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The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
holoportation: virtual 3D teleportation in real-time (Microsoft Research)4:47

holoportation: virtual 3D teleportation in real-time (Microsoft Research)

3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
The Material Science of Metal 3D Printing15:00

The Material Science of Metal 3D Printing

2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
What Is A Rotating Detonation Engine - And Why Are They Better Than Regular Engines11:14

What Is A Rotating Detonation Engine - And Why Are They Better Than Regular Engines

1.4M views • 6 years ago
Scott Manley
Scott Manley explains rotating detonation engines, how they differ from pulsed detonation engines, and why thermodynamics predicts they beat traditional jet and rocket engines.
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
Qt 5 based 3D Wayland compositor2:26

Qt 5 based 3D Wayland compositor

133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
3D-Printed Home Can Be Constructed For Under $4,0003:13

3D-Printed Home Can Be Constructed For Under $4,000

3.8M views • 8 years ago
Insider Tech
A short Insider Tech video on New Story and ICON building 3D-printed homes that can go up in under 24 hours for around $4,000. It frames the effort as a way to address global homelessness.
SGI Fusion - FSN 3d File System Navigator1:23

SGI Fusion - FSN 3d File System Navigator

88K views • 17 years ago
spyratex
A short screen capture of SGI's File System Navigator (FSN, also called Fusion) running on IRIX 6.5 on an Octane. It shows the 3D file browser seen in Jurassic Park.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Why Gas Engines Are Far From Dead - Biggest EV Problems14:32

Why Gas Engines Are Far From Dead - Biggest EV Problems

4.4M views • 6 years ago
Engineering Explained
Engineering Explained argues that internal combustion engines are far from dead, and discusses the continued development of ICEs and the problems facing electric vehicles.
ROTATING DETONATION ENGINE14:46

ROTATING DETONATION ENGINE

3M views • 4 years ago
Integza
A hobbyist build-and-experiment video on rotating detonation engines (RDEs), where a continuous detonation wave spins around an annular chamber. The creator 3D prints parts and tests a small engine, while being candid about uncertainty over whether a true rotating wave was achieved.
The Ridiculous Engineering Of Jet Engines39:34

The Ridiculous Engineering Of Jet Engines

16.8M views • 11 months ago
Veritasium
Veritasium explains how jet engines run hotter than their components' melting points, using cooling air and single-crystal superalloy turbine blades. It covers how the blades are grown as aligned crystals.
The Engines That Came In From The Cold - And how The NK-33/RD-180 Came To The USA49:33

The Engines That Came In From The Cold - And how The NK-33/RD-180 Came To The USA

458K views • 12 years ago
Matthew Travis
A Channel 4 Equinox documentary on the NK-33 engines built for the Soviet N1 moon rocket and how they ended up in the USA. It includes rare footage and interviews with veterans of the early Soviet space program.
The 3D-Printed Curta Calculator8:36

The 3D-Printed Curta Calculator

2M views • 9 years ago
Adam Savage’s Tested
Adam Savage shows off his collection of analog calculators, ending with a 3D-printed, scaled reproduction of the Curta mechanical calculator built by Marcus Wu. The video examines the replica and the engineering behind it.
Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
The Genius of 3D Printed Rockets19:58

The Genius of 3D Printed Rockets

13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p2:42

ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p

614K views • 16 years ago
Philip J. Bugsington
A short screen recording of an Ubuntu Karmic Koala desktop running KDE4 with Compiz Fusion 3D cube effects and CairoDock.
Is SpaceX's Raptor engine the king of rocket engines?49:02

Is SpaceX's Raptor engine the king of rocket engines?

5.4M views • 7 years ago
Everyday Astronaut
Everyday Astronaut explains the basic physics of rocket engines, the main engine cycles and fuel types, then compares SpaceX's methane-fueled full-flow staged combustion Raptor to other engines. It runs nearly 50 minutes with chapter markers.
How to Move the Sun: Stellar Engines8:39

How to Move the Sun: Stellar Engines

19.5M views • 6 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains stellar engines such as the Shkadov thruster and Caplan thruster, which could move the Sun and solar system across the galaxy over millions of years to avoid hazards and reach new regions.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
The Three Rocketeers-2012:BBC-Future of Space trav49:05

The Three Rocketeers-2012:BBC-Future of Space trav

152K views • 14 years ago
FirstSecondThoughts
A BBC Four documentary following Alan Bond and Reaction Engines as they pursue the Skylon spaceplane and its SABRE engine. It covers the history from HOTOL and the heat-exchanger breakthrough.
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition3:21

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.
Gridfinity: Your Ultimate Modular Workshop is FREE!20:52

Gridfinity: Your Ultimate Modular Workshop is FREE!

1.8M views • 4 years ago
Zack Freedman
Zack Freedman introduces Gridfinity, his free, open-source modular workshop storage system of 3D-printable bins and baseplates. The video walks through the design, the parametric templates and the many module types that fit parts, tools and accessories.
Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations23:37

Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations

88K views • 6 years ago
Nathan Kutz
Nathan Kutz presents the spatio-temporal dynamics of rotating detonation rocket engines, including combustion fronts that behave like solitons. He shows a bifurcation analysis of a multiscale model that captures the main features.
the current state of search engines - music video2:31

the current state of search engines - music video

865K views • 3 years ago
savannahXYZ
A short claymation music video by animator savannahXYZ satirizing how bad web search has become, with SEO spam and ads crowding out real answers. It is comedic rather than analytical.
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
Head Tracking for Desktop VR Displays using the WiiRemote4:46

Head Tracking for Desktop VR Displays using the WiiRemote

10.9M views • 18 years ago
Johnny Lee
Johnny Lee demonstrates head tracking with a Wii remote and a head-mounted pair of IR LEDs, so a screen acts like a window into a 3D scene as your head moves.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
I could hardly believe my eyes! - Looking Glass Holographic Monitor11:10

I could hardly believe my eyes! - Looking Glass Holographic Monitor

1.8M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews the Looking Glass 8K holographic display, a glasses-free 3D monitor. The video shows the display in action and explains how it works.
The Hubble Ultra Deep Field in 3D4:17

The Hubble Ultra Deep Field in 3D

9.6M views • 17 years ago
Deep Astronomy
A short video built around an animation of the roughly 10,000 galaxies in the Hubble Ultra Deep Field, placed at their measured redshift distances. It gives a brief history of deep field images and ends with a 3D fly-through.