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Over the Shoulder 1 - Text Preprocessing in Forth1:06:26

Over the Shoulder 1 - Text Preprocessing in Forth

25K views • 12 years ago
Andreas Wagner
Samuel Falvo II live-codes a text preprocessor and blog engine in Forth over about an hour. It shows Forth's dictionary being snapshotted and restored in place of mutation, and how a small Forth system gets real work done.
7 Habits For Effective Text Editing 2.01:20:30

7 Habits For Effective Text Editing 2.0

330K views • 19 years ago
Google
Vim author Bram Moolenaar's 2007 Google Tech Talk on habits for efficient text editing: find inefficiencies in your own editing, then learn the Vim commands that fix them.
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
GET LAMP: The Text Adventure Documentary2:01:18

GET LAMP: The Text Adventure Documentary

244K views • 15 years ago
Google TechTalks
Jason Scott discusses making his documentary GET LAMP at a Google Tech Talk and screens part of the film. It covers the history of text adventures and interactive fiction, with interviews of Infocom developers and others.
Demo: Implicit Context1:01:40

Demo: Implicit Context

28K views • 11 years ago
Jonathan Blow
Jonathan Blow gives a formal, hour-long demo of his Jai compiler focused on the implicit context feature. The context carries things like allocators through a program without explicit parameter passing, and the talk walks through the code.
7 Habits For Effective Text Editing 2.01:20:30

7 Habits For Effective Text Editing 2.0

126K views • 14 years ago
GoogleTalksArchive
Vim creator Bram Moolenaar's 2007 Google Tech Talk on habits for efficient text editing. He explains how to spot repetition and inefficiency, then use editor features to fix it.
Lecture: 2017 Maps of Meaning 01: Context and Background2:31:27

Lecture: 2017 Maps of Meaning 01: Context and Background

6.4M views • 9 years ago
Jordan B Peterson
The first lecture of Jordan Peterson's 2017 Maps of Meaning course, setting out the Cold War context for his theory of belief and culture. He introduces the narrative structure of culture and archetypal characters for the individual, the known and the unknown.
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
James Powell: So you want to be a Python expert? | PyData Seattle 20171:54:11

James Powell: So you want to be a Python expert? | PyData Seattle 2017

508K views • 9 years ago
PyData
James Powell's nearly two-hour PyData talk builds up Python's data model, decorators, generators and context managers, coding live in Vim. It aims to take intermediate programmers toward real Python expertise.
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
CS231n Winter 2016: Lecture1: Introduction and Historical Context1:19:08

CS231n Winter 2016: Lecture1: Introduction and Historical Context

462K views • 10 years ago
Andrej Karpathy
The first lecture of Stanford's CS231n Winter 2016 course on convolutional neural networks for visual recognition, introducing the course and the historical context of computer vision.
The Mother of All Demos, presented by Douglas Engelbart (1968)1:40:53

The Mother of All Demos, presented by Douglas Engelbart (1968)

1.2M views • 14 years ago
Marcel
The full recording of Douglas Engelbart's 1968 demonstration, which introduced the mouse, hypertext, video conferencing, word processing, and real-time collaborative editing. It runs about 100 minutes.
Emacs For Writers1:01:06

Emacs For Writers

153K views • 11 years ago
thoughtbot
Science writer Jay Dixit explains how he uses Emacs as a non-programmer to write, edit and research more productively. He shows his plain-text writing workflow and what led him from tools like Scrivener to Emacs.
Larynx Demo54:13:03

Larynx Demo

14K views • 5 years ago
synesthesiam
A demonstration of Larynx, an offline open source neural text-to-speech system supporting nine languages. The video itself is narrated with a Larynx-generated voice.
George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text5:33:21

George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text

95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch1:04:30

What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch

80K views • 12 years ago
LuceneSolrRevolution
Elasticsearch engineer and Lucene committer Adrien Grand explains the design decisions inside a Lucene index and what problems it can and cannot solve. The talk goes into how Lucene stores data for fast search and analytics.
The Editor of a Lifetime1:08:45

The Editor of a Lifetime

132K views • 12 years ago
thoughtbot
Perry Metzger, an Emacs user since 1983, gives a talk on why he has used one editor for decades. It mixes history, philosophy and speculation about Emacs's future, and teaches some Emacs fundamentals.
Crockford on JavaScript - Volume 1: The Early Years1:42:09

