Games & Game Development
Game programming & engines
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
Rust Programming Language
152K views • 8 years ago
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
5.2M views • 6 years ago
31:00Exploring the Tech and Design of Noita
GDC Festival of Gaming
288K views • 6 years ago
54:53Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
Godot Engine
27K views • 3 years ago
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
Media Molecule
68K views • 11 years ago
51:16Why can't you multiply vectors?
Freya Holmér
524K views • 3 years ago
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
176K views • 8 years ago
29:59John Carmack's keynote at Quakecon 2013 part 4
Kostiantyn Kostin
139K views • 13 years ago
59:388 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2
GDC Festival of Gaming
94K views • 7 years ago
40:12Immediate-Mode Graphical User Interfaces - 2005
Casey Muratori
150K views • 10 years ago
52:45The Road to PS5
PlayStation
16.8M views • 6 years ago
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
Ars Technica
2M views • 6 years ago
27:29Herbert Wolverson - Procedural Map Generation Techniques
Roguelike Celebration
153K views • 6 years ago
21:46Surface-Stable Fractal Dithering Explained
runevision
646K views • 1 year ago
37:23Walls, Floors, & Ceilings
UncommentatedPannen
385K views • 9 years ago
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
210K views • 8 years ago
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelike Celebration
301K views • 8 years ago
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
786K views • 9 years ago
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
915K views • 5 years ago
57:43Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
27K views • 8 years ago
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
19K views • 13 years ago
37:34Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
31K views • 11 years ago
26:56The Implementation of Rewind in Braid
GDC Festival of Gaming
141K views • 9 years ago
42:382021: Year of the Linux Gaming Desktop - Andrew Kelley
Zig SHOWTIME
15K views • 5 years ago
27:56Unity DOTS vs Handbuilt: Sample Project
Nick Caston
687K views • 6 years ago
26:41Finding the BEST sine function for Nintendo 64
Kaze Emanuar
418K views • 3 years ago
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
710K views • 11 years ago
56:03The Early Days of id Software
GDC Festival of Gaming
165K views • 10 years ago
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
Gamers Nexus
260K views • 7 years ago
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
29K views • 2 years ago
44:59Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
Google for Developers
106K views • 15 years ago
27:56What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
128K views • 12 years ago
51:11Game Development with SDL 2.0 (Steam Dev Days 2014)
Steamworks Development
235K views • 12 years ago
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Logo “ND” Surströmming
39K views • 11 years ago
50:00Killing the Walk Monster
Molly Rocket
59K views • 6 years ago
44:25Alen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018
WebCamp Zagreb
940 views • 8 years ago