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Music Software & Interface Design: MuseScore33:39

Music Software & Interface Design: MuseScore

959K views • 7 years ago
Tantacrul
Tantacrul gives a detailed UX and UI design review of the MuseScore 3 notation software and compares it with Sibelius. It examines visual appeal, navigation and notation quality.
Perhaps Ben Shapiro Shouldn't Be Taken Seriously By Anyone About Anything - SOME MORE NEWS1:10:16

Perhaps Ben Shapiro Shouldn't Be Taken Seriously By Anyone About Anything - SOME MORE NEWS

5.1M views • 7 years ago
Some More News
An hour-plus Some More News episode that critiques Ben Shapiro's arguments and record of errors. It is a long, comedic and opinionated breakdown.
There's No Crying in Flag Design18:53

There's No Crying in Flag Design

20.6M views • 3 years ago
CGP Grey
CGP Grey discusses flag design principles and grades flags, following the Minnesota state flag redesign. It argues for simple, distinctive flags.
Music Software & Interface Design: Steinberg's Dorico1:06:59

Music Software & Interface Design: Steinberg's Dorico

949K views • 6 years ago
Tantacrul
Tantacrul critiques the UX and UI of Steinberg's Dorico music notation software, comparing it with Sibelius and user testing it with real musicians alongside his own attempt to compose in it.
Apple botches Macbook board design: again!18:27

Apple botches Macbook board design: again!

280K views • 7 years ago
Louis Rossmann
Louis Rossmann, an independent repair shop owner, explains a recurring MacBook logic board design problem that leads to failures such as a black screen. The video is part of his right-to-repair advocacy.
Music Software & Bad Interface Design: Avid’s Sibelius21:35

Music Software & Bad Interface Design: Avid’s Sibelius

1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
Sequelitis - Mega Man Classic vs. Mega Man X19:53

Sequelitis - Mega Man Classic vs. Mega Man X

15.7M views • 15 years ago
Egoraptor
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.
Games, Schools, and Worlds Designed for Violence16:38

Games, Schools, and Worlds Designed for Violence

3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
New Blender UI - The Proposal19:55

New Blender UI - The Proposal

202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
Ian Hislop on Capital Punishment2:37

Ian Hislop on Capital Punishment

1M views • 12 years ago
Captain Soul
A BBC Question Time clip in which Ian Hislop argues against capital punishment, rebutting the deterrence argument. He points out the problem of executing innocent people.
The Immoral Design of Diablo Immortal44:23

The Immoral Design of Diablo Immortal

4.4M views • 4 years ago
Josh Strife Hayes
Josh Strife Hayes critiques Diablo Immortal's monetization, arguing it is a gacha game in a Diablo skin with predatory spending mechanics.
Milton Friedman - Your Greed or Their Greed?2:24

Milton Friedman - Your Greed or Their Greed?

3.5M views • 19 years ago
safvio
A short clip of Milton Friedman on the Donahue show answering whether greed is a vice specific to capitalism, arguing it exists in every system.
Louis opens new Macbook Air, immediately loses mind.4:46

Louis opens new Macbook Air, immediately loses mind.

3.2M views • 7 years ago
Louis Rossmann
Louis Rossmann opens a new MacBook Air and reacts to its cooling design, where the fan does not appear to be thermally connected to the CPU heatsink. He calls it placebo cooling.
Object-Oriented Programming is Embarrassing: 4 Short Examples28:03

Object-Oriented Programming is Embarrassing: 4 Short Examples

2.2M views • 10 years ago
Brian Will
Brian Will follows up his earlier anti-OOP video by walking through four short code examples, including Java code in the style of Uncle Bob, to show how object-oriented design complicates simple programs. It argues that OOP hides and scatters state and adds needless indirection.
Topic match · Software architecture & design
Steve Jobs  Microsoft has no taste0:55

Steve Jobs Microsoft has no taste

36K views • 12 years ago
Николай Товеровский
A one-minute clip of Steve Jobs saying Microsoft has no taste. It is vintage interview footage about design and product sensibility.
Object-Oriented Programming is Bad44:35

Object-Oriented Programming is Bad

2.6M views • 10 years ago
Brian Will
Brian Will makes the case for procedural programming over object-oriented programming, arguing that OOP's promised encapsulation and decoupling are largely illusory. He analyzes real code examples and the problems of tying data to behavior in classes.
Topic match · Software architecture & design
"Clean" Code, Horrible Performance22:41

"Clean" Code, Horrible Performance

1.2M views • 3 years ago
Molly Rocket
Casey Muratori shows how typical 'clean code' object-oriented patterns can cost large factors in performance. He benchmarks them against simpler data-oriented code.
Topic match · Software architecture & design
Handmade Hero | Getting rid of the OOP mindset7:44

Handmade Hero | Getting rid of the OOP mindset

167K views • 9 years ago
vexe
A short clip of Casey Muratori from Handmade Hero explaining why he rejects the object-oriented mindset and how to move away from it. It is part rant, part programming philosophy.
Topic match · Software architecture & design
Manufactured Discontent and Fortnite21:19

