64-bit windows
25:16But how does bitcoin actually work?
18.1M views • 9 years ago
3Blue1Brown
3Blue1Brown explains the math and mechanics behind Bitcoin visually: ledgers, digital signatures, proof of work and the blockchain, building up a decentralized payment system from first principles.
6:06The 7 Habits of Highly Miserable People
14.7M views • 9 years ago
CGP Grey
CGP Grey's sarcastic animated video adapted from the book How to Be Miserable, listing habits that reliably make people unhappy. By inverting the advice, it shows what to avoid and prompts reflection on goals and routines.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
5:30The Moon's Orbit is WEIRD
1.9M views • 2 years ago
minutephysics
A minutephysics explainer showing that the Moon's path around the Sun is not a spiral but closer to a 12-sided polygon with curved corners. It argues the Moon arguably orbits the Sun rather than the Earth.
2:16Andreas Antonopoulos - 51% Bitcoin Attack
72K views • 11 years ago
Rodolfo Díaz
A two-minute clip of Andreas Antonopoulos explaining why a 51% attack on Bitcoin would not destroy it and what such an attack would cost. It is a succinct take on mining security.
1:44What is Bitcoin? (v1)
10.3M views • 15 years ago
WeUseCoins
A two-minute animated introduction to Bitcoin from 2011, explaining it as a peer-to-peer digital currency. It was widely shared in Bitcoin's early days as the standard newcomer explainer.
5:51Bitcoin Q&A: Energy Consumption
96K views • 8 years ago
aantonop
Andreas Antonopoulos answers a Bitcoin Q&A question about energy consumption in mining. He argues that mining is arbitrage for the cheapest electricity, drives investment in renewables, and that the traditional financial system has hidden externalities.
8:03Why You Can't Name A File CON In Windows
7.8M views • 6 years ago
Tom Scott
Tom Scott explains why Windows does not let you name a file CON, tracing the reserved device names back to backwards compatibility with DOS.
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
9:48Bitcoin Q&A: How Do I Secure My Bitcoin?
117K views • 9 years ago
aantonop
Andreas Antonopoulos answers a question about how to secure your Bitcoin. He covers holding your own keys, backing up the 12 to 24 word seed phrase, and the tradeoffs of custodial accounts, phone wallets and hardware wallets.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
14:32Orbital Data Centers Yes or No
18K views • 1 year ago
Eager Space
Eager Space examines the practicality of putting data centers in orbit, walking through three scenarios with cost calculations and the launch cost reductions that would be required.
30:36Orbital Rings
421K views • 9 years ago
Isaac Arthur
Isaac Arthur explains the orbital ring, a megastructure launch-assist system that could move bulk cargo cheaply to orbit and beyond. He compares it with space elevators and discusses power transmission.
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
8:14The Lightning Network Explained (Litecoin/Bitcoin)
119K views • 9 years ago
Franklyn
An 8-minute explainer on the Lightning Network and how it relates to Segwit, Bitcoin and Litecoin. It covers how off-chain payment channels route payments to scale blockchain transactions.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
23:03The Universe is Hostile to Computers
26.5M views • 5 years ago
Veritasium
Veritasium explains how cosmic rays and other particles flip bits in computer memory, with examples including a Belgian election count error, plane incidents and game glitches. It is inspired by a RadioLab episode on bit flips.
5:10Will YouTube Ever Run Out Of Video IDs?
10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
5:43The EU Has Orbits, and the UK Fell Out of All of Them
0 views • 7 years ago
CGP Grey
CGP Grey's six-minute explainer of the relationships the UK could have with the EU, based on Barnier's slide, shown as orbits of different closeness. It explains why the UK's red lines ruled out the closer options.
6:47Starlink revisions, Nov 2018
173K views • 7 years ago
Mark Handley
Mark Handley of UCL looks at how SpaceX's November 2018 revisions to the Starlink constellation affect network behavior. The video visualizes the orbits and routing and estimates latencies, building on his earlier video and research paper.
