arbitrary code execution
11:55Super Mario World Credits Warp Explained
638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Speedrunning, glitches & game hacking
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
7:49Your Post Code Is the Directions, Not the Destination
3.9M views • 1 year ago
CGP Grey
CGP Grey explains that postal codes are routing instructions for mail rather than geographic regions. He looks at the quirks and problems this causes.
20:05But what are Hamming codes? The origin of error correction
3.1M views • 6 years ago
3Blue1Brown
3Blue1Brown's discovery-oriented introduction to error correction codes, building up Hamming codes from the puzzle of locating a flipped bit. It explains the parity-check idea and why it is so efficient.
35:13I built a QR code with my bare hands to see how it works
9.7M views • 2 years ago
Veritasium
Veritasium builds a QR code by hand to explain how it works. It covers the history of Morse code and barcodes, how QR codes encode data, why damaged codes still scan, and how safe they are.
9:37Characters, Symbols and the Unicode Miracle - Computerphile
2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
16:04One Typo, Wrong Continent
11.6M views • 3 years ago
CGP Grey
CGP Grey explains why airport codes are inconsistent and sometimes confusing, from their origins in old weather station codes to the quirks that cause mistakes. He builds the story around a single typo that sent a flight to the wrong continent.
28:47Someone improved my code by 40,832,277,770%
3.1M views • 4 years ago
Stand-up Maths
Matt Parker follows the community effort to speed up his slow Wordle-solving code, which ended up running hundreds of millions of times faster. He walks through the techniques contributors used.
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
10:58Flaw in the Enigma Code - Numberphile
5.4M views • 13 years ago
Numberphile
Numberphile's Dr James Grime explains the flaw in the Enigma machine, namely that a letter could never be encrypted to itself, and how that helped the Allies break the code. It touches on the Bombe and Alan Turing.
12:10Why North America Can't Build Nice Apartments (because of one rule)
2.2M views • 2 years ago
About Here
About Here explains how North American building codes requiring two staircases make small multi-story apartment buildings hard to build, and contrasts this with places that allow single-stair designs.
4:49BBC - The Code - The Wisdom of the Crowd
395K views • 15 years ago
timb6
Marcus du Sautoy of the BBC demonstrates the wisdom of the crowd, showing that averaging many guesses of jelly beans in a jar lands near the true count.
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
Topic match · Speedrunning, glitches & game hacking
39:47How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained
8.4M views • 5 years ago
Stand-up Maths
Matt Parker analyzes the Minecraft speedrunning controversy in which Dream was accused of cheating via improbably lucky drops. He walks through the probability and the statistical arguments in the original accusation and the reply.
Topic match · Speedrunning, glitches & game hacking
37:23Walls, Floors, & Ceilings
385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Speedrunning, glitches & game hacking
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Speedrunning, glitches & game hacking
5:01How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Speedrunning, glitches & game hacking
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Topic match · Speedrunning, glitches & game hacking
8:24How the Minecraft Title Screen Seed was Found
10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Speedrunning, glitches & game hacking
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
31:39Parking Laws Are Strangling America | Climate Town
1.9M views • 3 years ago
Climate Town
Climate Town traces the history of American parking minimums, how they came from shaky research and ITE guides, and how they shape zoning, cities and housing costs. It is a long, comedic video essay.
24:47But what is a Fourier series? From heat flow to drawing with circles | DE4
19M views • 7 years ago
3Blue1Brown
3Blue1Brown introduces Fourier series, from the heat equation to drawing arbitrary shapes with rotating circles. It builds a visual intuition for decomposing functions into sine waves.
4:44Debt Metaphor
95K views • 17 years ago
Ward Cunningham
Ward Cunningham explains the history and intent of the debt metaphor, which he coined while refactoring the WyCash product. He says debt means code reflecting an incomplete understanding of the problem, not sloppy programming.
8:45Plastic Recycling is an Actual Scam | Climate Town
1.9M views • 5 years ago
Climate Town
Climate Town gives a comedic, fast-paced account of how the plastics industry promoted recycling, including the resin-code recycling symbol, while knowing most plastic could not be economically recycled. It points viewers to the Frontline documentary Plastic Wars for a deeper treatment.
17:58What P vs NP is actually about
253K views • 2 years ago
Polylog
Polylog explains how algorithms can be turned into circuits and encoded as satisfiability problems, which lets you effectively run them backwards. It uses this to motivate breaking RSA, general reductions to SAT, and what P vs NP is really asking.
22:59How Does SHA-256 Work?
374K views • 6 years ago
learnmeabitcoin
A step-by-step animated explanation of how SHA-256 works, from padding and message schedule to the compression function and final hash, with source code for the animations.
30:53I Saved a PNG Image To A Bird
2.1M views • 1 year ago
Benn Jordan
Benn Jordan's video about storing a PNG image in a living bird, a starling that learns to reproduce encoded sounds. It mixes ornithology, audio engineering, and data encoding.
15:30The Black Hole Information Paradox
1.1M views • 8 years ago
PBS Space Time
PBS Space Time episode on the black hole information paradox, covering how black holes seem to destroy information, the no-hair conjecture and the proposed role of the event horizon. It is part of a series on black holes.
10:18Backpropagation calculus | Deep Learning Chapter 4
4M views • 9 years ago
3Blue1Brown
3Blue1Brown's chapter 4 on deep learning gives a more formal, symbol-based account of backpropagation calculus, connecting the intuition from the previous chapter to the math found in textbooks and code.
5:10Will YouTube Ever Run Out Of Video IDs?
10.1M views • 10 years ago
Tom Scott
Tom Scott explains YouTube's 11-character video IDs, which are base-64 encoded 64-bit numbers, and whether YouTube could ever run out of them. It covers counting systems and base 64 briefly.
37:20But how do AI images and videos actually work? | Guest video by Welch Labs
2.2M views • 1 year ago
3Blue1Brown
A guest video by Welch Labs on 3Blue1Brown explaining how text-to-image and video models work. It covers CLIP, shared embedding spaces, diffusion models (DDPM, DDIM), conditioning, guidance and negative prompts.