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Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley54:14

Zig: A programming language designed for robustness, optimality, and clarity –  Andrew Kelley

75K views • 8 years ago
Recurse Center
Andrew Kelley, creator of Zig, introduces the language at the Recurse Center's Localhost series in 2018. He covers its goals of robustness, optimality and clarity, C interop, cross-compilation and explicit allocators.
The Road to Zig 1.0 - Andrew Kelley59:48

The Road to Zig 1.0 - Andrew Kelley

168K views • 7 years ago
ChariotSolutions
Zig creator Andrew Kelley justifies why Zig exists and tours its distinctive features, including C interoperability and comptime, along with what people had built and what 1.0 would bring. It was given at Philly ETE 2019.
CppCon 2015: Andrei Alexandrescu “std::allocator...”1:12:27

CppCon 2015: Andrei Alexandrescu “std::allocator...”

196K views • 11 years ago
CppCon
Andrei Alexandrescu's CppCon 2015 talk argues that std::allocator is badly designed. He proposes building high-performance allocators from small composable, templated pieces.
Topic match · C, C++, Rust, Go & systems languages
Lexical Scanning in Go - Rob Pike51:18

Lexical Scanning in Go - Rob Pike

162K views • 15 years ago
GoogleFOSSSydney
Rob Pike shows how the Go text/template lexer is built, using state functions, goroutines and channels. The talk was given at a Google Technology User Group in Sydney in 2011.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”59:34

CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”

137K views • 9 years ago
CppCon
Matt Kulukundis explains how Google designed SwissTable, a fast, cache-friendly hash table, step by step from std::unordered_map. The talk covers open addressing, SIMD probing and the tradeoffs of changing a fundamental data structure.
Topic match · C, C++, Rust, Go & systems languages
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”1:19:52

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
Topic match · C, C++, Rust, Go & systems languages
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2014: Mike Acton "Data-Oriented Design and C++"1:27:46

CppCon 2014: Mike Acton "Data-Oriented Design and C++"

862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
Topic match · C, C++, Rust, Go & systems languages
How I program C2:11:32

How I program C

1M views • 9 years ago
Eskil Steenberg
Eskil Steenberg's two-hour talk on his personal approach to writing C, covering code style, structure, naming, pointers and large-project organization. He warns it contains a fair bit of programming religion.
Topic match · C, C++, Rust, Go & systems languages
Google I/O 2012 - Go Concurrency Patterns51:27

Google I/O 2012 - Go Concurrency Patterns

894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Kate Gregory “Stop Teaching C"1:00:11

CppCon 2015: Kate Gregory “Stop Teaching C"

181K views • 11 years ago
CppCon
Kate Gregory argues at CppCon 2015 that C++ should be taught without starting from C: no char* strings, printf or raw arrays at first, with references before pointers.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"1:13:41

CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures"

235K views • 12 years ago
CppCon
Chandler Carruth's CppCon 2014 talk on writing fast C++, explaining why data structure choice and memory layout matter more than clever algorithms. It covers why standard containers like unordered_map perform poorly on modern CPUs.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”59:53

CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”

147K views • 7 years ago
CppCon
Chandler Carruth argues in a CppCon 2019 talk that C++ has no truly zero-cost abstractions. Using examples like unique_ptr, ABI constraints and compile-time costs, he shows that abstractions cost runtime, compile time or human effort.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”1:06:00

CppCon 2017: Juan Pedro Bolivar Puente “Postmodern immutable data structures”

31K views • 9 years ago
CppCon
Juan Pedro Bolivar Puente explains immutable and persistent data structures in C++ and how they support value semantics. He presents the Immer library, rrb-trees, and a prototype text editor that opens a huge file instantly.
Topic match · C, C++, Rust, Go & systems languages
dotGo 2015 - Rob Pike - Simplicity is Complicated23:12

dotGo 2015 - Rob Pike - Simplicity is Complicated

172K views • 10 years ago
dotconferences
Rob Pike's dotGo 2015 talk argues that Go only seems simple, and that its simplicity hides real complexity that is part of the design. He explains the thinking behind Go's restraint in features.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”1:31:14

CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”