Manufactured Discontent and Fortnite

1.7M views • 7 years ago
Folding Ideas
Dan Olson of Folding Ideas critiques Fortnite's monetization, arguing it uses manufactured discontent, such as shop design and skins, to push spending. The video dissects the psychological techniques behind the game's business model.
TUN: Un-Ruining the MMO14:05

TUN: Un-Ruining the MMO

291K views • 13 years ago
MrBtongue
MrBtongue argues that modern theme-park MMOs lost what made earlier sandbox online games compelling, and that MMOs could be saved by returning to sandbox design.
Why I don't use Apple products14:09

Why I don't use Apple products

2.5M views • 11 years ago
Louis Rossmann
Louis Rossmann, an independent Apple repair shop owner, explains why he does not use Apple products, drawing on his experience of repairing devices he considers designed to fail and hard to fix.
[Highlight] StarCraft Remastered Rant11:17

[Highlight] StarCraft Remastered Rant

453K views • 9 years ago
Day9TV
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
Building my dream computer - Part 120:37

Building my dream computer - Part 1

3M views • 7 years ago
The 8-Bit Guy
The 8-Bit Guy proposes building his dream retro computer, an expandable C64-like machine using sourceable parts and modern I/O, which became the Commander X16 project.
DIY Sleep Apnea Fix Update: What We’ve Learned10:23

DIY Sleep Apnea Fix Update: What We’ve Learned

542K views • 3 years ago
Essential Craftsman
Essential Craftsman follows up on his earlier video about a DIY approach to sleep apnea. It centers on forcing nose breathing during sleep with mouth taping and nasal strips, and says to seek medical guidance.
How most 16" Macbook Pros often kill themselves & why they're unfixable15:05

How most 16" Macbook Pros often kill themselves & why they're unfixable

1.6M views • 4 years ago
Louis Rossmann
Louis Rossmann explains why many 16-inch MacBook Pros fail and are difficult to repair, focusing on power design on the logic board. He argues the design leads to failures that are hard to fix.
Why This Channel Exists (and why I hate Houston)17:03

Why This Channel Exists (and why I hate Houston)

7.2M views • 5 years ago
Not Just Bikes
Not Just Bikes explains why the channel exists, through the creator's walk in suburban Houston. It shows how car-dependent design makes cities hostile to pedestrians.
The GUI should be better.  A lot better.1:17:21

The GUI should be better. A lot better.

397K views • 6 years ago
Accursed Farms
Accursed Farms' hour-plus critique of the modern desktop GUI. It argues that current interfaces are a regression from older designs such as Windows 7 and proposes principles for better ones.
Gambling and the desire machine | Pay to Win1:09:54

Gambling and the desire machine | Pay to Win

222K views • 4 years ago
Jimmy McGee
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money from games.
Ross's Game Dungeon: Deus Ex - Human Revolution42:53

Ross's Game Dungeon: Deus Ex - Human Revolution

1M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode critiques Deus Ex: Human Revolution, looking at its design, politics and visual style. It is part of his series of opinionated game reviews.
Former fusion scientist on why we won't have fusion power by 204015:42

Former fusion scientist on why we won't have fusion power by 2040

2M views • 5 years ago
Improbable Matter
A former fusion scientist argues why fusion power by 2040 is unrealistic, covering the physics challenges, neutron issues and optimistic company claims, with a brief note of good news.
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
WOKE BRANDS26:44

WOKE BRANDS

5.6M views • 7 years ago
hbomberguy
hbomberguy examines whether a product can be truly progressive, looking at brands that adopt social causes in their marketing, with the Gillette ad as a prompt. It argues the behavior is driven by profit, not politics.
Yanis Varoufakis exposes Europe's energy scam9:33

Yanis Varoufakis exposes Europe's energy scam

315K views • 3 years ago
DiEM25
Yanis Varoufakis argues that Europe's electricity price spikes stem from how the energy market was designed and privatised, plus corporate profiteering. He proposes ways out.
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Apple uses spite to force planned obsolescence.1:03:42

Apple uses spite to force planned obsolescence.

3.5M views • 11 years ago
Louis Rossmann
Louis Rossmann argues that Apple designs and supports its products in ways that force planned obsolescence and obstruct independent repair. He draws on his experience repairing MacBooks and campaigns for right to repair.
Why There's No Such Thing as a Good Billionaire20:29

Why There's No Such Thing as a Good Billionaire

2.7M views • 4 years ago
Adam Conover
Adam Conover argues that billionaire philanthropy is harmful, using examples like Patagonia's Yvon Chouinard. He says we should stop accepting the myths about benevolent billionaires.
The Witness - A Great Game That You Shouldn't Play41:02

The Witness - A Great Game That You Shouldn't Play

6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
The Story Behind Audacity15:21

The Story Behind Audacity

517K views • 5 years ago
Tantacrul
Tantacrul tells the story of Audacity, the widely used free audio editor, and announces his involvement in the project. It includes an interview with the original developers and a look at the software's usability.
Apple's soldered-in SSDs are engineered in the worst way possible33:32

Apple's soldered-in SSDs are engineered in the worst way possible

589K views • 3 years ago
Louis Rossmann
Louis Rossmann, an independent repair technician, explains why he thinks Apple's soldered-in SSDs are a poor design. He covers failure modes and repair difficulty on MacBook logic boards.