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Turning Smashed TVs into Realistic Artificial Daylight12:50

Turning Smashed TVs into Realistic Artificial Daylight

4M views • 7 years ago
DIY Perks
DIY Perks shows how to turn old or smashed TVs and monitors into realistic artificial window lights, using the backlight and Fresnel lens to simulate distant daylight.
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Amiga Hardware Programming 1 - Use the Assembler and wait for left click2:53

Amiga Hardware Programming 1 - Use the Assembler and wait for left click

90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
How Differential Gear works (BEST Tutorial)9:31

How Differential Gear works (BEST Tutorial)

9.3M views • 17 years ago
ConceptVBS
A 1930s Chevrolet training film explaining the principles and development of the differential gear. It builds the idea step by step from first principles to the finished mechanism.
Crash Course - The SMIDSY7:49

Crash Course - The SMIDSY

288K views • 17 years ago
lbtv
A motorcycle safety video on the SMIDSY (sorry mate, I didn't see you) accident, explaining the perception and optical illusion that makes drivers fail to see riders, and how riders can spot the signs and avoid it.
iPhone Magnifier and Voice over3:50

iPhone Magnifier and Voice over

3K views • 5 years ago
Kristy Viers
Kristy Viers demonstrates the iPhone Magnifier combined with VoiceOver to describe the user's surroundings. She shows how the built-in feature reports scenes, faces and lighting.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Polyend Tracker // Review and Full Tutorial from Sample to Song49:04

Polyend Tracker // Review and Full Tutorial from Sample to Song

355K views • 6 years ago
loopop
Loopop reviews the Polyend Tracker hardware tracker-style sequencer and walks through a tutorial from sampling to finishing a song. It covers most of the device's features.