53K views • 9 years ago
CppCon
Titus Winters' CppCon 2017 talk argues for C++ and Google's Abseil to be maintained as a live at head language, relying on testing and automated tooling rather than never changing or promising no compatibility. It covers Hyrum's law and the limits of semantic versioning.
Topic match · C, C++, Rust, Go & systems languages
Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 20191:29:55

Sorting Algorithms: Speed Is Found In The Minds of People - Andrei Alexandrescu - CppCon 2019

184K views • 7 years ago
CppCon
Andrei Alexandrescu's CppCon 2019 talk revisits sorting, showing how branchless tricks, hybrid strategies and a cost metric can speed up std::sort-style algorithms on modern hardware.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”1:15:46

CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”

178K views • 9 years ago
CppCon
Matt Godbolt's CppCon 2017 talk shows what modern compilers do with your C++ code, using Compiler Explorer to inspect generated assembly. It covers surprising optimizations and how the tool works.
Topic match · C, C++, Rust, Go & systems languages
C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 21:21:13

C++ and Beyond 2012: Herb Sutter - atomic Weapons 1 of 2

71K views • 9 years ago
alexsmail
Herb Sutter's deep C++ and Beyond 2012 talk on atomics and the C++ memory model, covering why programmers chasing top performance need to understand hardware ordering. This is part one of two.
Topic match · C, C++, Rust, Go & systems languages
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · C, C++, Rust, Go & systems languages
Containers From Scratch • Liz Rice • GOTO 201842:54

Containers From Scratch • Liz Rice • GOTO 2018

321K views • 8 years ago
GOTO Conferences
Liz Rice live-codes a minimal container runtime in a few lines of Go at GOTO Amsterdam 2018. She explains namespaces, control groups and what a host knows about its containers.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Greg Law " Give me 15 minutes & I'll change your view of GDB"14:47

CppCon 2015: Greg Law " Give me 15 minutes & I'll change your view of GDB"

271K views • 11 years ago
CppCon
Greg Law's 15-minute CppCon 2015 lightning talk shows what GDB can do beyond basic use, including its text user interface and reverse debugging.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”1:00:07

CppCon 2017: Carl Cook “When a Microsecond Is an Eternity: High Performance Trading Systems in C++”

357K views • 9 years ago
CppCon
Optiver's Carl Cook explains how to build high-frequency trading systems in C++, where the critical path runs rarely but must be extremely fast. He covers techniques for low and predictable latency, including avoiding main memory and cache misses.
Topic match · C, C++, Rust, Go & systems languages
Scale By The Bay 2018: Bryan Cantrill, Rust and Other Interesting Things37:07

Scale By The Bay 2018: Bryan Cantrill, Rust and Other Interesting Things

45K views • 7 years ago
FunctionalTV
Bryan Cantrill argues that programming languages and platforms reflect core values, and compares languages through that lens, with Rust as a main example. He draws on his experience with Solaris, DTrace and ZFS.
Topic match · C, C++, Rust, Go & systems languages
LibreSSL with Bob Beck1:05:45

LibreSSL with Bob Beck

25K views • 12 years ago
Jason Tubnor
Bob Beck of OpenBSD describes the first month of LibreSSL, the fork aimed at cleaning up OpenSSL, including oddities found in the code base and why it was cleaned rather than audited cryptographically.
Topic match · C, C++, Rust, Go & systems languages
Dconf 2014 Day 2 Keynote: The Last Thing D Needs -- Scott Meyers54:55

Dconf 2014 Day 2 Keynote: The Last Thing D Needs -- Scott Meyers

19K views • 8 years ago
The D Language Foundation
Scott Meyers' keynote at DConf 2014, drawing on 25 years of C++ experience to offer the D language community a plea about what it should avoid. It centers on the accumulated complexity and pitfalls of C++ as a cautionary tale.
Topic match · C, C++, Rust, Go & systems languages
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · C, C++, Rust, Go & systems languages
Golang UK Conf. 2016 - Liz Rice - What is a container, really? Let's write one in Go from scratch23:00

Golang UK Conf. 2016 - Liz Rice - What is a container, really? Let's write one in Go from scratch