5:06How secure is 256 bit security?
3.7M views • 9 years ago
3Blue1Brown
3Blue1Brown illustrates how enormous the 256-bit search space is, showing how infeasible it is to find a hash or key by guessing and checking.
16:37Does It Make Sense To Put Data Centers In Space? Can They Really Cost Less To Operate?
502K views • 2 years ago
Scott Manley
Scott Manley analyzes the idea of putting data centers in orbit, prompted by Lumen Orbit's funding. He examines the claimed advantage of constant solar power against launch cost, cooling and mass.
9:35Ancient Life as Old as the Universe
8.6M views • 3 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explores the idea that life might have arisen shortly after the Big Bang, when the whole universe was warm enough to be habitable. It discusses what that would mean for the origin and spread of life.
25:35Epicycles, complex Fourier series and Homer Simpson's orbit
421K views • 8 years ago
Mathologer
Mathologer explains epicycles and complex Fourier series, inspired by an animation of Homer Simpson drawn with epicycles. It covers the shape of the Moon's orbit around the Sun and how to make your own epicycle drawings.
22:59How Does SHA-256 Work?
374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
23:53D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)
647K views • 13 years ago
FL Studio
Monty Montgomery of Xiph.org gives real-time demonstrations of sampling, quantization, bit depth and dither using real audio equipment, including both digital analysis tools and vintage analog bench gear. It shows that sampled audio is not stair-stepped and corrects common misconceptions about digital audio.
15:09Mouse Cursor History (and why I made my own)
3M views • 8 years ago
Posy
Posy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
12:35The Mathematics of Quantum Computers | Infinite Series
718K views • 9 years ago
PBS Infinite Series
A PBS Infinite Series episode explaining the mathematics of quantum computers, including how qubits store complex numbers and how quantum computation differs from classical computation. Hosted by Kelsey Houston-Edwards.
7:37Should We Colonize Venus Instead of Mars?
4.8M views • 11 years ago
PBS Space Time
A PBS Space Time episode asking whether Venus would be a better colonization target than Mars. It covers Venus's habitable altitudes, floating balloon habitats, and the term surfacism.
20:08Fast Inverse Square Root — A Quake III Algorithm
6M views • 5 years ago
Nemean
A walkthrough of the Quake III fast inverse square root, explaining where the constant 0x5f3759df comes from. It covers IEEE 754 floats, the bit hack that approximates a logarithm, and a Newton's method refinement.
4:20Why Snow and Confetti Ruin YouTube Video Quality
10.4M views • 10 years ago
Tom Scott
Tom Scott explains why confetti and snow wreck video quality, using interframe compression and bitrate. He demonstrates it live by changing the quality on screen.
28:44Arcologies
397K views • 10 years ago
Isaac Arthur
An Isaac Arthur episode on arcologies, self-sufficient habitats that could house whole cities, on Earth or on harsh worlds. It covers how such structures might work and what limits their size.
28:11Why Everyone Is Talking About Data Centers In Space
408K views • 10 months ago
Scott Manley
Scott Manley examines why SpaceX, Google and others are looking at orbital data centers. He walks through the economics, heat rejection and solar power arguments, with links to the Lumen/Starcloud and Google Suncatcher papers.
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
3:13Hitting the Sun is HARD
3M views • 10 years ago
minutephysics
A three-minute minutephysics video on the orbital mechanics of why crashing into the Sun takes far more energy than leaving the solar system.
6:18The artificial gravity lab
7.2M views • 7 years ago
Tom Scott
Tom Scott tours the rotating room artificial gravity facility at Brandeis University's Graybiel lab. It shows how humans cope with rotation-based gravity and the odd effects such as Coriolis forces.
7:001,000km Cable to the Stars - The Skyhook
13M views • 6 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains the skyhook, a rotating cable with a counterweight that could catapult spacecraft from Earth orbit toward deep space. It covers why it would make space travel cheaper and more efficient.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.