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RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

Rust Programming Language
152K views • 8 years ago
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

Ars Technica
5.2M views • 6 years ago
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

GDC Festival of Gaming
288K views • 6 years ago
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

Godot Engine
27K views • 3 years ago
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
68K views • 11 years ago
Why can't you multiply vectors?51:16

Why can't you multiply vectors?

Freya Holmér
524K views • 3 years ago
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games
176K views • 8 years ago
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin
139K views • 13 years ago
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

GDC Festival of Gaming
94K views • 7 years ago
Immediate-Mode Graphical User Interfaces - 200540:12

Immediate-Mode Graphical User Interfaces - 2005

Casey Muratori
150K views • 10 years ago
The Road to PS552:45

The Road to PS5

PlayStation
16.8M views • 6 years ago
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Ars Technica
2M views • 6 years ago
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

Roguelike Celebration
153K views • 6 years ago
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

runevision
646K views • 1 year ago
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

UncommentatedPannen
385K views • 9 years ago
#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers58:24

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Gamelab Conference
210K views • 8 years ago
Bob Nystrom - Is There More to Game Architecture than ECS?23:06

Bob Nystrom - Is There More to Game Architecture than ECS?

Roguelike Celebration
301K views • 8 years ago
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming
786K views • 9 years ago
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
915K views • 5 years ago
Classic Game Postmortem: Alone in the Dark57:43

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming
27K views • 8 years ago
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket
19K views • 13 years ago
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV
31K views • 11 years ago
The Implementation of Rewind in Braid26:56

The Implementation of Rewind in Braid

GDC Festival of Gaming
141K views • 9 years ago
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

Zig SHOWTIME
15K views • 5 years ago
Unity DOTS vs Handbuilt: Sample Project27:56

Unity DOTS vs Handbuilt: Sample Project

Nick Caston
687K views • 6 years ago
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

Kaze Emanuar
418K views • 3 years ago
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming
710K views • 11 years ago
The Early Days of id Software56:03

The Early Days of id Software

GDC Festival of Gaming
165K views • 10 years ago
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

Gamers Nexus
260K views • 7 years ago
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons
29K views • 2 years ago
Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit44:59

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

Google for Developers
106K views • 15 years ago
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)27:56

What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

Steamworks Development
128K views • 12 years ago
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

Steamworks Development
235K views • 12 years ago
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming
39K views • 11 years ago
Killing the Walk Monster50:00

Killing the Walk Monster

Molly Rocket
59K views • 6 years ago
Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 201844:25

Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018

WebCamp Zagreb
940 views • 8 years ago