33K views • 10 years ago
GopherCon UK
Liz Rice builds a container from scratch in about 100 lines of Go, showing that a container is not a lightweight VM but a set of Linux kernel features and flags.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2015: Herb Sutter "Writing Good C++14... By Default"1:29:06

CppCon 2015: Herb Sutter "Writing Good C++14... By Default"

193K views • 11 years ago
CppCon
Herb Sutter's CppCon 2015 plenary on writing safe, modern C++ by default using the C++ Core Guidelines. It includes a demo of lifetime-checking static analysis tooling.
Topic match · C, C++, Rust, Go & systems languages
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”1:39:25

CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”

149K views • 10 years ago
CppCon
Herb Sutter's CppCon 2016 talk on lifetime safety in C++, aiming for code free of leaks and dangling pointers by default. It covers smart pointers, ownership, reference counting pitfalls and deferred reclamation resembling garbage collection.
Topic match · C, C++, Rust, Go & systems languages
Rust's Journey to Async/Await48:46

Rust's Journey to Async/Await

90K views • 6 years ago
InfoQ
Steve Klabnik walks through the history of Rust and how its design evolved toward async/await, including the alternatives tried and dropped. He also discusses the difficulty of adding a major feature to a language.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2017: Louis Brandy “Curiously Recurring C++ Bugs at Facebook”52:01

CppCon 2017: Louis Brandy “Curiously Recurring C++ Bugs at Facebook”

158K views • 9 years ago
CppCon
Louis Brandy presents the most common and infamous recurring C++ bugs seen in Facebook's huge codebase, including shared_ptr data races and operator[] pitfalls. He explains the surprising complexity behind seemingly simple code.
Topic match · C, C++, Rust, Go & systems languages
Concurrency is not Parallelism by Rob Pike31:23

Concurrency is not Parallelism by Rob Pike

191K views • 10 years ago
gnbitcom
Rob Pike's Go talk distinguishing concurrency, the structuring of independent processes, from parallelism, their simultaneous execution. It uses Go channels and goroutines to illustrate.
Topic match · C, C++, Rust, Go & systems languages
RustLatam 2019 - Without Boats: Zero-Cost Async IO32:24

RustLatam 2019 - Without Boats: Zero-Cost Async IO

55K views • 7 years ago
Rust Programming Language
Without Boats, a Rust language team member, explains the design of Rust's async/await at RustLatam 2019. He covers the history and constraints behind zero-cost, allocation-free async state machines.
Topic match · C, C++, Rust, Go & systems languages
ASCII fluid dynamics -- IOCCC2012 endoh1.c3:09

ASCII fluid dynamics -- IOCCC2012 endoh1.c

1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · C, C++, Rust, Go & systems languages
Hacking with Andrew and Brad: tip.golang.org1:02:49

Hacking with Andrew and Brad: tip.golang.org

99K views • 11 years ago
The Go Programming Language
A roughly hour-long live hacking session in which Go team members Andrew Gerrand and Brad Fitzpatrick write the new version of tip.golang.org, the site serving leading-edge Go documentation. It is unedited pair programming on a real Go project.
Topic match · C, C++, Rust, Go & systems languages
De-fragmenting C++: Making Exceptions and RTTI More Affordable and Usable - Herb Sutter  CppCon 20191:33:12

De-fragmenting C++: Making Exceptions and RTTI More Affordable and Usable - Herb Sutter CppCon 2019

90K views • 7 years ago
CppCon
Herb Sutter's CppCon 2019 talk on the split in the C++ community over exceptions and RTTI. He proposes making exceptions cheaper and more usable, including a zero-overhead, Result-like design.
Topic match · C, C++, Rust, Go & systems languages
CppCon 2016: Nicholas Ormrod “The strange details of std::string at Facebook"31:19

CppCon 2016: Nicholas Ormrod “The strange details of std::string at Facebook"

122K views • 10 years ago
CppCon
Nicholas Ormrod's CppCon 2016 talk on how Facebook optimizes std::string with its open-source replacement fbstring. It covers storage layout tradeoffs, small string optimization and memory allocation behavior.
Topic match · C, C++, Rust, Go & systems languages