Crockford on JavaScript - Volume 1: The Early Years

252K views • 15 years ago
YUI Library
Douglas Crockford's first Yahoo lecture puts JavaScript in historical context. He traces the language's structure and quirks back through the early decades of computer science and programming language history.
RL Course by David Silver - Lecture 1: Introduction to Reinforcement Learning1:28:13

RL Course by David Silver - Lecture 1: Introduction to Reinforcement Learning

1.9M views • 11 years ago
Google DeepMind
The first lecture of David Silver's reinforcement learning course, introducing the field and its basic concepts. The course follows the Sutton and Barto textbook.
Tensorflow and deep learning - without a PhD by Martin Görner2:35:53

Tensorflow and deep learning - without a PhD by Martin Görner

610K views • 10 years ago
Devoxx
Martin Gorner's Devoxx talk introduces deep learning with TensorFlow, walking through neural networks for MNIST, how to choose an architecture and how to diagnose networks that fail to train.
Real Analysis, Lecture 1: Constructing the Rational Numbers1:02:06

Real Analysis, Lecture 1: Constructing the Rational Numbers

613K views • 16 years ago
HarveyMuddCollegeEDU
The first lecture of Francis Su's Harvey Mudd real analysis course, covering the construction of the rational numbers. It begins a full lecture series that follows a standard analysis text.
Practical Creativity1:04:25

Practical Creativity

355K views • 9 years ago
GDC Festival of Gaming
Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
CRDTs: The Hard Parts1:10:10

CRDTs: The Hard Parts

90K views • 6 years ago
Martin Kleppmann
Martin Kleppmann surveys current research on CRDTs, the algorithms for merging concurrent edits across offline replicas. He covers the hard parts such as rich text, moves and merge results that are technically correct but poor.
1. Introduction, Finite Automata, Regular Expressions1:00:34

1. Introduction, Finite Automata, Regular Expressions

626K views • 5 years ago
MIT OpenCourseWare
The first lecture of Michael Sipser's MIT 18.404J Theory of Computation course, covering course mechanics, finite automata, regular languages and regular expressions. It proves closure of regular languages under union and begins concatenation.
Lecture 1: Introduction to Information Theory1:01:51

Lecture 1: Introduction to Information Theory

411K views • 12 years ago
Jakob Foerster
The first lecture of David MacKay's Cambridge course on information theory, pattern recognition and neural networks. It introduces the core ideas of his book Information Theory, Inference, and Learning Algorithms.
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

99K views • 8 years ago
Houdini
Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating biomes, texturing terrain, freshwater networks, cliff rocks and vegetation placement.
'Fastware' - Andrei Alexandrescu [ ACCU 2016 ]1:02:17

'Fastware' - Andrei Alexandrescu [ ACCU 2016 ]

34K views • 10 years ago
ACCU Conference
Andrei Alexandrescu's ACCU 2016 talk previews material from his book on writing fast code, with a focus on optimization techniques such as sentinels and faster search.
Oral History of John Backus1:27:31

Oral History of John Backus

18K views • 13 years ago
Computer History Museum
Grady Booch interviews John Backus, who led the IBM team that created FORTRAN in 1957, for the Computer History Museum in 2006. Backus describes the development of the first successful high-level language and its compiler. The interview runs 88 minutes.
Douglas Engelbart Interviewed by John Markoff of the New York Times1:13:51

Douglas Engelbart Interviewed by John Markoff of the New York Times

14K views • 13 years ago
Computer History Museum
A Computer History Museum interview in which John Markoff of the New York Times talks with Douglas Engelbart about his life and research. It covers the influences and struggles behind his work on the mouse, hypertext and collaborative computing, and his aim of helping humanity tackle complex problems.
Ukraine on Fire1:33:47

Ukraine on Fire

1.3M views • 5 years ago
Global Tree Pictures
A 2016 documentary by Igor Lopatonok that gives a historical perspective on Ukraine's divisions, the 2004 Orange Revolution and the 2014 Maidan uprising. It argues that Western media painted Russia as the sole perpetrator.
Joe Rogan Experience #2223 - Elon Musk2:38:41

Joe Rogan Experience #2223 - Elon Musk

20.8M views • 2 years ago
PowerfulJRE
A long Joe Rogan Experience podcast episode with Elon Musk covering his businesses and views on a range of topics. It includes discussion of tariffs and a talk about video games.
Bob Martin   SOLID Principles of Object Oriented and Agile Design1:23:35

Bob Martin SOLID Principles of Object Oriented and Agile Design

517K views • 11 years ago
People career
Robert C. Martin (Uncle Bob) gives a talk on the SOLID principles of object-oriented and agile design, in the context of encapsulation and clean code.