edwards Deming

231K views • 12 years ago
The Deming Institute
Excerpts from W. Edwards Deming's Red Bead Experiment, where workers draw beads from a bowl and are judged on red ones that are largely down to chance. It shows how system variation, not individual effort, drives results.
Will Wright GDC 2005 Spore (The Future of Content) Remastered1:02:24

Will Wright GDC 2005 Spore (The Future of Content) Remastered

65K views • 6 years ago
Zeusmonomon
A remastered recording of Will Wright's 2005 GDC talk revealing Spore, titled The Future of Content. He covers procedurally generated content and the ambitions of the game, with gameplay demo starting around 12:30.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Infinity Blade: iPhone Trailer0:58

Infinity Blade: iPhone Trailer

1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks2:51

Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks

4.5M views • 15 years ago
The Onion
An Onion News Network parody of a 'hyper-realistic' modern warfare game whose gameplay consists of paperwork, waiting for orders and repairing trucks.