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Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
holoportation: virtual 3D teleportation in real-time (Microsoft Research)4:47

holoportation: virtual 3D teleportation in real-time (Microsoft Research)

3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
The Material Science of Metal 3D Printing15:00

The Material Science of Metal 3D Printing

2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Qt 5 based 3D Wayland compositor2:26

Qt 5 based 3D Wayland compositor

133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
3D-Printed Home Can Be Constructed For Under $4,0003:13

3D-Printed Home Can Be Constructed For Under $4,000

3.8M views • 8 years ago
Insider Tech
A short Insider Tech video on New Story and ICON building 3D-printed homes that can go up in under 24 hours for around $4,000. It frames the effort as a way to address global homelessness.
SGI Fusion - FSN 3d File System Navigator1:23

SGI Fusion - FSN 3d File System Navigator

88K views • 17 years ago
spyratex
A short screen capture of SGI's File System Navigator (FSN, also called Fusion) running on IRIX 6.5 on an Octane. It shows the 3D file browser seen in Jurassic Park.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
The 3D-Printed Curta Calculator8:36

The 3D-Printed Curta Calculator

2M views • 9 years ago
Adam Savage’s Tested
Adam Savage shows off his collection of analog calculators, ending with a 3D-printed, scaled reproduction of the Curta mechanical calculator built by Marcus Wu. The video examines the replica and the engineering behind it.
Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
The Genius of 3D Printed Rockets19:58

The Genius of 3D Printed Rockets

13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p2:42

ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p

614K views • 16 years ago
Philip J. Bugsington
A short screen recording of an Ubuntu Karmic Koala desktop running KDE4 with Compiz Fusion 3D cube effects and CairoDock.
Domain Modeling Made Functional - Scott Wlaschin51:40

Domain Modeling Made Functional - Scott Wlaschin

71K views • 9 years ago
NDC Conferences
Scott Wlaschin's NDC talk on using statically typed functional programming, F# in particular, to model a business domain. Types are used to represent the domain precisely and to encode business rules so that illegal states cannot be built, with the compiler acting as an instant unit test.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia16:04

Jonathan Diegelman - Modeling Spacecraft Separation Dynamics in Julia

12K views • 5 years ago
The Julia Programming Language
A JuliaCon talk by a NASA Launch Services Program engineer on modeling spacecraft separation dynamics in Julia. He describes replacing a Simulink-based workflow for checking launch vehicle separation requirements with Julia and ModelingToolkit, with large speedups and much shorter code.
ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition3:21

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.
Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 201950:49

Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 2019

74K views • 6 years ago
KanDDDinsky
Scott Wlaschin shows how statically typed functional languages, using F# examples, can model a business domain so that invalid states cannot be represented. The type system acts almost like an instant unit test at compile time.
Basic Beginners FreeCAD v1.0 : Introduction to Course4:00

Basic Beginners FreeCAD v1.0 : Introduction to Course

264K views • 1 year ago
MangoJelly Solutions for FreeCAD
The introduction to MangoJelly's beginner course for FreeCAD 1.0. The course teaches solid modeling with the Part Design, Sketcher and Part workbenches.
Gridfinity: Your Ultimate Modular Workshop is FREE!20:52

Gridfinity: Your Ultimate Modular Workshop is FREE!

1.8M views • 4 years ago
Zack Freedman
Zack Freedman introduces Gridfinity, his free, open-source modular workshop storage system of 3D-printable bins and baseplates. The video walks through the design, the parametric templates and the many module types that fit parts, tools and accessories.
The spelled-out intro to language modeling: building makemore1:57:45

The spelled-out intro to language modeling: building makemore

1.3M views • 4 years ago
Andrej Karpathy
Andrej Karpathy builds a bigram character-level language model from scratch, introducing torch.Tensor and the framework of training, sampling and loss evaluation. It is the first step toward a GPT-style Transformer in his makemore series.
"Making Impossible States Impossible" by Richard Feldman25:06

"Making Impossible States Impossible" by Richard Feldman

63K views • 10 years ago
elm-conf
Richard Feldman's elm-conf talk on designing models so that bugs from impossible application states cannot occur, using Elm's compiler and types. It demonstrates techniques for making invalid states unrepresentable.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
"Finding bugs without running or even looking at code" by Jay Parlar40:27

"Finding bugs without running or even looking at code" by Jay Parlar

42K views • 7 years ago
Strange Loop Conference
Jay Parlar's Strange Loop talk shows how model checkers such as Alloy can find complex bugs in a system's design without running or reading any code. He walks through modeling architectures and checking every possible sequence of operations, including a real security bug and a UI feature-interaction bug.
Head Tracking for Desktop VR Displays using the WiiRemote4:46

Head Tracking for Desktop VR Displays using the WiiRemote

10.9M views • 18 years ago
Johnny Lee
Johnny Lee demonstrates head tracking with a Wii remote and a head-mounted pair of IR LEDs, so a screen acts like a window into a 3D scene as your head moves.
FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD24:04

FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD

636K views • 3 years ago
MangoJelly Solutions for FreeCAD
The first lesson of MangoJelly's FreeCAD 0.20 beginner course, covering setup, preferences and navigation. The series teaches fundamentals through complete workflows such as sketching, Part Design and STL export.
Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 202049:20

Modeling Data Concurrency w/ Asynchronous I/O in Zig - RedisConf 2020

11K views • 6 years ago
Redis
Zig creator Andrew Kelley's RedisConf 2020 talk on modeling data flow with asynchronous I/O in Zig. It explains how Zig's async/await avoids function coloring, and Loris Cro demonstrates OkRedis, a zero-allocation Redis client.
I could hardly believe my eyes! - Looking Glass Holographic Monitor11:10

I could hardly believe my eyes! - Looking Glass Holographic Monitor

1.8M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews the Looking Glass 8K holographic display, a glasses-free 3D monitor. The video shows the display in action and explains how it works.
The Hubble Ultra Deep Field in 3D4:17

The Hubble Ultra Deep Field in 3D

9.6M views • 17 years ago
Deep Astronomy
A short video built around an animation of the roughly 10,000 galaxies in the Hubble Ultra Deep Field, placed at their measured redshift distances. It gives a brief history of deep field images and ends with a 3D fly-through.
Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality8:59

Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality

40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
Safespaces: An open source 3D / Virtual Reality Desktop1:24

Safespaces: An open source 3D / Virtual Reality Desktop

20K views • 8 years ago
arcanfrontend
A one-minute demo of Safespaces, an open source 3D and VR desktop built on the Arcan project.
The Virtual Reality device from Disclosure2:06

The Virtual Reality device from Disclosure

253K views • 17 years ago
Kurenai100
A scene from the film Disclosure showing its virtual reality interface, including a 3D file system visualizer.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.