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Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt
616K views • 14 years ago
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

Dutch Game Garden
386K views • 12 years ago
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

Alexandre Franco
190K views • 13 years ago
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming
570K views • 8 years ago
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ
119K views • 13 years ago
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

Morphcat Games
3.7M views • 8 years ago
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games
176K views • 8 years ago
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

VblankEntertainment
399K views • 13 years ago
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

NYU Game Center
21K views • 8 years ago
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

GDC Festival of Gaming
184K views • 7 years ago
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

PocketGamerbiz
757K views • 10 years ago
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming
1.2M views • 9 years ago
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming
786K views • 9 years ago
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

jon d
12K views • 9 years ago
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

GDC Festival of Gaming
150K views • 7 years ago
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV
31K views • 11 years ago
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

GDC Festival of Gaming
129K views • 11 years ago
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming
39K views • 11 years ago
Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming
521K views • 6 years ago
Q&A: Techniques for dealing with lack of motivation, malaise, depression1:02:23

Q&A: Techniques for dealing with lack of motivation, malaise, depression

Jonathan Blow
62K views • 9 years ago