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TypeScript types can run DOOM6:59

TypeScript types can run DOOM

485K views • 1 year ago
Michigan TypeScript
The Michigan TypeScript group shows the Doom engine running entirely inside the TypeScript type system. It is open source, and two follow-up videos cover why and how they did it.
Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown26:38

Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown

828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
Using a 1930 Teletype as a Linux Terminal16:33

Using a 1930 Teletype as a Linux Terminal

1.6M views • 6 years ago
CuriousMarc
CuriousMarc connects a restored 1930 Model 15 Teletype to a Linux machine and uses it as a terminal, after commenters requested it. The video shows the challenges of linking a 5-bit mechanical device to a modern OS.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
WordTeX - A WYSIPCTWOTCG Typesetting Tool5:13

WordTeX - A WYSIPCTWOTCG Typesetting Tool

403K views • 8 years ago
Tom Wildenhain
Tom Wildenhain's SIGBOVIK 2018 presentation of WordTeX, a Microsoft Word template that mimics LaTeX typesetting output. It is a joke research project executed with serious effort.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
Altair 8800 - Video #7.1 - Loading 4K BASIC with a Teletype9:00

Altair 8800 - Video #7.1 - Loading 4K BASIC with a Teletype

144K views • 13 years ago
deramp5113
A demonstration of loading Altair 4K BASIC on an Altair 8800 clone, using a front-panel bootloader and an ASR-33 Teletype. It shows the full sequence of entering boot code, loading BASIC and running a program.
Hands-On with Meta's New VR Headset Prototypes!1:09:46

Hands-On with Meta's New VR Headset Prototypes!

417K views • 4 years ago
Adam Savage’s Tested
Tested gets hands-on with four Meta Reality Labs research VR headset prototypes testing resolution, brightness, focus shifting and form factor, plus an interview with Mark Zuckerberg on display technology.
Charger prototype finding its way to Model S0:37

Charger prototype finding its way to Model S

8.3M views • 11 years ago
Tesla
A one-minute Tesla clip showing a prototype robotic snake charger that finds a Model S's charge port and plugs itself in.
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo16:48

Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo

38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
RTTY DEMO 012710.wmv3:02

RTTY DEMO 012710.wmv

34K views • 16 years ago
Kelly Klaas
A short demonstration of radioteletype (RTTY), a digital communication mode used in amateur radio, showing what the signal sounds like.
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Facebook's Prototype VR Face Tracking Got Even Better3:57

Facebook's Prototype VR Face Tracking Got Even Better

70K views • 7 years ago
UploadVR
UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.
NeXTSTEP Release 3: A Demonstration with Steve Jobs35:07

NeXTSTEP Release 3: A Demonstration with Steve Jobs

184K views • 6 years ago
Joseph Spiros
A 35-minute demonstration of NeXTSTEP Release 3 by Steve Jobs. It shows the object-oriented development environment and features such as dragging a live chart between apps.
Is USB Type-C ACTUALLY Stronger?? Durability Test9:00

Is USB Type-C ACTUALLY Stronger?? Durability Test

2.5M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether USB Type-C connectors are more durable than Micro-B by repeatedly plugging and unplugging them. In the test, Micro-B failed at around 8000 insertions while USB-C kept working.
Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
A New Car UI: How touch screen controls in cars should work3:18

A New Car UI: How touch screen controls in cars should work

473K views • 12 years ago
Matthaeus Krenn
Matthaeus Krenn presents a concept for car touchscreen UI where the screen controls only one thing at a time, designed to suit driving. A tablet prototype accompanies the short demo.
NeXTSTEP Release 3 Demo35:09

NeXTSTEP Release 3 Demo

625K views • 20 years ago
blatherskyte
Steve Jobs demos NeXTSTEP Release 3, showing the object-oriented development environment and UI that later became the basis of Mac OS X. Midway through he builds a database-backed GUI app with Interface Builder and Enterprise Objects Framework with almost no code.
Self: The Movie;21:01

Self: The Movie;

21K views • 13 years ago
Jecel Assumpção Jr
A 1995 Sun Microsystems film about the Self programming language, a prototype-based Smalltalk relative, showing its live, graphical programming environment.
Linear Book Scanner30:41

Linear Book Scanner

408K views • 13 years ago
Google TechTalks
Google engineer Dany Qumsiyeh presents a prototype automatic, non-destructive book scanner that turns pages and captures high-resolution images, built in Google's workshops. The talk includes a live demo and a short technical overview.
800+ days of Minecraft in 8 minutes8:05

800+ days of Minecraft in 8 minutes

2.8M views • 13 years ago
Minecraft
A Gource visualization of 826 days of Minecraft development, from alpha 1.2 to release 1.5, condensed into eight minutes. Each dot is a file, folders are links, and developers fly around zapping files as they work on them.
Super Mario Bros 3 PC Prototype from id Software6:08

Super Mario Bros 3 PC Prototype from id Software

155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
Godot Engine - Apps & Tools - 2022 Showreel2:46

Godot Engine - Apps & Tools - 2022 Showreel

172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
Cave game tech test3:02

Cave game tech test

10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.
Flyboard® Air Test 12:25

Flyboard® Air Test 1

8.9M views • 10 years ago
ZAPATA
Promotional video from Zapata Racing showing Franky Zapata flying the Flyboard Air prototype, claiming autonomous flight to 10,000 feet, 150 km/h top speed and 10 minutes of endurance.
Mock Interview with Shawn McGrath1:41:38

Mock Interview with Shawn McGrath

45K views • 9 years ago
Molly Rocket
A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
A quick tour of TeXmacs3:41

A quick tour of TeXmacs

32K views • 5 years ago
TeXmacs Videos
A four-minute tour of the TeXmacs scientific editor, showing math typing, figures, citations, a drawing tool, document styles, HTML export, presentations and animations.
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]1:03:28

"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]

569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
Let's port Diablo to SerenityOS!1:19:39

Let's port Diablo to SerenityOS!

82K views • 5 years ago
Andreas Kling
Andreas Kling ports the game Diablo to SerenityOS, his from-scratch Unix-like operating system, using the devilutionX project. The roughly 80-minute session shows what porting third-party software to the OS involves.
Imba is Underrated: Building a counter in 49 seconds5:11

Imba is Underrated: Building a counter in 49 seconds

9K views • 5 years ago
We Deserve Less
A five-minute video showing how to build a counter in the Imba web programming language in under a minute, then style it.
Live ClojureScript Game Editor5:27

Live ClojureScript Game Editor

34K views • 14 years ago
ibdknox
A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.
Feature Discovery Series Episode 3: Aerodynamics12:34

Feature Discovery Series Episode 3: Aerodynamics

196K views • 6 years ago
Microsoft Flight Simulator
A Microsoft Flight Simulator Feature Discovery episode in which CEO Sebastian Wloch explains the new aerodynamics simulation for the 2020 release.
Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.4:46

Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.

5K views • 3 years ago
vindarel
A five-minute demo of the Common Lisp debugger fixing a bug, recompiling a single function, and resuming execution from the failed stack frame. It shows how to avoid re-running long computations.
EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)5:21

EKV/KV/KW/KKV/LEAP (Exoatmospheric Kill Vehicles) Hover Test - Compilation Video (SM-3, GBI, etc.)

3M views • 6 years ago
CR0wm p
A compilation of hover tests of exoatmospheric kill vehicles, the small rocket-propelled interceptors used in missile defense, including early prototypes from the late 1980s. It shows the vehicles maneuvering with thrusters in test facilities.